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  1. #1
    Community Member
    Join Date
    Aug 2010
    Posts
    4

    Default Recomment me a build please!

    Hi all,

    I'm trying to find a decent build which would suit me.

    My criteria are:

    32 point build
    No tomes - first life. My max level char is level 7 at the moment (6 cleric/ 1 fighter)
    Self sufficient - can heal self fairly well
    End game - can farm for gear on its own fairly easily.
    Very casual player friendly.

    I also like to tend to kill as much mobs as possible as I do explore around quite a bit.

    Thanks and have fun in DDO.

    P.S. I also play in Thelanis server

  2. #2
    Community Member Kinerd's Avatar
    Join Date
    Mar 2010
    Posts
    4,710

    Default

    WF Archmage

    14 Str, 16 Con, 18 Int

    Feats
    1: Toughness and Maximize
    3: Insightful Reflexes
    5: Heighten
    6: Spell Focus: Conjuration
    9: Spell Penetration
    10: Spell Focus: Necromancy
    12: GSF: Necromancy
    15: Mental Toughness & Quicken
    18: Greater Spell Penetration
    20: Spell Focus: Enchantment
    21: Epic Spell Penetration
    24: Greater Spell Focus: Enchantment

    Enhancements
    Archmage 4
    Spell Mastery Necromancy 2
    Secondary Spell Mastery Conjuration 1
    SLA Web
    SLA Hypno
    (note: start with Spell Mastery Conjuration, then switch to Spell Mastery Necromancy at level 12. This lets you get SLA Web sooner.)
    7/1/1 cold, electric
    3/1/1 acid
    1/0/0 fire, force, repair
    (note: spell power enhancements come in Manipulation, Casting, and Deadly. The above is numbered in that order.)
    Capstone (Master of Magic)
    Improved Maximize 1
    Inscribed Armor 1
    Healer's Friend 1
    Toughness 1
    Spell Penetration 2

    This leaves you a few AP to play with.

    .

    This build gives you excellent self-healing, excellent crowd control, excellent instant kill ability, very good single target DPS, very cheap (though weak) AoE DPS, and a very strong suite of buffs/immunities: level drain, fear, magic missile, command, resist energy, effectively immune to poison/disease. In the early levels you will have pretty much none of these abilities. Level 7 is where it starts to really take off, and it's all downhill from there:
    level 7 - AoE DPS
    level 9 - single target DPS DoTs
    level 11 - reconstruct, circle of death
    level 13 - finger of death
    level 15 - polar ray, black dragon bolt
    level 17 - wail of the banshee, power word kill

    Not only is it easy to farm endgame on, it transitions seamlessly into any group.

  3. #3
    Community Member Purkilius's Avatar
    Join Date
    Aug 2010
    Location
    Iceland
    Posts
    625

    Default

    Quote Originally Posted by Kinerd View Post
    WF Archmage

    14 Str, 16 Con, 18 Int

    Feats
    1: Toughness and Maximize
    3: Insightful Reflexes
    5: Heighten
    6: Spell Focus: Conjuration
    9: Spell Penetration
    10: Spell Focus: Necromancy
    12: GSF: Necromancy
    15: Mental Toughness & Quicken
    18: Greater Spell Penetration
    20: Spell Focus: Enchantment
    21: Epic Spell Penetration
    24: Greater Spell Focus: Enchantment

    Enhancements
    Archmage 4
    Spell Mastery Necromancy 2
    Secondary Spell Mastery Conjuration 1
    SLA Web
    SLA Hypno
    (note: start with Spell Mastery Conjuration, then switch to Spell Mastery Necromancy at level 12. This lets you get SLA Web sooner.)
    7/1/1 cold, electric
    3/1/1 acid
    1/0/0 fire, force, repair
    (note: spell power enhancements come in Manipulation, Casting, and Deadly. The above is numbered in that order.)
    Capstone (Master of Magic)
    Improved Maximize 1
    Inscribed Armor 1
    Healer's Friend 1
    Toughness 1
    Spell Penetration 2

    This leaves you a few AP to play with.

    .

    This build gives you excellent self-healing, excellent crowd control, excellent instant kill ability, very good single target DPS, very cheap (though weak) AoE DPS, and a very strong suite of buffs/immunities: level drain, fear, magic missile, command, resist energy, effectively immune to poison/disease. In the early levels you will have pretty much none of these abilities. Level 7 is where it starts to really take off, and it's all downhill from there:
    level 7 - AoE DPS
    level 9 - single target DPS DoTs
    level 11 - reconstruct, circle of death
    level 13 - finger of death
    level 15 - polar ray, black dragon bolt
    level 17 - wail of the banshee, power word kill

    Not only is it easy to farm endgame on, it transitions seamlessly into any group.
    Very good advice

    Just cast Master Touch and use a Great Axe or a Falcion untill level 7 (+some minor spells hypno and web for cc for example).
    Argo: Hilmir - Purkilius - Jinu - Vignir

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