Code:Character Plan by DDO Character Planner Version 03.14.02 DDO Character Planner Home Page Level 20 True Neutral Halfling Female (20 Artificer) Hit Points: 252 Spell Points: 1157 BAB: 15\15\20\25\25 Fortitude: 10 Reflex: 12 Will: 13 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 11 13 Dexterity 18 21 Constitution 14 16 Intelligence 17 27 Wisdom 8 10 Charisma 8 10 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Dexterity used at level 11 Level 1 (Artificer) Feat: (Past Life) Past Life: Artificer Feat: (Selected) Point Blank Shot Level 2 (Artificer) Level 3 (Artificer) Feat: (Selected) Toughness Level 4 (Artificer) Ability Raise: INT Feat: (Artificer Bonus) Precise Shot Level 5 (Artificer) Level 6 (Artificer) Feat: (Selected) Precision Level 7 (Artificer) Level 8 (Artificer) Ability Raise: INT Feat: (Artificer Bonus) Maximize Spell Level 9 (Artificer) Feat: (Selected) Power Attack Level 10 (Artificer) Level 11 (Artificer) Level 12 (Artificer) Ability Raise: INT Feat: (Artificer Bonus) Improved Critical: Ranged Weapons Feat: (Selected) Improved Critical: Slashing Weapons Level 13 (Artificer) Level 14 (Artificer) Level 15 (Artificer) Feat: (Selected) Cleave Level 16 (Artificer) Ability Raise: INT Feat: (Artificer Bonus) Improved Precise Shot Level 17 (Artificer) Level 18 (Artificer) Feat: (Selected) Great Cleave Level 19 (Artificer) Level 20 (Artificer) Ability Raise: INT Feat: (Artificer Bonus) Rapid Shot Enhancement: Artificer Damage Boost I Enhancement: Artificer Damage Boost II Enhancement: Artificer Crossbow Attack I Enhancement: Artificer Crossbow Damage I Enhancement: Artificer Crossbow Damage II Enhancement: Artificer Improved Rune Arm Use I Enhancement: Artificer Improved Rune Arm Use II Enhancement: Artificer Improved Rune Arm Use III Enhancement: Artificer Improved Rune Arm Use IV Enhancement: Artificer Battle Engineer I Enhancement: Artificer Rune Arm Overcharge I Enhancement: Artificer Rune Arm Overcharge II Enhancement: Arcane Empowerment Enhancement: Halfling Cunning I Enhancement: Halfling Cunning II Enhancement: Halfling Guile I Enhancement: Halfling Guile II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Kinetic Spellcasting I Enhancement: Kinetic Spellcasting II Enhancement: Kinetic Spellcasting III Enhancement: Kinetic Spellcasting IV Enhancement: Kinetic Spellcasting V Enhancement: Kinetic Spellcasting VI Enhancement: Deadly Kinetics I Enhancement: Deadly Kinetics II Enhancement: Deadly Kinetics III Enhancement: Deadly Kinetics IV Enhancement: Deadly Kinetics V Enhancement: Force Manipulation I Enhancement: Force Manipulation II Enhancement: Force Manipulation III Enhancement: Force Manipulation IV Enhancement: Force Manipulation V Enhancement: Force Manipulation VI Enhancement: Force Manipulation VII Enhancement: Artificer Intelligence I Enhancement: Artificer Intelligence II Enhancement: Artificer Intelligence III Enhancement: Artificer Wand and Scroll Mastery I Enhancement: Artificer Wand and Scroll Mastery II Enhancement: Artificer Wand and Scroll Mastery III Enhancement: Artificer Wand and Scroll Mastery IV
Did you toss rune arm shots in when you did the comparisons? Based on your enhances and rune arm that can be a LOT of damage, though its more spike type, not constant like swinging a sword.
Okay, here we go.
After some more testing I've found quite a few discoveries:
1. Even as a melee Artificer, you're still moving quite a bit more than regular melees.
2. Most of the damage you do as a melee comes from your rune arm, not the glancing blows.
3. The weapon isn't nearly as important as what the weapon does.
4. THF Feats are deceptively not as important as you'd come to imagine. You take a damage hit, but from what you can get from other feats, they're not even close to nearly as important.
TWF Artificer is out. It's just not synergistic at all with anything the artificer does.
The blue bar, as a melee, needs to be primarily damage and buffs. Construct essence inhibits this and allows you to blow all of your bar on self healing rather than just playing smarter. If you find yourself taking too much damage and you can't heal yourself, pull out the darn crossbow and suck it up.
It really doesn't matter if it's a bastard sword or not.
However, the fang, with dragonmarks, is much better than just about everything out there, however the assumption you need THF feats to use it effectly is incorrect, especially with cleave/greater cleave.
However, you do need insightful reflexes if you're going to dump dex, which actually makes sense if you're primarily using melee weapons.
So, with feats and everything:
1. Insightful Reflexes
3. Least Mark
4(b). Point Blank Shot
8(b). Spell Focus: Evocation
9. Greater Cleave
12. Lesser Mark
12(b). Imp crit: Ranged
15. Greater Spell Focus: Evocation
18. Greater Mark
If you don't want to dump dex, and are fine using rapiers, switch out insightful reflexes with weapon finesse.
Using chimera's crown will help with squishyness. Using the fang endgame is still very viable.
Spell focus: evoc is not a bonus artificer feat; I'd suggest quicken, rapid shot, or precise shot instead (not sure if quicken benefits the SLA heals or if they're already uninterruptible). My preference would be precise shot of the three listed (assuming quicken doesn't benefit SLAs) - as it works now, its quite usable and gives a very nice boost to single target damage. It also allows you to snipe specific targets when using your xbow, which could be quite beneficial.
You do still have the 2 epic level feats available (which obviously aren't listed in your build) so you could take GSF and ESF evoc in those slots I suppose.
the THF line isn't worth it if you can't stand still.
The alternative is the cleave feats.
You're missing power attack.
The -4 to-hit will be very painful,
if you don't already have the chimera's fang
ready by level 20.
Consider, exotic proficiency until you have the fang.
You'll not fit all the feats you'll need
in order to be hybrid/melee
without splashing 2 fighter or monk.
I'd suggest the monk splash, it's the route I went
with my bastardificer.
Now i have to rebuild my melee artificer ... I am currently lvl 10, but i wanted take spell focus: evo as lvl 16 bonus feat. If i cant take spell focus as bonus feat, i am missing one "normal" feat in my build and have one "not needed" bonus feat. I am thinking about replacing THF line (3 feats) for cleave + great cleave (without OC) and others will be the same. But i am not sure about that, because i have not played THF focused character ...
(-1 int and -1 con isn't the end of the world, if it saves from having to take insightful reflexes. It also saves the insightful strikes spell from having to take up a spell slot when you switch to ranged.)
1: Least Dragonmark of Healing
3: Spell Focus: Evocation
4M: Power Attack
9: Lesser Dragonmark of Healing
10A: Point Blank Shot
12: Great Cleave
14A: Imp. Crit Ranged
15: Greater Spell Focus: Evocation
18: Greater Dragonmark of Healing
18A: Quicken Spell
Quicken makes blade barriers and flame turrets a lot easier to work with, I'll take it over anything else.
Chimera's Breath is ML:5 item that grants Bastard Sword Proficiency. It's charge tier III, so it's more than adequate for use until 20.
When I cap my arti, I'll be testing to see how much I love the capstone, and how much it's worth it to trade it for evasion and two feats. I can also test out this build for the most part with the free character respec you get =P
Updated main post.
Check it out, final build looks really nice.
Whats the point of PBS? Presumably, if you're within 15m, you're probably going to want to use your melee weapon, right? Why not take Precise Shot instead, so you can use your xbow to, for example, take out casters or healers with EF while the melee mobs are coming into range?
You get Archers Focus then, too, which will help with any situation where you want to stay in ranged (say, taking out ranged mobs you cant reach, or boss fights where you dont want to be in melee range if you're not tanking to avoid AOEs) with a 30% damage boost.
PBS considerably better when combined with Endless Fusillade, which is great for taking out bosses rather quickly. It's actually also what grants you the archer's focus, not precise shot.
Melee=Better for trash.
Spamming Endless Fusillade when a red name shows up at point blank range will melt it rather quickly.
No, it's not. However, PBS is a pre-req for Precise Shot, so you still want it anyway.
Also, my mistake, I thought this was a melee Arti with repeaters as a backup. If its more of a ranged Arti with melee for trash cleanup, it makes me wonder if Great Cleave is more useful than Precise Shot. A 3[W] wide-angle AOE for clearing trash, or a 30% bonus to damage for taking out bosses and other hard targets? Which will you actually be doing more of? Which solves the bigger problem?
Last edited by droid327; 01-23-2013 at 04:35 PM.
It's meant to do both. It's feat starved, like a lot. Most of your damage is spell damage/rune arm damage anyway, so it doesn't really make a difference either way to be honest.
Great Cleave with Deadly Weapons is nasty.
Also, if you're being ranged, you rarely are able to get that focus up to anything more than 10%
Regardless, if you want to play a varient of the build, do so. It isn't meant to be solid. I know what I prefer personally.
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