I mean I could point out that MOST of the small guilds that went up over lvl 90 cheated pure and simple... And that goes for most of the large guilds as well.
I've seen slarden's ideas on how everything would be made "fair"... But I don't think any of hsi ideas fit into the fact that Turbine still believes that decay serves a purpose. I would like to see the ransack upon attaining new levelsdecreased, although this has been put into place to discourage... Let's just say some interesting tactics for gaining renown. The system could be better, I freely admit that.
Vitriol... Ya you're one to talk since about 95% of what YOU say on any subject fits neatly in that little box.
You say decay serves a purpose. What purpose does it serve?
CC Casting Druid: https://www.ddo.com/forums/showthrea...C-Summer-Build
Shiradi Wiz Plan for 1st Lifers: https://www.ddo.com/forums/showthrea...r-First-Lifers
U25 Patch 1 Dex Halfling Assassin Build: https://www.ddo.com/forums/showthrea...x-Assassin-1-0
Warlock DC Caster: https://www.ddo.com/forums/showthrea...ld-Blast-Build
Several characters on Sarlona all starting with "Rand" in the Guild "Guardians of House Cannith". My main four characters are Randowl (20 Warlock EA DPS Build), Randslar (Bard 14 / Fighter 4 / Rogue 2 Swashbuckler), Randek (Druid CC Caster 17/Fvs 3) and Randomall (Rogue 20 assassin).
Here some general guildlines how to level any guild to level 100, old or new system alike:
+ Be online with all your guild accounts at least 12 - 14 hours a day.
+ Have 100 % active accounts only. No deadwood.
+ Drink the best guild renown boost from the ingame shop available.
+ Run low level Quests only. Run only quests that give plenty chests / minute, independent from XP. Run these to ransack.
+ Kill your toon after runing 3 hours of pot into the grounds. Start over with a new toon.
With these guildlines, any guild, independent of being small or big could reach lv. 100 within weeks instead of months, years, or never. Proven. Big guilds even would have the advantages of numbers, leveling even that faster.
So, I cannot see where there is any cheating. Using pots is WAI of course, because sales help Turbine keeping DDO afloat. Being online for prolonged periods of time is open to everyone and therefore cannot be a cheat or exploit by any means. Of course there are players that do not have that much time at hand, but that´s the individual problem of the individual player, not Turbines. With the exception of occasional server downtimes, the servers are up 24 hours / day. No guild is barred from sporting 100% active accounts being online every day for 15 hoours +. Not that many guilds have these - but any guild of lv. 100 has a very high activity level. No cheat here.
Then the only thing left to be regarded as "cheating" would be sporting more than one account / real life player for renown farming only. Well, with Zonixx doing exactly that with the consent of the DEVs, this is not exactly cheating either. Seems as long as you pour real money into the game, Turbine does not care if you have one account or 100 accounts. I would call this good marketing.
So, please define "cheating" for the very, very few guilds (small or bigger) that reached lv. 90+ by now. Seems to me that most of these guilds are run by players with very long active online times and the occasional side accounts for farming. Well, as long as they pay for this, I cannot see the problem with that.
The Problem now with the new system: Even less active guilds can reach lv. 100 now. All they have to do is getting big. Due to ransack after level rules, small guilds get shafted. And most big guilds seek growth not by recruiting newbies, but by plundeing small guilds. Which even adds to the small guild missery (due to renwon loss rules for accounts leaving guilds).
I do not expect Turbine to solve the problems for small guilds. I expect Turbine to do away with decay completely.
By the way, if my calculations are correct, to make good on the bonuses given to big guilds with the latest renown changes by 100 %, the small guild maximum bonus should have been set to 3,000 % instead of 300 %. Just for making this clear! Then we would have exactly the same fair chance for big and small alike.
So for all big guildies arguing "small guilds get the bonus instead", remember this: To make up for the big advantages big guilds get, a small guild should get up to 3,000 % bonus instead of a max 300 % - of course you would strongly argue against this, because then any small guild would have the same advantages or upsides as your big guild. Tell me about small guilds being in advantage under the current system and get lost.
Last edited by Nestroy; 01-14-2013 at 12:44 AM.
Stop fighting about guild renown in this thread. Further posts about this topic will be deleted, and the poster will be infracted for failing to follow directions given by a moderator. You have been warned.
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