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Thread: New Races

  1. #1
    Community Member pyntsized's Avatar
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    Default New Races

    This is the completely hilarious, yet workable, way to implement some of the most wanted races out there.

    1. Kobold
    General Information:
    Reptilian, claim to be descendants of dragons.
    Probably the funniest creature in Eberron.
    Known for remarks like "Kobold not afraid of dark, Kobold can close eyes" and "Kobold always hate you. Kobold remember waterworks" that make most people laugh their ass off.
    Usually found in the Stormreach Sewers, Mines, and Driftwood Mire.
    Favorite activity: Always hating you.
    Favorite object: SHINYYYYYYYYYYY!!!!!!!!!!!!!!
    Line of Work: being stupid, mining, and generally knuckling under the larger races.

    Base Stats:
    STR: 6
    DEX: 10
    CON: 8
    INT: 8
    WIS: 8
    CHA: 10

    Why -2 to STR ? Because they are weak.
    Why +2 to CHA and DEX? Because they are quick, agile, and are generally witch-doctors or shamans that like to spam spells.

    Other Pluses/Minuses:
    +4 to Jump
    +2 to Spot
    -2 to Intimidate
    -2 to Listen
    Immune to Natural Diseases and Poisons
    +1 Size bonus to AC and attack rolls.

    Racial Enhancements:
    *Uses standard AP costs unless otherwise noted.*

    Improved (Skill) I-IV ML:1,4,8,12
    Grants a +1/2/3/4 bonus to the (Skill) skill.

    Kobold Weak Fighting I-IV ML:2,6,10,14
    Activate this ability to cause your melee attacks to generate 10/15/20/25% less hate, making enemies less likely to attack you.

    Kobold Dexterity I-II ML:3,8
    Grants a +1/2 to Dexterity score.

    Racial Toughness I ML:3
    Grants +10 hit points.

    Kobold Improved Eating I-IV ML:1,4,8,12
    *AP cost: I=1, II=2, III=3, IV=4*
    Grants a +2/4/6/8 to saves against magical diseases and poisons. At rank 2, Kobolds do not automatically fail their save on a roll of 1.

    Kobold Jumping I-IV ML:1,3,6,9
    Grants a +1/2/3/4 to Jump skill. Stacks with Improved Jump.

    Kobold Improved Recovery I-III ML: 1,5,9
    Grants a 10/20/30% to Healing Amplification.

    Kobold Sprint Boost I-IV ML:1,4,7,10
    Grants a 35/40/45/50% to run speed for 30 seconds.

    Kobold Hated Attack I ML: 6
    When attacking a hated enemy, you receive a +1 bonus to attack.

    Kobold Hated Damage I ML: 1
    When attacking a hated enemy, you receive a +1 bonus on damage rolls.

    Kobold Hated Resistance I ML: 2
    When making a saving throw against a spell or effect from a hated enemy, you receive a +1 bonus on saving throws.

    Kobold Hated Defense I ML: 1
    When attacked by a hated enemy, you receive a +1 bonus on Armor Class.

    Kobold Guile I-III ML: 3,7,11
    You gain +2/4/6 to your sneak attack damage and +1/2/3 to bluff.

    Kobold Paragon I ML: 6, requires: improved eating I, racial toughness I, Improved Recovery II

    You have defied the stereotype for Kobolds. You are now a Paragon Kobold, one of the most venerated types of kobolds. All of kobold kind looks up to you.
    You may have your armor look like armor worn by Paragon Kobold Warriors or Shamans in Enter the Kobold.



    If you are a spell-casting class, you may make a lvl 1,2, or 3 spell your favored spell. Your favored spell has -30% cooldown, and -30% mana cost. Lightning bolt, Hold person, and Magic missile have -50% cooldown, and -80% mana cost.

    If you are a melee class, you may enter a kobold rage. Kobold rage grants +2 STR, CON and DEX. +1 to AC.

    If you are a ranged class, you gain the feat "Conjure grenade." This feat allows you to conjure and throw +1 returning flaming grenade of least usefulness. When you die, 5 of these grenades will explode around you in a 1 foot radius.

    Kobold Untouchability I ML: 12 requires: improved jump III
    Active: Spend 10 hp to send yourself flying upward, onto normally unreachable places. (Mirrors Abundant Step, except going upwards instead of forwards.)


    More races to come. Feel free to comment, and suggest ways to add more flavor from current implementations of these races.
    Last edited by pyntsized; 01-08-2013 at 04:47 PM.
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  2. #2
    Community Member pyntsized's Avatar
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    Default Gnome

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  3. #3
    Community Member pyntsized's Avatar
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    Default Tiefling

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  4. #4
    Community Member pyntsized's Avatar
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    Default Troglodyte

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  5. #5
    Community Member HastyPudding's Avatar
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    Kobolds should have -2 str and con, with no penalty to intelligence. They're not stupid by any means, just often misunderstood. In fact, they're usually quite clever.

    Kobolds should also receive the 'size' bonuses that halflings have, since they're considered a small race.

  6. #6
    Hero Gkar's Avatar
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    You have your assumptions about Kobold stats wrong.

    http://www.d20srd.org/srd/monsters/kobold.htm

    Kobold Characters

    Kobold characters possess the following racial traits.
    •-4 Strength, +2 Dexterity, -2 Constitution.
    •Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
    •A kobold’s base land speed is 30 feet.
    •Darkvision out to 60 feet.
    •Racial Skills: A kobold character has a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.
    •Racial Feats: A kobold character gains feats according to its character class.
    •+1 natural armor bonus.
    •Special Qualities (see above): Light sensitivity.
    •Automatic Languages: Draconic. Bonus Languages: Common, Undercommon.
    •Favored Class: Sorcerer.
    •Level adjustment +0.
    So in DDO terms that reduces to:
    •-4 Strength, +2 Dexterity, -2 Constitution.
    •+1 untyped bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide skill, +2 racial bonus to Search checks
    •A kobold’s base land speed is 30 feet.
    •+1 natural armor bonus.

    Ehancements should favor CHR and Sorc related boosts

    Oh, and just to be consistant with DDO Kobolds, they will have a PrE that allows them to jump up and stick on any wall or ceiling, plus they will still hate you.
    Last edited by Gkar; 01-07-2013 at 11:30 AM.

  7. #7
    The Mad Multiclasser Failedlegend's Avatar
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    Gkar those are DnD stats unlike most races the Kobolds in DDO have taken on an entirely different feel so I think most would be fine with them having different (see also not useless) stats.

    Anyway OP definitely /signed on the kobolds everything there seems very flavourful and very relateble to Kobolds as the DDO community has come to know them, Pudding is correct though they should get small size bonuses as well. I can't wait to see what you do with the other races.

    I do have to say if you have Tielfling you can't not have Aasimar...also for Gnomes I'd suggest looking into gnomes from other editions or Tinker Gnomes from 3.5 because 3.x made gnomes crappy dwarfs for some reason.
    Last edited by Failedlegend; 01-08-2013 at 10:53 AM.
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    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  8. #8
    Community Member pyntsized's Avatar
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    Quote Originally Posted by Gkar View Post
    You have your assumptions about Kobold stats wrong.

    So in DDO terms that reduces to:
    •-4 Strength, +2 Dexterity, -2 Constitution.
    •+1 untyped bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide skill, +2 racial bonus to Search checks
    •A kobold’s base land speed is 30 feet.
    •+1 natural armor bonus.

    Ehancements should favor CHR and Sorc related boosts

    Oh, and just to be consistant with DDO Kobolds, they will have a PrE that allows them to jump up and stick on any wall or ceiling, plus they will still hate you.
    shoot, totally forgot about that line of enhancements. I'll have to edit original post. I didn't do the -4 str, -2 con so they could be playable. I thought -2 int and -2 str would balance it out.
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  9. #9
    Community Member bartharok's Avatar
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    You could have kobold hatred as a feat, sort of like favored enemy

  10. #10
    Community Member Indoran's Avatar
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    Kobolds remember WW... they are not idiots!

    Please check SRD as suggested...

    Also check the racial feats they have access to ... they are not punny specially if called pun pun
    Khyber: Pinel ip!140+ / Laerak 120 / Sibeli 80 / Kaeral 100 / Gilmara 60 - Crafter 150/145/145

  11. #11
    Community Member pyntsized's Avatar
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    Quote Originally Posted by bartharok View Post
    You could have kobold hatred as a feat, sort of like favored enemy
    Yep, sounds good. They will get a "kobold hatred feat" at levels 1, 10, and 20 that acts same as favored enemy.
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  12. #12
    Community Member Yehediah's Avatar
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    Default Kobolds after Gnomes

    Kobolds are a fine addition, but until after they bring in the last of the core races - GNOMES!!!
    Yehediah (Dwarf Cleric), Zeddek (Human Favored Soul)
    Mezros (Drow Bard), Fieris (Drow Wizard)
    Freibo (Halfling Rogue)

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