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Indulgences of a Mad Queen which will probably increase your dps by 10-15x if not more for 45 seconds. Indulgences is extremely rare though, I've only ever gotten it once in several months.
Mantles I deal with by bringing other people to handle them. That or very, very slowly. They're not very common anyway, as far as Tor is concerned only the black giant has it.
Last edited by Viisari; 03-12-2013 at 06:27 AM.
I agree that Tea is awesome, 75% elemental resists before dragon fights comes
in very handy . I only solo, so EH only (which I know is not relevant to how
you play the game) but DI is much stronger on this difficulty IME. Worth
bearing mind for others reading this thread who don't run EE much. Really like
your EE Tor entrance vid by the way
Yeah, I killed the dragon 3-4 times the last time I did this because of theMantles I deal with by bringing other people to handle them. That or very, very slowly. They're not very common anyway, as far as Tor is concerned only the black giant has it.
giant's mantle and repeatedly getting a ~600 a tic rainbow proc on the dragon.
In DI this fight is over in less than a minute.
I usually only make videos like that because arguing against or explaining things to some people on these forums is often futile because they think they already know the best. It's just easier to prove a point by showing it...
Now if I could just pull that damnable EE globe from black dragon and get to redo my enhancements for even more spell power...
Last edited by Viisari; 03-12-2013 at 10:49 AM.
I was actually thinking that I'd get a third black/white con helm for my sorc to go along with ghost-waker cloak and halcyon boots and then crafting GS HP item. But since I haven't actually done that yet I started thinking that going with Surefooted boots and those gloves with +8 dex and two slots might be even better.
Most of my attention has been going to gearing my main at the moment though so the progress on that front has been a bit slow
build point layout I'll need a +5 tome to 'odd me out' if I get +3 ins. str -
assuming I'll always have Primal Scream going). I really want to get my armor done
before I TR. I have all the scales but I've not seen a single PUG for FoT let alone
CitW so commendations are proving to be the sticking point. Cleaver and Planar
Conflux would also be sweet and that Avithoul ring is proving to be rarer than
rocking horse $hit. I've pulled one of those ever. On my Sorc. When it was
bugged to BtCoA...
Yes, I'm going to resist going back to DI and persevere with Shiradi. I justShiradi Sorc has felt extremely powerful for EE GH, though.
need to get down with the playstyle though spamming MM and CM whilst jumping
in a circle feels kind of dull
I run a barbarian and he does very well on EEs. Now, I totally agree that the combination of low saves, difficulty of using UMD and lack of self-healing means that they are much less self-sufficient than other melees. But they can most certainly contribute very meaningfully to an EE.
Having said that, I wouldn't recommend a Barbarian in the current end-game, for the afforementioned reasons. EDs have greatly reduced the dps difference between Barbs and "lower DPS" classes. I myself plan to TR my barbarian into a paladin at some point. And then maybe a Juggernaut
Ceruleus ~ Nnomad ~ Nnia ~ Nnurgh ~ Cynnical
But the thing is, why make a barb that always needs a healer and will still get knocked down by cometfalls and the like when you can make a character that is very close in the dps while being vastly more survivable, versatile and doesn't need a healer. Personally I think barbarians need a little something at the moment, I'm not really sure what that something is but while they're certainly viable in specific kinds of groups I don't think they're particularly good at the moment.
The fact that I rarely see anyone from Thelanis endgame guilds playing barbs anymore supports my view on this, a few of my guildies (hi heals) who really enjoy playing barbs have also done some venting about these issues.
Then there's also my personal issue with barbarians. I always build my characters to be as self-sufficient as possible firstly because I enjoy being exactly that and secondly because my guild often shortmans things and doesn't really care what the groups are made of, ie. our groups might consist of characters capable of healing others but don't count on it. So even though it is possible to make a self-sufficient barb it's not a very good class choice for that route.
When is the best time to take the first and second level of paladin with this build?
I like to take them at 15 and 16, to get delayed blast fireball quickly but then have high saves of orchard.
I've been playing around with Shiradi a lot lately. There's a bit of misinformation on the matter i would like to clarify.
First of all, if we exclude Meteor Swarm, don't assume that Magic Missile is your best damage spell. I see some people completely forgetting on Sorcerers the Savant nature of the class: Magic Missile is a mid-damage profile spell with extremely efficient ratio of damage/mana. This said do not except it to be superior to your Polar Ray or to your Chain Lightning or your Lightning Bolt: these spells still do higher damage factoring all procs excluding the strange list of the random ones of double rainbow (though considering the 1d100 elemental in the equation). It is probable that spamming for long fights your MM will award you some nice damage over time effects, in which case MM might be stronger than your standard nuking spells, but that is only for some specific situations.
Secondly, except for force-weak mobs, MM is more or less EQUAL in damage to Force Missiles. The point is that MM has 5 projectiles while FM only 4: if you consider once again all damage procs from Shiradi's (except the strange random ones from Double Rainbow) MM damage is very similar to FM thus making this second spell almost useless because MM has only 1,5 seconds of cooldown.
Thirdly, do not expect your Meteor Swarm to be the killer as everyone says, unless you paralyze the targets you're hitting first with nerve toxin: MS is strong but since it is save dependant it might have very lousy effects in EE content. I reccomend building around EVO DCs and/or carrying Evocation Augmentation from Magister to make it really effective. It is mana consuming, but for those situation where you need extra power it is perfect.
Lastly, my personal impression is that Shiradi Sorcerer >= DI Sorcerer from nuking perspective: while DI has some very nice "boom" features, Shiradi can get lucky with random procs and place some interesting damage over time effects that can make it stronger damage wise. Though remember this applies only for a bit longer fights, that means for instant demolishing, the DI breath and burst are still better.
Last edited by Zerkul; 03-19-2013 at 12:27 PM.
Guild Leader of "GODS - Guardians Of the Dragon Sanctuary" on Cannith --- My Characters: Zavarthak (20 Barbarian Frenzied/Ravager DPS - MAIN), Ryumajin (Warlock,), Leohands (Evocation FVS firstlife), Galvano (Paladin TWF). - If you like or find useful my posts, consider adding reputation.
And that ignoring all the other procs you'll get from multiple hits, I'm not exactly sure how you figure that polar ray would be any decent damage and more importantly how is it cost efficient in any way?
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