Page 3 of 7 FirstFirst 1234567 LastLast
Results 41 to 60 of 138
  1. #41
    Community Member Moltier's Avatar
    Join Date
    Sep 2009
    Location
    Hungary, Budapest
    Posts
    779

    Default

    I saw you in action a few times.
    All those chaotic double rainbow effect spam and other goodies looks fun!

    I quickly become bored with sorcerer when i did some past life, but this shiradi silliness makes it entertaining, while remaining very powerfull!
    Cannith
    Csodaszarvas
    Valyria - Hulkie - Sillymilly - Killberry - Silvyanna - Walour - Corgak - Thalrian-1

  2. #42
    Community Member Hobgoblin's Avatar
    Join Date
    Sep 2007
    Location
    hell.
    Posts
    3,639

    Default

    ok when do you take the pally levels?

    im thinking for this one, its at 19 n 20?

    hob
    main toons: hauteur(silly caster) Sttomper (silly barbarian)-jammiee (Silly paladin)
    Quote Originally Posted by Eladrin View Post
    You are still completely free to run around like a jackrabbit on caffeine.
    quem deus vult perdere, dementat prius

  3. #43
    Community Member WruntJunior's Avatar
    Join Date
    Sep 2009
    Location
    Thelanis
    Posts
    3,126

    Default

    I'm getting ready to try this build out myself - becoming unhappy with how even a 55 DC is working in EE on my wizard, and want something interesting to do with my favorite ED.

    Would you say the paladin levels would be more useful at low levels (higher saves by mid levels but a bit less firepower for leveling) or high levels (lower saves for leveling, but more firepower early on)? Deciding between taking them at 9 and 10 compared to 19 and 20.
    Eternal Infinity: Wruntjunior ~ DI Sorc // Youngwrunt ~ Survivalist Paladin // Wruntarrow ~ Monkcher // Wruntsonmonk ~ Wis-Based Monk

  4. #44
    Community Member
    Join Date
    May 2011
    Posts
    216

    Default

    Quote Originally Posted by MRMechMan View Post
    Either 7 and 8 (just after fireball, leveled as fire savant) or 9 and 10 after firewall, I forget. The ~10 to all saves is nicer when leveling then spells a bit quicker IMO, once you get fireball/acid rain/firewall/acid blast you can level to cap off of just those if you are stubborn about it.

    But, it isn't a leveling build to be honest, it is an endgame one and the focus is on that.
    Quoted for reference.
    Ceruleus ~ Nnomad ~ Nnia ~ Nnurgh ~ Cynnical
    Cannith

  5. #45
    Community Member WruntJunior's Avatar
    Join Date
    Sep 2009
    Location
    Thelanis
    Posts
    3,126

    Default

    Quote Originally Posted by nni View Post
    Quoted for reference.
    Well that's a reading comprehension fail on my part.

    Edit: I'll be doing 9 and 10, then...I want firewall for Delera's.
    Last edited by WruntJunior; 01-14-2013 at 07:39 AM.
    Eternal Infinity: Wruntjunior ~ DI Sorc // Youngwrunt ~ Survivalist Paladin // Wruntarrow ~ Monkcher // Wruntsonmonk ~ Wis-Based Monk

  6. #46
    Community Member Hobgoblin's Avatar
    Join Date
    Sep 2007
    Location
    hell.
    Posts
    3,639

    Default

    Quote Originally Posted by WruntJunior View Post
    Well that's a reading comprehension fail on my part.
    mine too. lol
    main toons: hauteur(silly caster) Sttomper (silly barbarian)-jammiee (Silly paladin)
    Quote Originally Posted by Eladrin View Post
    You are still completely free to run around like a jackrabbit on caffeine.
    quem deus vult perdere, dementat prius

  7. #47
    The Hatchery MRMechMan's Avatar
    Join Date
    Sep 2010
    Location
    Shenzhen, China
    Posts
    2,718

    Default

    Updates: have switched to air savant, switched a few ED enhancements around, and a few spells as well-edited OP to reflect the changes. Glad everyone likes the build

  8. #48
    Community Member
    Join Date
    Nov 2009
    Posts
    390

    Default

    Quote Originally Posted by MRMechMan View Post
    ...edit: a +3 con tome is required if you want to get epic toughness. Run von6 for reds or go down that well for greens till you can buy one, yes they look expensive but plat comes easily if you work a bit for it!

    ....If you have any questions, feel free to post here or send me a PM. Thanks for readin
    Might want to re-word that to say you need a 23 base con to qualify for epic toughness [your current set up doesn't qualify]. EDIT - i r an idjit, OP is right of course ...

    ...A few options here. I'd consider energy burst just about mandetory, it is very very strong...
    Hugely strong. Draconic > Shiradi in anything other than EE for sure because of it. In EE though, is it fair to say it's a bit riskier because you have to get pretty close to the action to make it work?

    ...Tea with the queen sometimes gives +10 all saves (and sometimes +10 all stats for +10 all saves)...
    +10 to all stats gives you +5 to all saves. EDIT - once again, OP is correct ... forgot the divine grace aspect of the stat buff

    ...Enhancements:
    Nothing crazy...typical water savant stuff...air savant wouldn't be a bad choice either but IS more DC based
    edit I have switched to air savant. Both are good. Any savant, really.
    max repair
    max force
    This is a quote from Teth about AP's in a thread on shiradi proc's. Might be worth linking?
    Quote Originally Posted by xTethx View Post
    Yes aoe can proc shiradi. Only on initial cast or re-entry of the aoe spell. Best to kite mobs thru them constantly while throwing other spells.

    Yes, spellpower does affect shiradi damage. The spellpower used to determine the dmg is the same as the proc. For example, if you throw magic missle and proc necrotic cloud it will use negative energy spellpower not force. Same goes if you were to throw a firewall and proc the 7% force dmg it would use force spell power not fire. Now to add to this, although it may seem a bit confusing, is the crit chance. All shiradi procs have a chance to crit for more damage. This differs in spellpower in that the shiradi proc crit chance is determined by the spell that procced it, not the proc itself. For example if i throw magic missle and proc absolute zero, it will use cold spellpower to determine the damage, but it will use my force crit enhancements/gear to determine if each tick will crit for more damage. Hope this is clear.

    Yes metamagics affect shiradi procs. Keep in mind if you have your metamagics turned off when you cast a spell the shiradi proc will do less damage than if you had your metamagics. So finding balance between mana conservation and damage you want is never ending. Still to note: keep all metamagics on for the cheap SLA's.

    Also note: most shiradi casters max force since those spells produce the most procs and there is a tasty tier 5 shiradi ability that procs force damage.
    Otherwise i finally got my WF sorc to shiradi last night. Now to see if an optimized WF air savant optimized for shiradi is more effective than my fleshy air sorc who is a pretty solid toon ...
    Last edited by Iaga; 02-17-2013 at 12:30 PM. Reason: multiple mistakes on my part :(

  9. #49
    Community Member Hobgoblin's Avatar
    Join Date
    Sep 2007
    Location
    hell.
    Posts
    3,639

    Default

    Quote Originally Posted by Iaga View Post
    Might want to re-word that to say you need a 23 base con to qualify for epic toughness [your current set up doesn't qualify].
    not speaking to the rest, but epic toughness is only base 21.

    so 18 +3 tome will qualify

    hob
    main toons: hauteur(silly caster) Sttomper (silly barbarian)-jammiee (Silly paladin)
    Quote Originally Posted by Eladrin View Post
    You are still completely free to run around like a jackrabbit on caffeine.
    quem deus vult perdere, dementat prius

  10. #50
    Community Member
    Join Date
    Oct 2009
    Location
    At Turbine HQ suggesting what to nerf next.
    Posts
    1,469

    Default

    Quote Originally Posted by Iaga View Post
    +10 to all stats gives you +5 to all saves.
    Think he's including paladin divine grace which adds another 5 to saves from the +10 charisma.
    Teth - Revenants

    Babysittin Francine so he dont die 24/7. I used to be good at this game.

  11. #51
    Community Member
    Join Date
    Nov 2009
    Posts
    390

    Default

    Heh, well, it would appear i should just crawl back under my rock!

    Edits made ...

  12. #52
    Community Member
    Join Date
    Jul 2010
    Posts
    88

    Default

    What do you think of a 16 sor/2 mnk/2 pal split? Do you think it is too much to lose tier III Sav prestige for both evasion and high saves?

  13. #53
    The Hatchery MRMechMan's Avatar
    Join Date
    Sep 2010
    Location
    Shenzhen, China
    Posts
    2,718

    Default

    Quote Originally Posted by Iaga View Post
    Hugely strong. Draconic > Shiradi in anything other than EE for sure because of it. In EE though, is it fair to say it's a bit riskier because you have to get pretty close to the action to make it work?
    If you cannot twist in energy burst, you are better off going draconic. Actually you are better off going a different destiny to get fate points so that you CAN twist it . If you can twist it, go shiradi.

    EE is just riskier in general, of course, but energy burst is still stupidly good and worth twisting. With good keyboard skills you can get off an EB fairly risk-free. It is such an obvious choice that if you cannot twist in energy burst than the build really does suffer. teir4=energy burst, than a teir2 and a teir1 or 2x teir1s. +6 reflex or +10% spellpts+big echos or brace for impact are all good choices.

    Quote Originally Posted by Iaga View Post
    This is a quote from Teth about AP's in a thread on shiradi proc's. Might be worth linking?
    Otherwise i finally got my WF sorc to shiradi last night. Now to see if an optimized WF air savant optimized for shiradi is more effective than my fleshy air sorc who is a pretty solid toon ...
    Interesting stuff.

    Quote Originally Posted by gummolo View Post
    What do you think of a 16 sor/2 mnk/2 pal split? Do you think it is too much to lose tier III Sav prestige for both evasion and high saves?
    18/2 paladin is a good split. 18/2 monk is a good split. Going from 20 sorc to 18 sorc doesn't lose much nuking power, and it's worth picking up the huge +saves or 2 feats and evasion instead.

    Going from 18 sorc to 16 sorc DOES lose a lot of nuking power, and it isn't really worth picking up evasion for (or picking up the + to saves if you are already 18/2monk). Honestly, I don't miss evasion at all 99% of the time. With absorb gear, fireshield, +55-65 reflex save, sometimes 75% absorb joy, ability to do damage at a distance, and 500pt recons, and 30-40pt resists...evasion is just not really needed.

    The 16/2/2 was a lot of fun (rolled one myself a year or 2 ago) but when savants came out, 18 sorc is really needed for endgame play...particularly with EDs and this build...the 16/2/2 tukaw is a melee build, this is pure magic because whacking something with a sword for 50 pts of damage or magic missling it for avg 200-300 (ok avgs are hard to compute ) means you'll never swing a sword (maybe abbot, or EE von5 when outta sp and ESOSing the golem).

    The good thing about this build is that 90% of the time, sp is not an issue if you are smart about it. Bauble can last several minutes of energy bursting and MM spamming which are good contributions in a party/raid. Hell, you could do 12sorc/6pal/2monk if you wanted, still have all the spells that are spammable, and recon...would be playable is a lot of content...but that doesn't mean it's ideal.

  14. #54
    Community Member WruntJunior's Avatar
    Join Date
    Sep 2009
    Location
    Thelanis
    Posts
    3,126

    Default

    Quote Originally Posted by MRMechMan View Post
    If you cannot twist in energy burst, you are better off going draconic. Actually you are better off going a different destiny to get fate points so that you CAN twist it . If you can twist it, go shiradi.

    EE is just riskier in general, of course, but energy burst is still stupidly good and worth twisting. With good keyboard skills you can get off an EB fairly risk-free. It is such an obvious choice that if you cannot twist in energy burst than the build really does suffer. teir4=energy burst, than a teir2 and a teir1 or 2x teir1s. +6 reflex or +10% spellpts+big echos or brace for impact are all good choices.
    I've actually found myself preferring Sense Weakness twisted to Energy Burst, in most content. Really wish I could go 4/4/1 on my twists, though. :P Really enjoying my air savant version, too....making EE High-Road quests super-easy, ands hould make eGH easy.
    Eternal Infinity: Wruntjunior ~ DI Sorc // Youngwrunt ~ Survivalist Paladin // Wruntarrow ~ Monkcher // Wruntsonmonk ~ Wis-Based Monk

  15. #55
    Community Member
    Join Date
    Oct 2009
    Location
    At Turbine HQ suggesting what to nerf next.
    Posts
    1,469

    Default

    Quote Originally Posted by WruntJunior View Post
    I've actually found myself preferring Sense Weakness twisted to Energy Burst, in most content. Really wish I could go 4/4/1 on my twists, though. :P Really enjoying my air savant version, too....making EE High-Road quests super-easy, ands hould make eGH easy.

    This. Sense weakness is by far superior to me in the ee quests where the mobs can be nerve venomed. But for anything below ee or ee quests where there are lots of mobs immune to the venom energy burst is the way to go. For egh sense weakness will be the way to run all the ee quests except for tor and the new raid.
    Teth - Revenants

    Babysittin Francine so he dont die 24/7. I used to be good at this game.

  16. #56
    Community Member
    Join Date
    Sep 2011
    Location
    Denmark
    Posts
    1,680

    Default

    Out of curiosity. When you solo EE quests with this build - do you do so without SP pots and/or recalling to get shrine outside?

  17. #57
    The Hatchery MRMechMan's Avatar
    Join Date
    Sep 2010
    Location
    Shenzhen, China
    Posts
    2,718

    Default

    Quote Originally Posted by xTethx View Post
    This. Sense weakness is by far superior to me in the ee quests where the mobs can be nerve venomed. But for anything below ee or ee quests where there are lots of mobs immune to the venom energy burst is the way to go. For egh sense weakness will be the way to run all the ee quests except for tor and the new raid.
    Hmm maybe I will give sense weakness a shot. I am always willing to try new things to see what works and what doesn't, and most of all, what works BEST .

    But I am mildly skeptical...energy burst is very addictive and doing 1.8 to helpless vs 1.5 to helpless doesn't seem THAT much better. Sure stuff is often helpless but I really only see that being useful against orange names. Trash dies fast anyway (and if it's helpless it isn't exactly a threat), and red names are immune anyway. But I'll give it a shot.

    Quote Originally Posted by mikarddo View Post
    Out of curiosity. When you solo EE quests with this build - do you do so without SP pots and/or recalling to get shrine outside?
    My guild is fairly anti-pots when it comes to raids/epic solos, basically any accomplishment...so it's been etched in my brain that drinking a pot=failure (on some level). And recalling out to use a shrine...well that even moreso. I guess it is still an EE solo but, in my view, the victory seems a bit flawed.

    Luckily, this build is not an sp-hog and I have epic twisted talisman, twisted talisman, bauble, rss if needed, plus 30sp echos if desperate...but at that point I'd probably chug. I don't think I drank pots in house D solos, or von1-4, or carnival, or harbor chain, or eveningstar/underdark (haven't done EE BotB yet though)/demonweb...I'd probably be chugging in EE DA or EE DQ1 though...that's almost unavoidable.

  18. #58
    Community Member griffin_230's Avatar
    Join Date
    May 2010
    Posts
    157

    Default

    Quote Originally Posted by xTethx View Post
    Why not just cast it on yourself? 15% absorption is a very good thing to have personally
    Will this stack with an item (e.g. a Green Steel item that has 15% absorption) that can absorb the same amount ?

  19. #59
    The Hatchery MRMechMan's Avatar
    Join Date
    Sep 2010
    Location
    Shenzhen, China
    Posts
    2,718

    Post

    Quote Originally Posted by griffin_230 View Post
    Will this stack with an item (e.g. a Green Steel item that has 15% absorption) that can absorb the same amount ?
    Probably not. If there's a fire savant on Cannith I have a 10/15% fireabsorb stick and I could test the heat death ability. But like amounts generally don't stack.

    I've been trying out other level 4 twists instead of energy burst (which I am thrilled with, but hey...the pursuit of perfection!)

    -Stormrage

    Ryumajin gave me the heads up about this ability. His sorc is slightly different-pure, high DC and human-but he gets good results from this. His build is higher dps but lower saves and no recon-not that he often needs it being a top player .

    -Teir 4 ability from primal
    -"Enemies damaged by your attacks or spells are also struck by lightning, dealing 10d20 electric damage, halved on a reflex save vs. DC 50. Lightning strikes up to one enemy each second. You also gain featherfall and Deflect Arrows. Lasts 18 seconds"
    -ends up being ~20,000-25000 damage per minute but 167 sp per minute, and only single target. Assuming no saves which even with 50 DC isn't always a good assumption in EE.

    Quite a bit more boss dps but quite expensive. It also looks cool.

    -Sense Weakness

    -Teir 4 ability from Fury
    -"You deal [10/20/30]% extra damage to helpless targets."
    -How much DPS you gain is equal to how much DPS you are doing...if you are doing 60,000 total damage per minute to a target that can be made helpless, with this twisted that will boost it up to 78000.
    -ZERO sp cost
    -ZERO activation time (passive)

    A few issues though, at least for me:
    -useless for red/purple names
    -nerve venom CAN lock down a target making it helpless...or it might not proc at all before the target dies.
    -some things are immune to nerve venom
    -if something is helpless, extra dps is not all THAT useful compared to one that is attacking back
    -orange names, which this is most useful against, are rarely a threat anyway.
    -very rarely are you spamming non-stop for a minute+ at a time on helplessable targets (bosses, sure). The natural breaks in combat, that give Energy burst a chance to recharge, favor that.

    -Energy Burst

    -Teir 4 ability from draconic
    -"Waves of [fire/cold/acid/electric] emanate from your body dealing [1d10+10/1d12+12/1d15+15] [fire/cold/acid/electric] damage per character level (reflex save DC 20 + 1/2 character level + INT/CHA modifier for half damage)."
    -hits for ~3400 on avg including crits (assuming no saves which isn't always a great assumption in EE)
    -ends up being 6800 damage per minute and 40sp per minute, and is AOE (but is centered on self)

    Cheap, AOE, with good cha can get close to 50 DC so similar to stormrage. I prefer this over stormrage. Interestingly, stormrage is ~3-4x the dps gained and ~3-4x the sp used as well. But the AOE nature of energy burst is very addictive.


    It all boils down to personal preference...and perhaps the content being run. Aggressive playstyle and don't mind using pots-stormrage is looking good. Undead content? Sense weakness not a great choice. Lots of demons-stormrage and elec energy burst both looking weaker. Running with some stunbot monks in cabal? Will get more bang for your buck from sense weakness. Etc etc...there is no right answer, and more options are always better.

    Luckily, switching twists of fate takes under a minute, or under 10 seconds if not rearanging fate points. So feel free to experiment.

  20. #60
    Community Member griffin_230's Avatar
    Join Date
    May 2010
    Posts
    157

    Default

    Quote Originally Posted by MRMechMan View Post
    Probably not. If there's a fire savant on Cannith I have a 10/15% fireabsorb stick and I could test the heat death ability. But like amounts generally don't stack.
    Yeah, I suspect the Shiradi Elemental Absorption won't stack with the item elemental absorption because of the same amounts.

Page 3 of 7 FirstFirst 1234567 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload