Is it still do for U17?
I am usually on the side of wait give them more time but this is something that some information would be great.... the current system needs some loving and updating....
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At a bare minimum, start showing us the plans of what it is expected to look like, both so we can offer some feedback and also so we can plan a little better for TRs.
I'm deeply dreading the enhancement pass. The more time that slips by, and the further it gets pushed back, I only dread it more.
Regarding how well other sweeping changes to the game have gone, as well as the course recent development to the game has taken, I think I'm right to worry. I simply no longer have the faith in the Dev team that I once did, and I don't think this is going to be as good as it seemed to be when first announced.
It's odd that people really believe the enhancement pass will actually happen. Ever.
I mean, I believed it at first and continued to believe it for months and months after the first missed deadline back in June, but come on, how is it any different than the unfinished prestiges that were promised to be finished years ago?
Not gonna happen, so don't stress about it affecting your build.
as for the missing prestige, AFAIK all classes should recieve their 3 prestiges, not too sure on that though, havent seen any new prestige info pop up anywhere.
Personally, I dont see why people are complaining about it messing with their builds, if anything it would open up and allow for more builds to apply since from the rough drafts it took alot of the level requirements out of the enhancements.
if I'm understanding the rest of your post, you're saying that the enhancement pass will include 3 complete prestiges finished for all classes? Ha! More reason to doubt it ever happening.
The reason people are concerned is because of the "3 tree" concept. This would greatly nerf multiclass builds, and would also hamstring some pures.
Let's consider wizards. Splitting the damage lines into the 3 trees, imagine pale masters get fire and ice, archmages get force and acid, and wild mages get electricity and repair. How annoyed would you be having to spend extra AP in the PM tree just to unlock the top tier ice line for your acid/cold wf archmage, and then spend even more unnecessary AP in the wild mage tree just to get to the repair line?
You want to get PM Tier III and also unlock Wild Mage Tier I, you spent in fire/elec/cold damage I-II in WM to get Tier I (random AP number here, no idea how much it will cost) and since you already have I and II unlocked in WM you can get III-IV-V-VI-VII in PM without having to spend on I and II again.
I *really* hope they implement something of the sort and thought about it far enough to make sure we don't get rail-rolled into pigeonholed builds...
"Pike or do not. There is no lag."
There are 2 key things that Turbine needs to do with the enhancement pass for it be a success in my opinion. First, they need to take as much time as required to get it right, or as close to right as humanly possible, the first time. Second, they need to give us (the players) as much time as absolutely possible to see, play with, and break this system on lamma land before they even think about putting it on live servers.
Better would be a "generic class" tree for each class you have; so the wizard tree would have the damage lines, spell pen, etc... Stuff that any wizard might want. Then an additional tree for each prestige, with just those enhancements related to the prestiges. The problem with this is that there simply aren't enough enhancements related to a prestige to justify using a whole tree. So again, losing the elegance.
Maybe a race tree, a generic class tree for every class you have, and a combined prestige tree for each class you have. So using wizard again, a pure human would have 3 trees: human, wizard, and wizard prestige. The prestige tree would have pale master (plus its summons), archmage (plus its slas) and wild mage (plus whatever.) That could work, and would only sacrifice a little elegance.
A human tempest trapmonkey would start to lose a little elegance, with 7 trees: human, ranger, ranger prestige, rogue, rogue prestige, fighter, fighter prestige. But the most common builds probably only have 1 or 2 classes, so that would be 3 or 5 trees. Pretty manageable, I'd think.
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