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  1. #1
    Community Member MalarKan's Avatar
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    Nov 2009
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    Red face human first life rogue: The Stunt-double aspirant

    hello everybody! well, out of boredom i started thinking on how to modify my current muti TR rogue build to make it fit in a -sort of- viable build for a first lifer. So, its basicly a Two Handed fighter human pure acrobat, with just enough dexterity and intelligence tonot get negative bonuses, while having a high strenght and constitution to make them have some sinergy towards epic levels, thinking into take 'Overwhelming criticals' and 'Epic toughness'.

    If you pay attention, most of the taken skills were maxed out their ranks at level cap, except 'Jump' and 'Tumble', because, since both skills cap at 40, full ranks were not needed, so their skills progression was "shared" while leveling untill reached level 7, where a +2 int tome allowed spending skill points in both skills normally since level 8.

    As you can see, this build will require +2 tomes in order to be functional specially in Strenght, Constitution and Intelligence.

    The Ability raise was intended to put 3 points in Str' and 2 into Con', so the first would reach 23 base (18 + 2tome +3 raise) and 21 the second (16 + 2tome +2raise). Yes, constitution is only at 20, while requiring 21 for 'Epic toughness'... all it takes is the epic Ability raise at level 24 to reach it.

    Alright, cant think on anything else for an introduction, so ill leave you with the specific details. Hope you like it ^^

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Male
    (20 Rogue) 
    Hit Points: 292
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 11
    Reflex: 15
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    24
    Dexterity            12                    17
    Constitution         16                    21
    Intelligence         10                    14
    Wisdom                8                    10
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               1                  3                   10
    Bluff                 3                 23                   24
    Concentration         3                  5                    6
    Diplomacy            -1                  0                    1
    Disable Device        4                 25                   29
    Haggle               -1                  0                    1
    Heal                 -1                  0                    1
    Hide                  5                 26                   27
    Intimidate           -1                  0                    1
    Jump                  6                 25                   30
    Listen               -1                  0                    1
    Move Silently         5                 26                   27
    Open Lock             5                 26                   27
    Perform              n/a                n/a                   n/a
    Repair                0                  2                    3
    Search                4                 25                   26
    Spot                  3                 23                   24
    Swim                  4                  7                    8
    Tumble                3                 21                   28
    Use Magic Device      3                 23                   24
    
    Level 1 (Rogue)
    Skill: Bluff (+4)
    Skill: Disable Device (+4)
    Skill: Hide (+4)
    Skill: Jump (+2)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+4)
    Feat: (Human Bonus) Cleave
    Feat: (Selected) Power Attack
    
    
    Level 2 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 3 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    
    
    Level 4 (Rogue)
    Ability Raise: STR
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Great Cleave
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Rogue Wrack Construct I
    Enhancement: Improved Balance I
    Enhancement: Improved Balance II
    Enhancement: Improved Disable Device I
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Rogue Dexterity I
    
    
    Level 7 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Rogue)
    Ability Raise: STR
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 10 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 11 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Rogue)
    Ability Raise: STR
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Rogue Haste Boost III
    Enhancement: Rogue Haste Boost IV
    Enhancement: Human Versatility III
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Improved Disable Device II
    Enhancement: Improved Disable Device III
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    
    
    Level 13 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Opportunist
    Enhancement: Human Greater Adaptability Constitution I
    
    
    Level 14 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Human Versatility IV
    
    
    Level 15 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Racial Toughness III
    
    
    Level 16 (Rogue)
    Ability Raise: CON
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Skill Mastery
    Enhancement: Rogue Wrack Construct II
    Enhancement: Rogue Wrack Construct III
    
    
    Level 17 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Rogue Extra Action Boost I
    Enhancement: Rogue Extra Action Boost II
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Rogue Wand and Scroll Mastery I
    
    
    Level 19 (Rogue)
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Slippery Mind
    
    
    Level 20 (Rogue)
    Ability Raise: CON
    Skill: Bluff (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Deadly Shadow
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Wand and Scroll Mastery II
    Enhancement: Rogue Wand and Scroll Mastery III
    So, in the end this is another human rogue that can use Haste + Damage boosts 7 times per rest, also has a little utility since it manages to make fit 'Wrack Construct III' since it can be helpful battling many of those machines arround, including portals (specially portals! ).

    *NOTE : this build originally tries to make fit Bluff AND Intimidate skills maxed at level cap, which both can be very helpful in various situations, like taking agro off of the healer or the tank in Lord of blades or anywhere... but since i wanted to adecuate the build for first lifers intimidate couldn't fit :< ... so this Stunt-man aspirant wont be so effective in taking the damage that the lead actor would potentially get :>

    Take care all, cheers!
    Cisko from Argonessen: Prodigious Lord of Shadows, Master Locksmith and Deadly Firedancer
    (6th pure rogue life and counting)
    Long LiveR.O.G.U.E.

  2. #2
    Community Member MalarKan's Avatar
    Join Date
    Nov 2009
    Location
    Arkham
    Posts
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    Default [b]another note [/b]

    **NOTE: for experienced players, Intimidate CAN fit, if you manage to "share" the skills progression while leveling while getting rid of 'Spot' (thats why i mentioned experienced players ) . Can have 'Intimidate' be maxed out each level until cap while sharing the skills progression between 'Jump, spot and Tumble'. Also, depending on game styles could even get rid of Hide and Move Silently. I maxed those 2 because i know how fun and helpful it can be when everybody in the party died and the rogue has to be the Boat-man with their whole party in his/her backpack.

    thats it
    Cisko from Argonessen: Prodigious Lord of Shadows, Master Locksmith and Deadly Firedancer
    (6th pure rogue life and counting)
    Long LiveR.O.G.U.E.

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