For those who might have missed it, I have become interested in seeing if I can build a character that starts with 6 CON and ends up still not just playable but actually pretty good at what it does. There is a not so long story behind all of this which you can follow in a couple of threads if it really matters to you (found here and here).
Bottom line is that I decided to make a 28 point drow using a build suggestion from the forums of a 12/7/1 kensai fighter/thief-acrobat rogue/druid front-line quarterstaff melee working from just a 6 base CON. The build I came up with is:
I started the character on 11 December choosing to begin on Korthos Island and to restrict him to only those things that he found as if a first ever character. The only exception is that I allowed myself to twink the character with any quarterstaves I had saved up along the way. And, I will allow myself to use DDO store tomes if I do not acquire them via quests or the AH since I do that anyway on all my characters. I named him Ruh Roh Shaggy on the assumption that he'd become a dog of a character. (FWIW, the druid pet is named ScoobyDo.)Code:Character Plan by DDO Character Planner Version 03.14.01 DDO Character Planner Home Page Ruh Roh Shaggy Level 20 True Neutral Drow Male (12 Fighter \ 7 Rogue \ 1 Druid) Hit Points: 272 Spell Points: 230 BAB: 17\17\22\27\27 Fortitude: 12 Reflex: 17 Will: 8 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 18 30 Dexterity 18 26 Constitution 6 10 Intelligence 10 14 Wisdom 10 10 Charisma 10 10 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +4 Tome of Strength used at level 15 +4 Tome of Dexterity used at level 15 +4 Tome of Constitution used at level 15 +4 Tome of Intelligence used at level 15 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 8 23 Bluff 4 6 Concentration -2 2 Diplomacy 0 2 Disable Device 4 25 Haggle 0 0 Heal 0 0 Hide 8 12 Intimidate 0 2 Jump 4 23 Listen 0 2 Move Silently 8 12 Open Lock 8 12 Perform n/a n/a Repair 0 2 Search 4 27 Spot 0 2 Swim 4 10 Tumble n/a 13 Use Magic Device 4 23 Level 1 (Rogue) Feat: (Selected) Toughness Level 2 (Druid) Level 3 (Fighter) Feat: (Fighter Bonus) Cleave Feat: (Selected) Power Attack Level 4 (Fighter) Feat: (Fighter Bonus) Precision Level 5 (Rogue) Level 6 (Fighter) Feat: (Selected) Great Cleave Level 7 (Fighter) Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons Level 8 (Rogue) Level 9 (Fighter) Feat: (Selected) Weapon Specialization: Bludgeoning Weapons Level 10 (Fighter) Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons Level 11 (Rogue) Level 12 (Fighter) Feat: (Selected) Extend Spell Level 13 (Fighter) Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons Level 14 (Rogue) Level 15 (Fighter) Feat: (Selected) Two Handed Fighting Level 16 (Fighter) Feat: (Fighter Bonus) Improved Two Handed Fighting Level 17 (Rogue) Level 18 (Fighter) Feat: (Selected) Greater Two Handed Fighting Level 19 (Fighter) Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons Level 20 (Rogue) Enhancement: Fighter Attack Boost I Enhancement: Fighter Attack Boost II Enhancement: Rogue Haste Boost I Enhancement: Rogue Haste Boost II Enhancement: Rogue Haste Boost III Enhancement: Rogue Skill Boost I Enhancement: Rogue Skill Boost II Enhancement: Rogue Skill Boost III Enhancement: Elven Dexterity I Enhancement: Elven Dexterity II Enhancement: Kensei Quarterstaff Mastery I Enhancement: Kensei Quarterstaff Mastery II Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Kensei I Enhancement: Fighter Kensei II Enhancement: Fighter Quarterstaff Specialization I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Rogue Faster Sneaking I Enhancement: Rogue Thief-Acrobat I Enhancement: Improved Balance I Enhancement: Improved Balance II Enhancement: Improved Tumble I Enhancement: Improved Tumble II Enhancement: Druid Energy of the Locus I Enhancement: Rogue Dexterity I Enhancement: Rogue Dexterity II Enhancement: Fighter Strength I Enhancement: Fighter Strength II Enhancement: Fighter Strength III Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II Enhancement: Fighter Toughness III Enhancement: Fighter Toughness IV Enhancement: Rogue Improved Trap Sense I Enhancement: Rogue Improved Trap Sense II Enhancement: Rogue Improved Trap Sense III
Thus far I've soloed thru the Korthos Island snowy side on normal, ran all the harbor solo quests, soloed thru Durk's, Info is Key, Bringing the Light and Garrison's on normal and then joined a group for Butcher's Path -- hard and elite -- and Waterworks elite.
I've died only in WW part 3. That came when I was busy carrying a soul stone to the upper shrine and the rest of the group dropped down into the water. After getting the other character up I dropped down, picked up the remaining soul stones and tried to make the bottom shrine thru remaining kobolds, oozes and spiders.
I got the doors open and soul stones to the shrine followed by an ooze and spiders. Dropped to below 0 but stabilized. Died (2 or 3 times0 in the ensuing raise and die fight against the mobs in the shrine. Died again at the end fight of part 3 and the friendly and helpful party members seemed to forget where the shrine was because they moved straight on to part 4.
I recalled and headed back to the quest arriving just as they all died fighting an ogre. I managed to kill the kobolds in front of a shrine and to sneak in to where the soul stones were. Most of the party decided that it was too hard and dropped group. I grabbed the one that was left, took them to the shrine, we rested then went and killed the interrogator and found the body to finish the quest.
So now Ruh Roh is sitting at L4 with the first bubble of L5. Would not have had any deaths if the group had played a bit more conservatively, but that happens sometimes.
I'll come back and post from time to time as I gain levels. The whole experiment is designed to see if I can make it work or if I give up in frustration.