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  1. #1
    Community Member FengXian's Avatar
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    Default 10k Manaless Stars (12 Fighter 6 Monk 2 Ranger AA)

    A build that should have a great ranged dps. 22 Feats, Ninja Spy I, high wisdom, good HA, evasion, full twf line if wanted, full ranged. Can be shiradi or gm of flowes but I'm inclined to go FotW for Unbridled Fury and possibly Fury Made Placid for the +6 wis while waiting on the cooldown (I'm assuming FMP prevents you from using UF since it prevents rage, not sure). However FMP would make me lose at least 7 str and con from rage effects so not sure about it, will have to test.

    Anyway ranged dps should be close to top, and it can afford a lot of feats, stuff like Pally active PL or Stunning Fist that the regular monkcher builds usually can't take.

    Epic feats are Combat Archery (+1 dex at 24 or +5 tome) and either GTWF or quick draw or another toughness, w/e.

    Wisdom breakdown:

    16 base
    4 tome
    5 levels
    2 monk
    1 human
    +8 item
    +3 insight
    +1 exceptional
    +2 ship
    ---
    42
    +2 yugo pot
    +2 stance
    ---
    46

    at this point can either add some from GMoF ED or +6 situational from FMP, to get up to 50-ish grand total. Looks like a pretty high wis without giving up too much. Could get another +2 on alchemical bow but that's situational too.

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Juzam the Firemind
    Level 20 Lawful Neutral Half-Elf Male
    (12 Fighter \ 6 Monk \ 2 Ranger) 
    Hit Points: 306
    Spell Points: 145 
    BAB: 18\18\23\28\28
    Fortitude: 19
    Reflex: 17
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             16                    20
    Dexterity            16                    20
    Constitution         14                    17
    Intelligence          8                    11
    Wisdom               16                    28
    Charisma              8                    11
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Dexterity used at level 15
    +4 Tome of Wisdom used at level 15
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    18
    Bluff                -1                     2
    Concentration         6                    30
    Diplomacy            -1                     2
    Disable Device       n/a                    n/a
    Haggle               -1                     0
    Heal                  3                    11
    Hide                  3                     7
    Intimidate           -1                     2
    Jump                  7                    13
    Listen                3                     9
    Move Silently         3                     7
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  7                    19
    Swim                  3                     5
    Tumble                5                     9
    Use Magic Device     n/a                    n/a
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 3 (Ranger)
    Feat: (Selected) Past Life: Arcane Prodigy
    
    
    Level 4 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 5 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 6 (Monk)
    Feat: (Selected) Past Life: Disciple of the Fist
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    Feat: (Monk Bonus) Dodge
    
    
    Level 9 (Fighter)
    Feat: (Selected) Manyshot
    Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Precise Shot
    Feat: (Selected) Toughness
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Improved Precise Shot
    
    
    Level 15 (Fighter)
    Feat: (Selected) Past Life: Soldier of the Faith
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Fighter Bonus) Precision
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Ranged Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Kensei Longbow Mastery I
    Enhancement: Kensei Longbow Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Longbow Specialization I
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Ninja Spy I
    Enhancement: Winter's Touch
    Enhancement: Adept of Wind
    Enhancement: Racial Toughness I
    Enhancement: Ranger Favored Damage I
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Fighter Strength I
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Fighter Toughness I
    I didn't bother posting hp/saves/SF DC breakdown, should be high enough. There's more to check like AC, dodge, str, but they should all be in the decent-great range, I was mainly concerned about ranged dps.

    Please comment, criticize and/or suggest.

    Edit: random title since no longer going for placid fury.
    Last edited by FengXian; 12-08-2012 at 04:49 PM.
    Cannith - Juzam, Water Savant II Ranger 6 Monk 2 AA/ Orocarn, Stalwart Defender III Monk 2 / Taigongwanng, Sorc TRing - Guardiani di Eberron

  2. #2
    The Hatchery Galeria's Avatar
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    Using handwraps as primary melee weapon?
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  3. #3
    Community Member FengXian's Avatar
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    Either wraps or Celestias I think. When I get them. Stunning fist should be 60+ DC so will use wraps on stunnable trash for sure
    Cannith - Juzam, Water Savant II Ranger 6 Monk 2 AA/ Orocarn, Stalwart Defender III Monk 2 / Taigongwanng, Sorc TRing - Guardiani di Eberron

  4. #4
    Community Member T_ward7a's Avatar
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    That high wis will definitely make stunning fist worthwhile. On my monkcher type build I have full sense weakness so stunning is great and then quick swap to bow and many shot/adrenaline and can take out most of the trash in a fight.

    I personally don't see much of a benefit to taking fmp instead of fury eternal. You regen a lot of adrenalines back during a manyshot or 10k stars from rolling 20's. I like to use adrenaline a lot because I know I will get them back.

    Didn't look at much else on the build as I'm on my phone, but looks solid from a quick glance.

    Zradien; Evoker Searym; AA Tohmes; Elementalist Tyranitar; DPS Lohst; Tank and many others.
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  5. #5
    Community Member Kinerd's Avatar
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    I know you mentioned GTWF as an epic feat option, but I think dropping PL: Monk and taking it for sure would be a good option. 1.8 will give you more ki than 1.6, more Stuns, probably even more total damage.

    Other than that looks great, would you like to record hundreds of 10kstar attacks when you get to 42+ Wisdom?

  6. #6
    Community Member FengXian's Avatar
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    Oh good call! My bad, I wanted to take PLally at 6, mis-selected. Yeah GTWF over PL:monk (at 15), and quick draw at 21 i think

    And ofc I will test for 10k stars^^

    edit: and yeah, I won't take fmp on second thought, good call on that too.
    Last edited by FengXian; 12-08-2012 at 04:21 PM.
    Cannith - Juzam, Water Savant II Ranger 6 Monk 2 AA/ Orocarn, Stalwart Defender III Monk 2 / Taigongwanng, Sorc TRing - Guardiani di Eberron

  7. #7
    Community Member kanbeki's Avatar
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    Really like this build and had been pondering it for a while guess its time to grind out that sorc life so i can tr into this
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  8. #8
    Community Member FengXian's Avatar
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    May I suggest a sorc PL build? XD I'm still on the sorc life atm (capped and all, enjoying it for a while), 12 sorc 6 ranger 2 monk as in sig It's reeally fun and it's not that bad either...but 20 sorc is a much faster way to get the PL ofc...

    Back on topic, I've been thinking about tenser scrolls for a while now. I don't think I can get enough UMD. For heals, I can go either cleric dilly or some random ED twist, or SF pots as last resort. Displacement I can get via clicky. But tenser is sooo good now, and I can't get it unless I take wiz dilly.

    Now assuming I get wiz dilly I'd have to drop str to 14 and con to 12, and go 13-14 starting int. Which gives me tenser, teleport, fire shield, displacement (some can get through clickies, again..) and some more skills. Would make SF potes easier too...But I'd miss 3d6 SA from rouge dilly, 2 str and 2 con...

    What do you guys think? It sounds like 14 int would be a little improvement but also a risk, somehow.

    Another idea would be to start with 14 str, 12 con and 18 wis. I think I can easily afford 12 con, especially if going FotW. Dropping str is a pain tho. But wis should give a higher bonus to DPS, theoretically.

    It's also been brough to my attention that I could drop 2 wis for more str in order to get Overwhelming Critical. However it'd require PA, 2 cleaves and itself = 4 feats. Momentum Swing also doesn't work with unarmed, and cleaves are meh with TWF from what I've heard. OC is intriguing but prolly not worth it...

    Thanks a lot for the replies, very helpful
    Cannith - Juzam, Water Savant II Ranger 6 Monk 2 AA/ Orocarn, Stalwart Defender III Monk 2 / Taigongwanng, Sorc TRing - Guardiani di Eberron

  9. #9
    Community Member Jaid314's Avatar
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    why would you be unable to get enough UMD?

    charisma:
    11 from base + tome
    8 more (enhancement) from gear
    3 more (insight) from gear
    ======
    22 = +6

    11 ranks
    5 from epic levels
    6 from charisma (with gear)
    3 competence from item (+5 is possible, +3 seems more reasonable to get though)
    3 enhancement from item (bit more farming, but it's just big top if you don't want to get from epic spyglass)
    2 luck from item
    6 exceptional (+1/+2/+3) from greensteel
    2 morale from heroism potion

    that's +38 right there. if you have a draconic necklace, that can get you +40, which is enough to use tenser's transformation no problem. even +38 is good enough to be able to use greater heroism scrolls on a 2+ if you don't want to have to carry around half a dozen planar girds and a draconic necklace.

    now, that's a fair amount of gear swapping to use tenser's transformation, i must admit... but it definitely isn't actually beyond your reach. the only real grind is for the +3 enhancement item (and the clicky on the big top isn't bad either) and the shroud item... if you really can't stand the thought of that, you could even just farm a +1/+2 charisma skills item from shroud, and leave out the enhancement bonus... with GH, you'd still be at 34, which is enough to use tenser's scrolls on a 6+... 75% success rate is not *that* bad.

  10. #10
    Community Member FengXian's Avatar
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    Yeah I didn't mention the swapping, I'd rather avoid it when possible.

    I'd also need some more int to max out both UMD and concentration but it's not a big deal.

    However you make a good point, might be worth it despite the swaps. Granted I wouldn't be able to rely on it much for emergency heals, but maybe I'd still be able to keep rogue dilly, heal trough ED in fights and swap for UMD heal scrolls when I have a chance. And all the scrolls ofc.

    I'd get +2 more cha from the ship; also does phiarlan inspiration stack with good luck now? I think so, that would make it +2 UMD. I carry 2 GH clickies and usually it's enough btw. The GS item and +3 competence/enhancement won't be too hard to get, although seven fingered gloves would be very nice. I could also twist lucidity for +3 UMD but not sure it's worth it.

    If quick draw still works good for gear swapping it should be actually doable...I don't think it works, but since the main thing I need are tenser scrolls I guess I can settle for UMD. Even if I hit 35ish, still a decent chance of casting them I think, and if I fail no biggie. Quick breakdown with minimal swaps: 8+(4)tome+8 item+(2)insight+2ship=24 (+7). 11ranks+5epic+7cha+1ship+4GH+6GS+2luck = 36 w/o ench/comp. So I'd have to swap just +8 cha, +2 ins. cha and GS (can slot luck somewhere). Could skip +2 insight cha, down to 2 swaps and 35 UMD. Sounds like a decent compromise. I'd basically just use the GS (will craft up to T3) and the +8 cha since they give the biggest bonuses. I hadn't considered the +5 from epic levels at first, they help a lot

    How about the other questions, chance of starting 14/16/12/8/18/8 for example? I really feel like I can drop 2 or even 4 con points, since I plan on spending a lot of time in FotW anyway.
    Last edited by FengXian; 12-12-2012 at 06:53 PM.
    Cannith - Juzam, Water Savant II Ranger 6 Monk 2 AA/ Orocarn, Stalwart Defender III Monk 2 / Taigongwanng, Sorc TRing - Guardiani di Eberron

  11. #11
    Community Member FengXian's Avatar
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    Somehow I missed the fact that Acute Instincts can give 2 extra wisdom Can add that to the breakdown.
    Cannith - Juzam, Water Savant II Ranger 6 Monk 2 AA/ Orocarn, Stalwart Defender III Monk 2 / Taigongwanng, Sorc TRing - Guardiani di Eberron

  12. #12
    Community Member FengXian's Avatar
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    Sorry about necro on this, I could use an advice about a little variation: I'm considering replacing the 2 ranger levels with 2 pally for saves.

    This would mean starting with:

    14 str
    16 dex
    12 con
    8 int
    16 wis
    14 cha

    and dropping quick draw, ITWF and GTWF in favor of +9 to saves (cha would be 28 with items, tome and shippies), +3 to UMD (starting with 14 rather than 8) etc...

    Could also start with 14 con and 12 cha, or 15 str, 12 con and 13 cha or something like that. My point is, is it worth losing 3 (marginal) feats and a little str/con to get very very high saves and less gear swaps for UMD? Since saves seem to matter a lot more now, I think it could be an acceptable idea...could use a second opinion tho.
    Cannith - Juzam, Water Savant II Ranger 6 Monk 2 AA/ Orocarn, Stalwart Defender III Monk 2 / Taigongwanng, Sorc TRing - Guardiani di Eberron

  13. #13
    Community Member Dieterstrife's Avatar
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    I personally wouldnt do it. The loss of the 2 twf feats makes a massive dent in your overall dps, and I don't believe the boost to saves would make up for it in the end.

    One thing I did think of is if you can pull it off (somehow) try and work in the cleave feats (and then Overwhelming Critical, which does effect bows) which then you could potentially use something like Sireth for some lovely mass aoe attacks and whatnot.
    De'Corenai of Argonessen. If you've seen me, you know what I'm talking about.

  14. #14
    Community Member FengXian's Avatar
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    Ty for the reply...I'll try to figure out how much impact will the dps loss from melee have on my whole dps, and how high I can push the saves w/o the pally splash before I decide
    Cannith - Juzam, Water Savant II Ranger 6 Monk 2 AA/ Orocarn, Stalwart Defender III Monk 2 / Taigongwanng, Sorc TRing - Guardiani di Eberron

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