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  1. #21
    Community Member Dawnsfire's Avatar
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    Quote Originally Posted by DynaTheCat View Post
    We should just be able to play Rhakshasa... model is already made.... cept... fix the backward hands.
    That would require surgery because they are born that way

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    I’m only nerfing you now so I can buff you later.

  2. #22
    Community Member Mastikator's Avatar
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    http://eberron.wikia.com/wiki/Dragonborn

    Dragonborn are standard Eberron cannon and hail from Argonessen, but they're not one of the civilized race. We're still missing Gnomes, Hoboblins, Orcs, Shifters, Changlings, Kalashatar, etc.
    That which does not kill you gives you experience points.

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  3. #23
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Mastikator View Post
    http://eberron.wikia.com/wiki/Dragonborn

    Dragonborn are standard Eberron cannon and hail from Argonessen, but they're not one of the civilized race. We're still missing Gnomes, Hoboblins, Orcs, Shifters, Changlings, Kalashatar, etc.
    Yark!!!

  4. #24
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    Default I like the evil idea of were's.

    So they should get VERY nice bonuses but for the 3 nights of the full moon you can not log onto that character as were's have no control during this time. Then those characters should be scattered around varius wilderness areas and the rest of the player base should be able to kill them for big time xp. However if you are hurt by those were's it curses you and those characters are no longer under player control for the next full moon.

  5. #25
    Founder & Hero Uska's Avatar
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    Quote Originally Posted by Mastikator View Post
    http://eberron.wikia.com/wiki/Dragonborn

    Dragonborn are standard Eberron cannon and hail from Argonessen, but they're not one of the civilized race. We're still missing Gnomes, Hoboblins, Orcs, Shifters, Changlings, Kalashatar, etc.
    They are cannon for 4E and retrofitted for 3.x and we dont need more cheese than we already have.

    The ANTI-Realms FANBOI NUKE THE REALMS ITS THE ONLY REAL WAY TO BE SURE

  6. #26
    Community Member Taojeff's Avatar
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    Quote Originally Posted by timthegreatnz View Post
    This is just some random idea, but I think Werewolves (nicknamed Shifters or something) and Dragons should be made playable. Dragons can shrink down to human-sized forms, and Werewolves can change at will back and forth. So what do you think? Should Dragons and Dragons be made playable characters? Because that will be awesome!
    Elder Scrolls Online is the game you want.

  7. #27
    Community Member Zachski's Avatar
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    Quote Originally Posted by Uska View Post
    They are cannon for 4E and retrofitted for 3.x and we dont need more cheese than we already have.
    I will never understand the seething hatred some gamers have for anything that isn't core/base simply because it isn't core/base.

    Dragonborn are an excellent race idea. Do you know how many games have playable dragonfolk?

    Very few, actually, unless you go into MUDs.
    Once I get my moods under control, I might actually get a character past level 7... ooh, shiny!

    Paladins got some love! Now for Warpriests...

  8. #28
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    I can agree with a shifter style race as playable, but dragons would just be far, far too powerful, if they made them true to D&D, or they would be a horribly lackluster impersonation if they made them a similar power level to the other races.

  9. #29
    Community Member DynaTheCat's Avatar
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    Quote Originally Posted by Dawnsfire View Post
    That would require surgery because they are born that way
    Lol yeah i knows... but.. it always.... irks me about Rhakshasas. Or, playable weretigers then.

    Or.... jackal archons.

  10. #30
    Community Member DynaTheCat's Avatar
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    Quote Originally Posted by Uska View Post
    They are cannon for 4E and retrofitted for 3.x and we dont need more cheese than we already have.
    I don't get your statement....

    When has there ever been enough cheese.....?

  11. #31
    Community Member Indoran's Avatar
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    Quote Originally Posted by DynaTheCat View Post
    Yes, we do need furry options in Character creation. Warforged and druids just don't cover my feral needs!

    We should just be able to play Rhakshasa... model is already made.... cept... fix the backward hands.

    And, Yugoloth already made... so open up!
    rakshasas have backward hands... they dont need fixing
    Khyber: Pinel ip!140+ / Laerak 120 / Sibeli 80 / Kaeral 100 / Gilmara 60 - Crafter 150/145/145

  12. #32
    Founder & Hero Uska's Avatar
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    Quote Originally Posted by Zachski View Post
    I will never understand the seething hatred some gamers have for anything that isn't core/base simply because it isn't core/base.

    Dragonborn are an excellent race idea. Do you know how many games have playable dragonfolk?

    Very few, actually, unless you go into MUDs.
    According to original eberron lore the dragons would have hunted them down and slew them one and all I never liked the idea of having a dragon playable race. I dont think they are an excellent race idea at all especially when we are missing so many better choices especially shifters.

    The ANTI-Realms FANBOI NUKE THE REALMS ITS THE ONLY REAL WAY TO BE SURE

  13. #33
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    Quote Originally Posted by EarlofPain View Post
    So they should get VERY nice bonuses but for the 3 nights of the full moon you can not log onto that character as were's have no control during this time. Then those characters should be scattered around varius wilderness areas and the rest of the player base should be able to kill them for big time xp. However if you are hurt by those were's it curses you and those characters are no longer under player control for the next full moon.
    Shifters are cannon Eberron. They aren't Werewolves, exactly, just the distant decendants thereof. They're basically human but instead of a feat they have an X/day active that gives them certain bonuses depending on their type. Some get +2 dex and a speed boost, others a +2 Con and natural armor boost, others a +2 Str and... well, DDO doesn't handle natural attacks as part of its attack routine, so an attack speed buff might suffice. They don't lose control during a full moon, any interaction there would be more RP than anything.

  14. #34
    Community Member Chai's Avatar
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    Quote Originally Posted by Uska View Post
    They are cannon for 4E and retrofitted for 3.x and we dont need more cheese than we already have.
    After my little pony themed weapons, all surprise factor or whiskey tango foxtrot factor has been lost. If we fought magic nose goblins next update it wouldnt surprise me in the least.
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

  15. #35
    Community Member Zachski's Avatar
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    Quote Originally Posted by Uska View Post
    According to original eberron lore the dragons would have hunted them down and slew them one and all I never liked the idea of having a dragon playable race.
    You do realize there is a difference between half-dragons (human-dragon hybrids) and dragonfolk (anthropomorphic cousins of dragons) right?

    Because if the dragons would hunt down and kill the dragonborn (especially 3.5 Dragonborn which would canonically be the servants of Eberron the dragon) then by that logic they should also be purging the entire continent of kobolds, tearing down Stormreach to do so.

    Dragonborn (4E) are no more half-dragons than kobolds are. It's a tired old argument and it should have ended ages ago after it was debunked the first time.

    Original Eberron lore does not apply to dragonborn, either of them, because they are not half-dragons.

    Also, it's fine that you don't like the idea of a playable dragon race. However, there's no need to say that those of us who DO like it shouldn't be allowed to play it, simply because you don't like "cheese".
    Last edited by Zachski; 02-19-2013 at 02:35 PM.
    Once I get my moods under control, I might actually get a character past level 7... ooh, shiny!

    Paladins got some love! Now for Warpriests...

  16. #36
    The Hatchery Habreno's Avatar
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    I think that if it's done similarly to how Drow are done, Dragons are acceptable, with steeper requirements.

    E.g. Only selectable on what will be a third or further life character, because of power balancing. Still is a 28-point build though (yes, -8 ability points from stuff already spent through racial bonuses)

    Selection of color determines racial bonuses, resistances, and vulnerabilities.

    Can fly. <-- Major selling point, Turbine! FLYING PC DRAGONS.




    Also, if people think that it being open to third + life toons is too open, completionists?
    Quote Originally Posted by TheLegendOfAra View Post
    Welcome to Argo, where our end game players are constantly striving for new and exciting ways to make themselves more gimp, and continually working towards progressively more pointless goals.
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  17. #37
    Community Member Zachski's Avatar
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    Who would spend TP on something that they have to spend months and months to unlock in the first place, even with buying it?

    I would actually say that's not open enough.

    I don't want a full-fledged dragon, though. For one thing, they're too big. Even if we went with the really young ones they'd still dwarf everything else.

    Dragonborn would work. Sadly, half-dragons wouldn't for lore reasons, despite being awesome as a race.
    Once I get my moods under control, I might actually get a character past level 7... ooh, shiny!

    Paladins got some love! Now for Warpriests...

  18. #38
    The Hatchery Habreno's Avatar
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    Quote Originally Posted by Zachski View Post
    Who would spend TP on something that they have to spend months and months to unlock in the first place, even with buying it?

    I would actually say that's not open enough.

    I don't want a full-fledged dragon, though. For one thing, they're too big. Even if we went with the really young ones they'd still dwarf everything else.

    Dragonborn would work. Sadly, half-dragons wouldn't for lore reasons, despite being awesome as a race.
    Well, third life means that the -8 to ability score points you get from being a Dragon means you actually get 28. God, do we want people seeing the Dragon race and going "Oh, that'd be cool to do on my first life 28-point toon..." and then they have 20 points vs 28.

    That's why its steep: So you can't make a super gimped toon.

    Drow effectively have a -4. Turbine chose to code it such that they couldn't go below 28, though. That's what makes it a rather attractive F2P choice- lack of 32 point builds.
    Quote Originally Posted by TheLegendOfAra View Post
    Welcome to Argo, where our end game players are constantly striving for new and exciting ways to make themselves more gimp, and continually working towards progressively more pointless goals.
    BYOH. Know it, abide by it, or don't mess with those who do.

  19. #39
    Community Member Zachski's Avatar
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    Well, while playing as a true dragon would be neat, there is the issue of, once again, being completely unwieldy at any size.

    However, I do think that Druids should gain the ability to shift into dragon form, either as a capstone enhancement or as a part of their ED. Since, well, Epic Druids are perfectly capable of shifting into dragons.
    Once I get my moods under control, I might actually get a character past level 7... ooh, shiny!

    Paladins got some love! Now for Warpriests...

  20. #40
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    Manbearpig...

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