More storage, better organized, please!
More storage, better organized, please!
We need more character bank space for BtC items. Everyone who TR a lot knows the pain before every TR :/
The Items in the case would be limited to the Character - It would function like a Normal Bank Slot does - Each "case" would be limited to be accessed by the character that put the item in it.
But like any normal bank slot, you could take an item out and pass to an alt or even sell later if you wanted As permitted by the bound state of the item (It would after all be for all and any named items, not just Bound Named Items)
As you said, it would need to be like this, so that it does not become some "Sale Gimmick" to bypass the BtC limitations
The idea is to give additional Bank space in a neat, orderly manner, that is fun for the player base as opposed to just some bland block of inventory.
Not that I think anyone would mind more bland blocks of inventory, but, none the less I am sure they would also enjoy this little bauble as well.
Which is why I personally think a "Trophy Case" would fill a void that just more bank space would not quite provide.
Again. I am for more bank space as well.
Just put more bank tabs as purchasable from the DDO store. I'd buy AT LEAST 2 more. Probably upwards of 5 more as I TR more and acquire more BTC gear. Plus, I'm lazy.
I want to log into one character and be set. I want all my twink gear held there, no mules. I want potions, scrolls and wands to be able to stay on this character when I TR, so I don't have to switch over to multiple mules. I don't want to need a spreadsheet to remember what mules have which items. Just let me have more BtC space. I'll pay for it.
I really think it must be harder to add those tabs in then what we must think.
I mean, think about it, 995 TP for 10 slots in the Shard Bank, that's a buck a spot, talk abotu easy money, and given the shared bank seems pretty simple in function, it should be super easy to add more spots to it, and thus they would be crazy not gives up to 100 slots there alone (if not more)
And more bank tabs, at roughly the same price, with so many people wanting more. It would seem like a no-brainer to drop in 5 more tabs and sell them for 995 each.
So the only thing I can figure* is that there is something in the code itself with how the bank is designed that would make adding in those tabs/spots either very difficult and time consuming to the point that they might even need to rewrite the entire bank code, and thus not worth the money they would make
Which means, as crazy as it may sound, it might even be easier to program in the Trophy Case then to add tabs to the bank, after all, they put in the Monster Manual before they added in added bank sots.
*This is of course excluding the possibility that Turbine management is just crazy and does not want to make money off selling additional bank space.
Just turned in 40 gold coins, 200+ silver coins and 1000+ copper coins.
Simply put: PITA.
I thought that my inventory is too small (the bank doesn't help - full).
After this coin turn ... pita ... in I realized that it's too tiny, or just empty (i.e. it looks like I have no inventory at all).
Sun flasks + Lumps of Coal + Festival Twigs ... - so useful (in other words: you win DDO).
It was 2 hours of FUN (click, click, ... click, ..., destroy/confirm, destroy/confirm, ... click, click, ... click, ..., destroy/confirm, destroy/confirm, ....).
each character has 3 innate bank tabs, 1 free, 2 kundarak favor, and up to 2 purchased tabs, for a total of 5 bank slots.
each character has 5 innate inventory tabs, 3 free, 2 coin lord favor, and 1 purchased tab, for a total of 6 inventory slots.
Each bank, and inventory slot, has 5 horizontal slots, and 4 vertical slots, for 20 items per tab. So we're at 11 tabs *20 item, or 220 items per character, in addition to what we can wear.
Each character can, in addition, wear one full set of gear, consisting out of goggles, helm, necklace, trinket, armor, bracers, cloak, belt, ring 1, ring 2, boots, gloves, main hand item, off-hand item, and quiver (and arrows if you care, but those are consumables and will mostly be inside of a quiver).
Together, this puts a hard limit of 235 items in a single characters possession at any given time (236 if you count arrows).
Even assuming we max out our character slots (which is 32 for a free to play, 34 for a premium, or 40 for a VIP), we're looking at a max of 9440 items stored (again, if you count a stack of arrows as a separate item instead of shoving em in one of the quivers).
For starters here's some items that are BTC:
A vision of destruction: 10 pieces of raid loot
Ascension chamber: 13 pieces of raid loot
Caught in the web: 13 pieces of raid loot
Hound of Xoriat: 11 pieces of raid loot
Plane of Night: 20 pieces of raid loot, 1 extra epic only piece that drops ready-made.
Master Artificer: 1 piece of raid loot, the rune arm, which we probably want at least 2 off with diff upgrades
Reaver's fate: 11 pieces of raid loot, and 1 extra staff which is BTA
Twilight forge: 17 pieces of raid loot
Tower of Despair: 32 pieces of raid loot, again, we'll prolly want some doubles with diff upgrades.
Zawabi's revenge: 16 pieces of raid loot.
Lord of Blades: alchemical crafting
The thirteenth eclipse: Greensteel items
Now, assuming we only keep one of each item (and no alchems/GS), we're up to 155 items, if we go into dual wielding some of the single handed weapons, or getting copies of the same items so we can have different upgrades, or because they have decent/good clickies, then we'll get quite a bit higher.
Then we get to stuff that drops in quests, like both earleeches, (von 4 and dreaming dark), a bauble, some of the red fens gear. And all the FR stuff, which is cute, but it's all Bound to Character on Equip, so gives even more hassle in the storing stuff department
Then, the joy if epicifying some of the raidloot, or fens loot,and thus having both a standard claw set for leveling, and one for at cap, in addition to other epic items which may or may not have started BTA.
Either way, all in all, it's a ton of items that are BTC, that might be used during leveling on some lives, for which we just don't have space.
While I do agree that bank space would prolly make a killing as I've purchased extra bags/max shared bank space/gargantuan ingredient bags/huge collectibles etc.. (on multiple chars)
I do have to say they make a tv show for people like us.. http://www.aetv.com/hoarders/
with that, I found that during my TRs I really look at things I hadn't used and either toss or make room for them, it is a pain but its a skill too! We can't keep everything
let pack rats buy the space they want to fund the game. others who don't want the space, don't buy it.
We play for fun. And there is no fun to destroy your items, which took you a long time to get.
Of course, it's possible to play without the best items (as we did on our first life).
But is it fun to destroy your GS items?
Is it fun to destroy ToD rings?
Is it fun to destroy Abbot loot?
Is it fun to destroy Epic items?
Is it fun to have shard+seal+scroll, but never make that Epic item, unless you destroy it later?
Is it fun to destroy challenge items?
Is it fun to destroy Raid loot, which took you 60+ raid completions to get?
Is it fun to know that you won't be able to loot the item, which you'd like to have, but it is so rare that didn't drop even after 60+ completions?
Is it fun to skip raid just because you can't keep loot from it? (yes, that's the main reason why I don't join some raids)
Is it fun to not being able to get more loot?
Is it fun to buy a new pack and don't keep any loot from it?
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