So I got a bit bored and started calculating the new suffixes for U16. Sad, isn't it?
The reason I became interested is because these weapons actually end up being effective all-around weapons. These weapon suffixes are really a misnomer, because they actually do slashing/blunt/piercing damage. Blood, Hearts and Ribs are not required. I have tested this on the ship dummy. In fact, I would argue that they make great all around golem/undead/elemental beaters (mobs immune to crit where the benefits of the usual weapon types are muted).
Anyone have any idea if this is WAI? It's just a name after all, and it wouldn't be the first time DDO had something that was a little misleading.
Superior Ribcracker, Bloodletting, Heartseeking.
On critical hit:
x2 - 13d6 - 13-78 - Average 45.5
x3 - 13d8 - 13-104 - avg 58.5
x4 - 13d10 - 13-130 - avg 71.5
Assuming Improved Critical Feat, assuming all critical hits confirm.
Rapiers/Scimitars/Falchions/Kukri (base 18-20/x2)
45.5*6/20 = 13.65 damage per swing
Khopesh (base 19-20/x3)
58.5*4/20 = 11.68
Longswords/fella swords/crossbows (base 19-20/x2)
45.5*4/20 = 9.1
Picks (base 20/x4)
71.5*2/20 = 7.15
Axes/Mauls/bows (base 20/x3)
58.5*2/20 = 5.85
Clubs/Mace/Fists (base 20/x2)
45.5*2/20 = 4.55
Looking at the calculations, the effectiveness of these suffixes is clearly related to the type of weapon they are on.
Futhermore, I’m not entirely certain how player abilities (like Overwhelming critical, Frenzied Bezerker, or Earth stance) play into this. Also it is interesting to compare this to other commonly desired suffixes. Hemorrhaging is 2d8 or average 9 points of damage. Greater Bane is still king, with 14.5 points of damage (editted, thank you responders). Both of those suffixes have substantial limitations, however in that they can only be used against certain targets.
Would love to get some feedback on what people are thinking about these weapons.