I want to be in my own guild alone. See it as an achievement.
I just can't go a little casual because of the system.
There was an idea before: If a person earns 5 million renown alone, he should stop contributing to XP loss. Problem solved. It rewards hard work and lets the player have a little life sometimes. (I'm over 9 million)
In their words.
In my words, a guild of one isn't a guild.
If the gentleman wants his 1 person guild to get to level 100, I'm sure it's possible, he'll just have to work hard.
And he should HAVE to work hard.
Need a system that doesn't encourage the game world splitting up into 124614651435145145145145 guilds of 2 players each.
I'm not saying the old system was fair, but 6 highly active members was a large advantage.
Now small guild members have to work way harder than large guild members to advance.
Regardless of what large guild members say they now have a huge advantage. Then again I can't blame for not wanting to go back to the old system.
Not sure what the solution to this is. Maybe do away with the decay system all together? Seems that would be the only logical solution. No one would have any advantage. Like a large guild fine, like a small guild great, but both would keep the renown that they've earned.
It's definitely an N-word.
It isn't fair? What's fair about small guilds being punished for having casuals, while large guilds aren't?
It's definitely an N-word.
I don't think "hand-holding' and "unfair advantages" are properly chosen words here...
Maybe not to you... but to me, those are the perfect words.
"help, my two person guild isn't competitive, and doesn't gain levels as fast as large guilds with 200 players, please, please, throw us a bone, we deserve to level just as fast, or else we'll quit and go play star wars'
getting sick of all this.
Turbine changed the guild system to, in the end, help their social game. To stop people from being kicked.
Small guilds aren't getting hurt. They're just not playing the proper game any more.
Your solution is simple: (choose one)
1) join a larger guild. It doesn't have to be huge, just enough that your contribution matters.
2) recruit some friends
3) quit game for star wars
To me, it seems all those power gamers who left the large stagnating guilds are now just whining up a storm, because they CHOSE to leave large guilds in favor of a small guilds advantages... because they wanted guild levels.
Now the rules change; so rejoin some large guilds, me boyos... some of us will reinvite you back, if you left us.
A 6 person power-gamer guild is no longer the optimum setup. Deal with it.
Make friends. Invite friends. Enrich your game. maybe even, I dunno, invite some real life friends, who may, or may not enjoy the game... but be happy in the fact that at least those people can now TRY the game, including TRYING large guilds, without totally destroying those large guilds.
And this is why the system is better.
I think a bigger reason why most super active guilds tend to be on the smaller side, as in the 6-25 range, has more to do with the fact that the largest group you ever need is 12 people. If a guild consistently has enough people on to raid every night what incentive do they have to get much bigger at that point. That's why a lot of said guilds have actual recruiting criteria, they can afford to be picky because they don't need more people, but its always nice more players that can meet your criteria, whatever that may be.
Please explain to me how being in a small guild somehow means I'm more likely to log in every day? I work, I take college courses, I have friends, family, a dog, and other hobbies. None of that changes just because I'm in a small guild.
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