deleted my post.
I'll let the mods handle this.
Last edited by Tictman; 11-21-2012 at 03:29 PM.
The system does not benefit large guilds, it benefits large guilds that work for it. There is a big difference there. Lets go back to the original math from the OP for a moment.
The 300% bonus, lvl 70 guild, daily decay of 10805.
6 man - 10805/6/4 = 405 base renown per player per day to beat decay after the 300% bonus is factored out
150 man - 10805/150 = 72 per player per day
But say the large guild only has 6 people playing daily?
6 man - 10805/6/4 = 405
150 man (6 active) - 10805/6 = 1801
It's not that the benefit is in how large the guild is, but it is in how many active players are working at it.
Look at it this way, let's push 2 buses up a hill.
6 people to push bus A
150 people to push bus B
if all 150 pushing bus B put in the same amount of effort, it will be easier for each of them than it will for the 6 people pushing bus A. If 144 of them are just walking along with their hands on the bus but not actually pushing the effort would be the same. However, under the system we have here, the 6 people pushing bus A have a winch attached to their bus giving them a 300% assist to their efforts.
Yes, the 6 people in guild A may put in the same amount of effort as the active players in guild B, but if guild B has more active players each looting the same number of chests per day as players in guild A, then they should be expected to raise faster. Membership has it's privileges.
If you have something you want to get done, pushing a bus, moving, etc, in general terms, the more people you have to help, the easier the burden on each of them. That's just how life/games/most everything works.
Now I can agree the more people that work the more they get. I do not suggest that 6 people should get the same reward for the same work done by more. My suggestion is to drop decay altogether. This way large guilds can have their cake and eat it too, and my small guild of family and friends would not lose what we worked for. I tried to suggest this to whom you have quoted, but I guess you see where that went.
Even large Guilds will see the very small and small bonus part of the day.
Usually not for long - however there was always a waiting period, to try to stop us from taking on too many that stay for a week and are gone.... which ended up costing us LARGE amounts of renown, and stopped our guild from levelling many moons ago. We have many casual members, and we have members that haven't played for literally years, still on our roster.
It was demoralizing, and it was a horrible system.
Now, the people that enjoy it, can pug up with newbies, and if they fit in nicely, we can invite them in much quicker, without fear of being penalized for adding some new casual players.
It's a great new system. I love it. We have members that love making new friends, and always keep an eye out for new members as it is... now we can do so without fear.
Interesting idea on scaling the guild renown by size bonus by that day; but we'd never see a nice bonus from it; there's few points in the day where we have that few players online as to get a small guild bonus. Usually we're up to at least 6 again within seconds of the game servers brought back online after the reboots.
Some of us will just sit in our teamspeak server and wait for it, then announce it, so we all know when the servers back
Just for good measure, here's my idea that i posted on another thread, some of you may or may not have seen it:
Here's a solution: why not just dissolve guild levels and sizes and just let everyone pay for ships and buffs with turbine points or platinum or even favor for the matter? That would stop making it a gigantic competition and bragging rights showdown. This way we could all get back to playing and having fun which is what we're supposed to be doing in the first place. Guilds would still exist of course, but just eliminate all the hassle. A guild is supposed to be almost the same thing as a social network, nobody has this much hassle logging on to their facebook. Just something to consider.
Now, some will argue that since guilds have worked so hard to gain levels and maintain those levels that it would be an outrage to take that away from them. Saying that, I must point out that alot of those same people on here are claiming that levels, recruiting people or who they group with or anything else similar does not matter to them, until a solution like this comes along. Then it's whole different story.
Last edited by jhadden30; 11-21-2012 at 05:24 PM.
It has nothing to do with small guilds not getting a bigger boost right now, and it has everything to do with the massive skew between the effort members of a small guild have to put forth to level and maintain it as compared to the effort members of a large guild have to. I don't want a ridiculous easy button for being in a small guild, and never had one despite how you keep trying to compare all small guilds to a very select few small guilds full of active power gamers that hit 100.
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