Guild: Over Raided
Toons: Phasma - Swashbuckler ; Ceroni - Acrobat ; Selina Air Savant ; Cachin - Artificer
Also as to the damage, I think that if melees in my group can sneak attack for 500+( and I'm thinking a saw a rogue paste in 800 crit this past week but its all blurry), why wouldn't an enemy mob be able to?
Last edited by moops; 11-21-2012 at 03:46 PM.
Hexxa CLR 25 *TR* * ~Hexanna ~*TR* FVS 25 * Hexecuter CLR 20 *Flexanna RGR/R/M 18/1/1 *TR* * Flexa FTR/R 18/2 TR * Hextravaganz Bard *TR* 18/2 * Hexotic Sorc 13 * Hexquisite Wiz 23 * ~~Quantum Entropy * SARLONA~~ - * and various other scoundrels
Epic Efang also gives 50% fort passive. Never needed brace for impact on my dmarked pally.
I've heard the argument that players should not gimp their DPS by investing in defense. My opinion is players shouldn't gimp their defense for a small increase in DPS because dying impacts DPS significantly.
I agree completely with you about not gimping defense, and doing what can be done to avoid taking damage. That is a key part of my own playstyle.
My point was simply that if mobs could hit us for the same amounts of damage as we can hit them the game would be unplayable. EE mobs hit hard, sure, but their attack rate and spell selection is nowhere near as optimised as ours is, never mind the AI.
Even though damage can be mitigated, the peak amounts that could be put out just wouldn't be survivable with our character's HP ranges. I am a firm believer in doing what can be done to reduce damage but it can't always be completely prevented, and if it's so high that lag or a single player mistake is fatal, then that would be problem.
Astrican on Khyber
I'd like to see you 3-shotting an EE mob on your melee consistently for the whole duration of a quest (taking ein out of the equation and unsustainable stuff like adrenaline).
It's not such a big deal. If your fortification is less than 150%, you'll be seeing the occasional crit/sneak attack. Either live with it (which you can) or adjust and get more fortification.
I'm glad they made fortification relevant.
Ceruleus ~ Nnomad ~ Nnia ~ Nnurgh ~ Cynnical
I take your point, and I have also experienced this in epic elites myself.
Even so, there are many things we can do to mobs that they can't do to us. If mobs had the full range of player abilities at the level of power available to the best built and geared characters, it just wouldn't work. Not with our HP totals as they are.
We aren't assassinated, EINed, chain stunned, nuked or DOTted at full strength, manyshot with slayer arrows, or any of the other things that a well put-together party can unleash on it enemies in every fight it has. And as you and other people have pointed out, defence and intelligent play go a long way.
I don't think I am saying anything particularly controversial here. But if you think otherwise please feel free to let me know.
Astrican on Khyber
In U16, all the mobs have stellar saves and most of them have Evasion. On my sorc, running with 56 DC most of the time, it is nowhere enough to land something easily. You will need Solid fog but standing in the fog is dangerous if you have melees following you.
If you want to land it reliably, you will probably need around 60 DC.
8 from Gear
1 Great Cha
2 ship buff
56 Cha (+23)
10 Base + 9 Heighten + 23 Cha + 3 Epic evo focus + 3 Major evo item + 2 from destiny + 3 Twisted + 3 Sorc PLs + 1 Wiz Pls + 1 yugo pot = 58 DC
And it's counting stupid stuff like 6x Charisma from a destiny.
You can put Abishai cookies and House D pot in there but it's not much sustainable.
No way you can land it easily in the new pack.
Last edited by Tid12; 11-24-2012 at 05:52 AM.
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