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  1. #161
    Community Member Uma-Quixote's Avatar
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    Default despite stiff competion......

    In a forum-world seemingly totally populated these days by self-obsessed whingers, who would be better off spending more time playing (and minding their own business), than putting pointless posts on these forums; this thread is way up there.

    Matt, some words of advice:

    Enjoy your game, let others enjoy theirs. Get a grip, Move on.

    You'll thank me for it.
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  2. #162
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    Why on earth would anyone care how many pots someone chugs during a run. Don't want to chug pots .. then don't. Don't want to run with a pug who chugs pots .. don't pug. Heck .. create a 1 pot per dungeon guild and have a ball. Why would you attempt to press your idea on pots on everyone else?
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  3. #163
    Community Member Nickademus42's Avatar
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    Quote Originally Posted by Anihsod View Post
    Why on earth would anyone care how many pots someone chugs during a run. Don't want to chug pots .. then don't. Don't want to run with a pug who chugs pots .. don't pug. Heck .. create a 1 pot per dungeon guild and have a ball. Why would you attempt to press your idea on pots on everyone else?
    This. Pay to Win may not be cool, but it pays Turbine's bills and keep the game going.

  4. #164
    Community Member Hendrik's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    There are no mana pots in D&D.

    Your right on that point.

    And if someone sat down in one of my D&D games and screamed for such absurd nerfs as I have read of late, they would be quickly escorted to the door and told to never come back.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
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  5. #165
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    How about something like "drinking this potion restores a portion of your spell points and renders you helpless for a period of time proportionate to the amount of points restored."
    Go ahead and pot up all you want, just make sure you're somewhere safe!

    But I'd have to agree with the thought that chugging pots is something that you can choose to not do if you find that it negatively impacts your gaming experience.
    Last edited by Viltijen; 11-16-2012 at 02:59 PM.
    No matter how hard you push the envelope it will remain stationary...



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  6. #166
    Community Member Jerren's Avatar
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    Quote Originally Posted by legendlore View Post
    Agreed, a timer would be a good thing, never understood why casters should be excluded from any kind of conservation mechanic while all other abilities such as haste/damage boosts and songs can't simply be regained by the click of a (easy)button. Turbine really dropped the ball on casters an now that everyone is used to them it seems like they deem it to late to pick it up again.


    And this is sadly true, what would likely happen if anything is that in game potions received a timer while store potions bypassed the timer mechanic (now I hope I'm not giving them ideas -_-, raid timers I'm looking at you)
    Sorry but all characters can purchase an easy button, its called rest shrines and you can buy them at the store too. I don't agree with it but you can!

  7. #167
    Community Member Uma-Quixote's Avatar
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    Quote Originally Posted by Anihsod View Post
    Why on earth would anyone care how many pots someone chugs during a run. Don't want to chug pots .. then don't. Don't want to run with a pug who chugs pots .. don't pug. Heck .. create a 1 pot per dungeon guild and have a ball. Why would you attempt to press your idea on pots on everyone else?
    You actually know the answer to your own question here, don't you?

    Some people just have to spend their lives attempting to force their own poorly thought out, narrow-minded, self-obsessed view of the world/life/mmo/marriage/job/politics/game/ddo/whatever on others, instead of just dealing with the world/life/mmo/marriage/job/politics/game/ddo/whatever as it is.
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  8. #168
    Community Member arminius's Avatar
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    I am for freedom. And that includes freedom to use SP pots, not use SP pots, or even to have the devs design quests that explicitly require the use of SP pots. If people don't want to play them, then they have the freedom not to. If management makes every quest pay to win only then the people who like that sort of thing will stay and the people who don't will leave.

    In the meantime, a game that's not fun to play is, "Let's figure out how people who aren't me play the game AND STOP THEM FROM DOING THAT BECAUSE IT'S WRONG."

    There is a strong Puritan streak running through history, and even now as religious belief in the West wanes, it comes out in the most surprising places.
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  9. #169
    Community Member Dolphious's Avatar
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    Quote Originally Posted by Uma-Quixote View Post
    You actually know the answer to your own question here, don't you?

    Some people just have to spend their lives attempting to force their own poorly thought out, narrow-minded, self-obsessed view of the world/life/mmo/marriage/job/politics/game/ddo/whatever on others, instead of just dealing with the world/life/mmo/marriage/job/politics/game/ddo/whatever as it is.
    I know, those same fascists wouldn't let me ride a motorcycle in the Boston Marathon. I wasn't asking them to ride a motorcycle, why not just live and let live?
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  10. #170
    Community Member Jerren's Avatar
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    Quote Originally Posted by pHo3nix View Post
    Not to burst your bubble, but sp pots are influencing everyone's gameplay.

    Have you ever played a game where ammo were a limiting factor? Well, sp pots are like infinite ammo cheat: if they design content balanced on limited sp then those who got infinite sp will find the game too easy and boring; if they design content balanced on unlimited sp then those who got finite sp will find the game impossible.
    Hate to burst your bubble, but I have played an Arti and I can tell you that I pretty much have infinite ammo. So what was your point again?

  11. #171
    Community Member Hendrik's Avatar
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    Quote Originally Posted by Nickademus42 View Post
    This. Pay to Win may not be cool, but it pays Turbine's bills and keep the game going.
    You know what, if some faceless nub wants to drink themselves to victory, we should thank them for it for the reason you stated. Let them foolishly part with that money as it keeps me, and the rest of us, Questing.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  12. #172
    Scholar Of Adventure & Hero Missing_Minds's Avatar
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    Quote Originally Posted by Hendrik View Post
    Your right on that point.
    Actually, in a fashion there are in 3.x

    http://www.d20srd.org/srd/magicItems...tm#orbofStorms
    The Pearl of Power. (I link the orb just due to formatting of the page)

    In conjunction, you also have the Mage's Lubrication spell, which tech (DM allowing) could be brewed into a potion, let alone scroll form.

    However, in a spell point system (like DDO) mage's lubrication would not exist as a spell that gives spell points would be ridiculous.
    http://www.d20srd.org/srd/variant/magic/spellPoints.htm

    Also the alternate idea of action points also allows for spell recall, aka mana.
    http://www.d20srd.org/srd/variant/ad...tionPoints.htm

  13. #173
    Hero NancyD's Avatar
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    Quote Originally Posted by arminius View Post
    I am for freedom... There is a strong Puritan streak running through history, and even now as religious belief in the West wanes, it comes out in the most surprising places.
    Whoaa, I think the Puritans potted. The Victorians potted. How else did our ancestors progress and make all the halfling and elven progeny of Eberron? And when I say "our" I don't mean Canada. What's up with that? When we get done discussing the religious implications of potting, I think potting in the context of North American geopolitics should come next.

    /slurp
    /Nancy

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  14. #174
    Community Member Jerren's Avatar
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    Quote Originally Posted by redoubt View Post
    This! I want them to stop making content designed to push us into more store purchases.

    Keep fun stuff in the stores (armor kits, visual pets, hearts) but don't sell healing and mana and then balance the game for unlimited healing and mana because you can buy it in the store.
    Personally I think that all the damn pets are what are causing the lag in game. Only classes that should have companions are Artificers, Druids, Rangers and Wizards but I won't be posting asking the Dev's to remove them anytime soon.

  15. #175
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    I would agree that mana pots are overpowered, but not just the store pots - the in-game pots as well.

    Having the same timer for anything that provides a large mana boost (items and pots) makes sense. I mean it only costs 1,000,000 to get 100 sp pots in-game. Anyone running EE content can make that easily and likely won't go through anything close to 100 sp pots to do it.
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  16. #176
    Community Member susiedupfer's Avatar
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    Default Didn't read all replies.

    But let's suppose for just a minute the devs did put a timer on pots. I foresee LFM's for blue bars/self healing toons only. Why? Because divines' pot usage has far more to do with melee foolishness then their own abilities.
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  17. #177
    Founder Chaos000's Avatar
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    The reason behind the suggestion appears to be that the only way some players can enjoy the game is if they know that other players are sufferring. I don't know if I can see the benefit behind that.

    I am a big advocate of options in game for players. If there was an option in game to extend the cooldown on certain potions, lower the hp of coyle, remove the in-game xp bonuses, make rez shrines one-time-use only. I am totally ok with that. The players that "want" the challenge and feels it benefits them personally to repeatedly fail quests should have the tools to enable them to do so.

    The attitude that players who are wasteful (or lazy and use disposable income to supplement that playstyle) should be punished and "forced" to "learn" how to play better by imposing additional barriers or penalties doesn't help to benefit the game as a whole.
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  18. #178
    Community Member Jandric's Avatar
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    /not signed.

    I never understood the line of reasoning behind this. Does it cheapen your accomplishment of finishing content w/o using a pot if some other guy gets through it by chugging 10 store pots? The challenge is still there to complete w/o drinking the pot. Personally, I'd like to thank the pot-aholics for helping to keep the game alive while I waste my VIP allotment of points on armor kits and XP boosts...

  19. #179
    Community Member Vengenance's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    It is just high time the devs did this. I would suggest a one minute timer before a player can drink another mana pot. I do not have any problem with failing more quests because quite frankly if I have to drink mana pots to beat a quest I do not deserve to beat the quest. Failing quests just makes the victories that much more sweet and encourages higher quality game play. There are no mana pots in D&D.

    This game is too easy. 4 or 5 years ago DDO was so much more difficult. If you the devs are opposed to this on the normal or hard difficulties at least consider it for the elite difficulty. Thanks for striving to improve the game play.
    If it is so easy and your not having fun I suggest you leave.
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  20. #180
    Community Member LafoMamone's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    It is just high time the devs did this. I would suggest a one minute timer before a player can drink another mana pot. I do not have any problem with failing more quests because quite frankly if I have to drink mana pots to beat a quest I do not deserve to beat the quest. Failing quests just makes the victories that much more sweet and encourages higher quality game play. There are no mana pots in D&D.

    This game is too easy. 4 or 5 years ago DDO was so much more difficult. If you the devs are opposed to this on the normal or hard difficulties at least consider it for the elite difficulty. Thanks for striving to improve the game play.
    It seems that not a week goes by without you letting loose another brain fart unto the DDO forum populace.

    First you wanted the EH loot and XP nerfed for everyone, because it was too easy for you, and you were too lazy/scared/ungeared to run EE.

    Then you complained that Monks and Barbs get a "huge" advantage by having a faster run speed, and wanted to fix it by either having your Paladin have the same run speed, or have him "take less damage or do much more dps" in return.

    And here we have another gem. Your quest to force your playstyle on everyone else continues with the great idea of putting mem pots on timers, so that everytime a healer wants to save the raid from wiping cleaner than a Swiffer Sweeper by using a rather expensive pot (minimum 10k each on my server), he can watch everyone around him die. Every arcane who wants to contribute by using CC/instakills/AoE nuking can sit back and pike once his SP is gone.

    Please make a thread about how everyone should play, just so there is no confusion. We truly need a definitive DDO Bible from none other than yourself.

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