Unlimited resources takes much of the challenge from the game, at least to the rich power gamer who can afford anything.
A cooldown wouldn't prevent the 2-3 pots being used through the course of a quest when a marginal group bites off a little more than they can chew.
A cooldown would prevent people from power-drinking hundreds of pots in getting first completions. This a good or a bad thing, you be the judge. Just keep in mind every raid in the past couple years has been completed within hours of it going live by groups with unlimited blue-bar. is this a good thing for the game?
A cooldown would remove pressure from healers for "letting" a group wipe by not power-drinking their way to victory. I've done this myself several times, carried groups through content that they by no rights should have completed.
A cooldown might make casters want more melees in their groups.
Overall I think it would be better for the game but who knows.
Even good players usually need to use pots, multiple, in fairly large numbers, when learning new, high-difficulty content. If pot-drinking were restricted, how long would it have taken for the first Epic LoB completions? Or the first Epic Elite CitWs? (Are we even at 0-pot EE CitWs yet? Not on a regular basis that I've heard about.)
Or solo achievements...I think it's cool that a top-notch player, who's willing to consume all those resources, can then solo stuff that normally take 6 or 12 people to do.
Kaarloe - Degenerate Matter - Argonnessen
You do realize a raw timer just means more advantage via store pots, right?
Do we really want to give them yet one more excuse?
Who cares if someone wants to chug pots all the way through a quest? Really. Who does, and why should you?
As many have said, you can refrain WITHOUT any coding by Turbine build in your own timer. No clue why anybody would. I hoard these pots anyways and only use them in extreme emergencies. Even then, I am more opt to use a few of the lesser variety to make more room in my inventory, and save the majors for those life-saving quest-saving times.
I do not buy DDO store pots.
But for the love of all that is good, fix the bugs and ignore this thread suggestion. Sheesh!
Until Turbine begins to change it's design approach around dependencies on purchassing consumables, or having to buy an item to complete a quest, what's the problem? So what if someone solo's an un-soloable quest and pays $40 cash in the process...this just boils down to an e-peen wagging contest and someone feeling that their accomplishments are diminished...big deal it's a game for crying out loud, let people play how they want to play.
What if I am a solo player and never group and choose to chug pots to complete a quest? How does this diminish your fun when we don't even interact and content is not designed around chugging pots to succeed?
If someone wants to burn their disposable income on things like this let them, but I see it as a non-issue until the game balance completely revolves buying consumables to succeed. If the game ever gets to that point guess what? It won't be around very long.
Can we please stop with this kind of stuff? How other people play the game should be of no concern to you. Just play the game the way you want to play it. Ignore the mana pots and raid timer bypasses and carry on. And the fact is though that these types of consumable items are what keep this game profitable and available for us to play. I very much doubt that this game would be profitable if the only revenue they got is from adventure packs and cosmetics.
Keep fun stuff in the stores (armor kits, visual pets, hearts) but don't sell healing and mana and then balance the game for unlimited healing and mana because you can buy it in the store.
It is bad for the health of the game to run a raid more than once every 3 days, they said. But it's so good for the health of the game to run it infinite times just paying. It makes perfect sense.
It doesn't mean we should stop proposing nice ideas that they will probably twist to gain even more money.
Kaarloe - Degenerate Matter - Argonnessen
Look this is hopefully the last thing I have to say on the matter.
Let's assume that pummeling down mana pots is rampant (I have only ever heard of 1 person doing this.. 1 in all my years)
Those pots either came from the AH (redistribution of Plat from rich to the non-rich)
Those pots came from the store (most likely) and cost real money to buy.
In case 1 they are helping to keep the in-game economy alive. In case 2 they are helping to keep the game itself alive and affordable.
Now I think we can all agree that of the very few who do this most are buying the pots as they just aren't that easy to round up huge stacks if you are downing 10-20+ pots a quest.
So that means this person is spending lots of cash in the ddo store. A 100 stack of majors is between 13 and 15 bucks depending on your points bundle. In essence each one is about 1.5 subscribers.
If the guy is VIP and buying 2 stacks a month he counts as 4 VIP's paying into the system.
If these guys weren't allowed to buy mana pots then you can expect the price of everything else to go up a little to compensate for the lost cash OR you can expect less from the game as they don't have the cash to play.
DDO is PvE, we might be solo, we might be in groups but we are competing against the computer not each other. So from my perspective who cares if the guy wants to power through those pots. I will laugh at him (privately) and perhaps question his sanity (publicly) but in the end more power to him. Every chug he takes is a couple of TP they won't be adding to the stuff I want to buy from the store.
If the rich gamer wants to buy his way to end-game gear, who cares.
It maybe sucks that you can't tell who got their gear by putting in the time and effort vs. who got it by buying all sorts of stuff from the easy-store. But that is really only from a "I need others to recognize me" point of view, not from a "Personal satisfaction from beating a challenge".
If you want the challenge - then just don't run quests with anyone that plays like that.
If it gets to to be the norm, (and I'm not convinced it is), and it becomes a problem because quests are at the point where they CANT be run without a ton of pots - I'd prefer an XP hit to a cooldown timer.
* 1st potion of any type you drink is free
* Every potion after that of the same kind is a 1% reduction of XP
- Losing 2 or 3 % XP for 3 or 4 pots isn't a huge deal. Losing 20% for drinking a ton of pots is noticeable.
Then, if Devs design a dungeon that can't be run without a lot of pots, and drinking lots of pots causes an XP hit -- they will immediately hear from players.
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