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  1. #1
    Community Member
    Join Date
    Nov 2012
    Posts
    2

    Default Suggestions for:Ranger 12/Fighter 7/Rogue 1

    After reading more posts, was thinking of stopping Ranger at 12 lvls, still do 1 lvl of Rogue, and the rest in fighter.
    Need help. What is best starting stats distribution for this? What would be the leveling order? Rogue 1st lvl, then Ranger for all 12 lvls, finish with Fighter for last 7 lvls? Is this the best leveling order and why or why not?

    Would be open to recommendations for variations of this multiclass. Want to do mostly Ranger but perhaps more than 12 lvls, would like at least 1 Rogue lvl. I want to be decent with a bow, good at TWF. Will solo mostly while leveling but still want to be viable for parties and eventually higher lvl end game content.

    Thanks for any help.

  2. #2
    Community Member
    Join Date
    Jul 2010
    Posts
    227

    Default

    This is how I build the 12-Ranger / 7-Fighter / 1-Rogue on 28pt.

    Tempest-2, Stalwart-1, and with appropriate gear and party buffs able to manage bravery bonus elite streak traps (and epic traps, of course).

    I stick with THF through level 14 (better to-hit and damage than TWF until iTWF feat granted). Also, the pre-teen levels go by quickly enough that it's more efficient to chase down a couple decent Falchions than twice that many Scimitars (or Khopeshes).

    Level progression designed to supply the class benefits when they will provide the most utility during the leveling process and prevent skill points from becoming bottlenecked.


    Also - ELF! Because Veriden says "Elves are HAWT!" and because they get racial buffs for the rogue functions as well as racial damage mods for Falchion and Scimitar (but mostly because Veriden says they're HAWT!).

    If Human, the rogue functions would suffer, but with the "extra" feat you can pick up Khopesh proficiency. The racial healing amp is nice, as would be Human Versatility for a stacking damage buff. But the Rogue functions would suffer.


    This is not a theory build - I've run this to 20 on four different servers. It does fine solo. Early on it has enough UMD for Invis and Displace scrolls, later enough for Heal scrolls. Doesn't need any raid loot or P2P gear to be effective.





    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Neutral Elf Male
    (7 Fighter \ 1 Rogue \ 12 Ranger) 
    Hit Points: 348
    Spell Points: 161 
    BAB: 19\19\24\29\29
    Fortitude: 15
    Reflex: 15
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             15                    22
    Dexterity            13                    17
    Constitution         14                    14
    Intelligence         12                    12
    Wisdom               11                    12
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Wisdom used at level 18
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                     7
    Bluff                -1                    -1
    Concentration         2                     2
    Diplomacy            -1                    -1
    Disable Device        5                    23
    Haggle                3                     3
    Heal                  0                     1
    Hide                  1                     3
    Intimidate           -1                     3
    Jump                  6                    11
    Listen                0                     3
    Move Silently         1                     3
    Open Lock             5                     7
    Perform              n/a                   n/a
    Repair                1                     1
    Search                5                    29
    Spot                  4                    23
    Swim                  5                     9
    Tumble                2                     4
    Use Magic Device      3                    22
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Swim (+3)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 3 (Ranger)
    Skill: Disable Device (+2)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Cleave
    Feat: (Favored Enemy) Favored Enemy: Undead
    Enhancement: Fighter Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Dexterity I
    Enhancement: Valenar Elf Melee Damage I
    Enhancement: Racial Toughness I
    Enhancement: Ranger Favored Damage I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Fighter Toughness I
    Enhancement: Rogue Improved Trap Sense I
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Ranger)
    Skill: Disable Device (+1)
    Skill: Search (+2)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Fighter)
    Skill: Disable Device (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Dodge
    Feat: (Fighter Bonus) Mobility
    Enhancement: Fighter Strength I
    
    
    Level 7 (Ranger)
    Skill: Disable Device (+1.5)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Enhancement: Valenar Elf Melee Damage II
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Dexterity I
    
    
    Level 9 (Fighter)
    Skill: Disable Device (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Spring Attack
    
    
    Level 10 (Ranger)
    Skill: Disable Device (+1.5)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Dexterity II
    
    
    Level 11 (Ranger)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Enhancement: Elven Ranged Damage I
    Enhancement: Elven Ranged Damage II
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Fighter)
    Skill: Disable Device (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Hamstring
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Toughness II
    
    
    Level 14 (Ranger)
    Skill: Disable Device (+1.5)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Favored Resistance II
    
    
    Level 15 (Ranger)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+0.5)
    Skill: Use Magic Device (+1)
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    
    
    Level 17 (Ranger)
    Skill: Disable Device (+1.5)
    Skill: Search (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Fighter)
    Skill: Disable Device (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Improved Sunder
    Feat: (Selected) Toughness
    Enhancement: Fighter Stalwart Defender I
    Enhancement: Fighter Strength II
    
    
    Level 19 (Fighter)
    Skill: Disable Device (+0.5)
    Skill: Use Magic Device (+1)
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Toughness III
    
    
    Level 20 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+3)
    Skill: Use Magic Device (+1)
    Enhancement: Elven Dexterity II
    Enhancement: Ranger Tempest II
    Enhancement: Improved Search I
    Enhancement: Improved Search II
    Enhancement: Improved Search III
    Enhancement: Improved Search IV
    Enhancement: Improved Spot I
    Enhancement: Improved Spot II
    Enhancement: Improved Spot III
    Enhancement: Improved Spot IV
    Enhancement: Ranger Devotion I

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