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    Community Member Jacoby's Avatar
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    Jun 2006
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    Default Kyudo Monk - Vendeta Build

    The concept for this build was developed over time, Vendeta started as a ranger Tempest build with 2 levels of monk. When this build was damaged due to Tempest, rapier puncturing and AC changes (Nerfs) I stuggled with the concept as there should still be a way to accomplish the same thing without relying on rapiers since DDO was so set against finese AC builds. What I found/developed is a very awesome Arcane Archer Monk. This build can compete with the best of AA's while also being able to perform well in close quarters. It's in many repects better than the old Tempest builds but I will say this, it's kinda grindy until you hit 16-18. That's when the good stuff kicks in. This build is also very adjustable, you can alter to focus on light abiliies, AC, Wisdom based skills and abilities etc. Hope you like it, have fun gamming my friends.

    Key Abilites

    Archer - Manyshot (4arrows), Slaying Arrows, x4 Ranged Crit mulitplier, GTF

    Monk - Evasion, Improved Evasion, Greater Mountain Stance, Death Touch, Fast Movement (Great for Kiting), Zen Archery (remain centered while using a bow), Many Step.

    Key Roles - Ranged DPS and Off Tank, Greater Mountain stance increases threat by 55% that combined with damage reduction and a good HP total make you a formidable off tank even though many will argue the point. Hell, you don't have to run away ever for those that get mad with Rangers kiting. You're HP will be over 500 at 20 decently equipped so just stand there and swap to wraps to finish what you started.

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Elf Female
    (14 Monk \ 6 Ranger) 
    Hit Points: 317
    Spell Points: 220 
    BAB: 16\16\21\26\26
    Fortitude: 18
    Reflex: 21
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             15                    22
    Dexterity            16                    24
    Constitution         16                    19
    Intelligence          8                    10
    Wisdom               12                    16
    Charisma              8                    10
    
    NOTE: 13 Wis req for Zen Archery, 16 Con for Master of Stone which gives a greater crit multiplier to mele and ranged, 19 dex required for improved precise shot. Thus the reason for my extreme tome use. You can do it without by sacrificing Str. 
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    
    [B]                  Starting          Feat/Enhancement
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Past Life) Past Life: Ranger
    Feat: (Selected) Point Blank Shot
    
    Level 3 (Ranger)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    Level 5 (Monk)
    Feat: (Monk Bonus) Zen Archery
    
    Level 6 (Monk)
    Feat: (Selected) Mental Toughness
    Feat: (Monk Bonus) Toughness
    
    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    Level 9 (Monk)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Feat: (Monk Bonus) Power Attack
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    Level 18 (Monk)
    Feat: (Selected) Improved Precise Shot
    
    Level 20 (Monk)
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Elven Ranged Attack I
    Enhancement: Elven Ranged Attack II
    Enhancement: Elven Ranged Damage I
    Enhancement: Elven Ranged Damage II
    Enhancement: Static Charge
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Way of the Patient Tortoise III
    Enhancement: Touch of Death
    Enhancement: Fists of Iron
    Enhancement: Porous Soul
    Enhancement: All-Consuming Flame
    Enhancement: Winter's Touch
    Enhancement: Adept of Wind
    Enhancement: Master of Thunder
    Enhancement: Adept of Rock
    Enhancement: Master of Stone
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Side Notes:

    1) Wisdom stat finishes ODD numbered as I am in Greater Stone Stance always which conveys a +3 Con modifier making that stat even.
    2) I went Master of Stone for the extra Crit modifier giving my bows a x4 and fisits a x3. If you go light I'd recommend a Wisdom focus.
    3) A melee alacrity item is a must to overcome the -10% for stone stance.
    4) 6 levels of ranger? Answer: Bow Stregnth, Many shot, TWF, ITWF, and rapid shot. Can't get that many feats without it. I tried...
    5) Power Attack is completely optional, but keep in mind it's in the Monk feats column so your limited as to what you can take. Precision is decent choice also giving you 5% more damage.
    6) This build also works for Half Elves if you like to play with Dillies, but there's not much room in the enhancements, I pretty much maximized that area. You have maybe 6 points if you lose the Wisdom enhancements.
    7) Why so much STR? Answer: 2 reasons, Melee to hit, and I like to see big damage numbers. completely customizeable to what you want to focus on if you like the build though.
    Last edited by Jacoby; 11-15-2012 at 11:34 AM.

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