Originally Posted by

**Artos_Fabril**
Here's the difference:

Under the old system, in your guild of 6 players, if 2 players are earning the bulk of the renown, and the other 4 players log in once a month to say hi, you get a 120% **increase** in the amount of renown earned, with no additional decay.

Under the new system, in your guild of 6 players, if 2 players are earning the bulk of the renown, and the other 4 players log in once a month to say hi, you get a 120% **increase** in the amount of renown earned, with no additional decay.

Under the old system, in a guild of 100 players, if 34 are earning the bulk of the renown, and the other 66 log in once a month to say hi, they were penalized with 250% additional decay (decay multiplier of 110 vs 44).

Under the new system, in a guild of 100 players, if 34 earn the bulk of the renown, and the other 66 log in once a month to say hi, they are not penalized with additional decay (in fact, they suffer 55% less decay than they would have by booting the other 66 before the change, but that's because they implemented the easiest fix, rather than the best)

Because the guild renown multiplier increments down relatively slowly, there has not much incentive to boot semi-active members from guilds with fewer than 20 people, because they didn't add any extra decay. So for the sake of efficiency, all they had to do was produce more renown than the reduction of the multiplier times the ammount of renown other members generated.

A small guild, (below 20 people) under the old system, would not lose any renown to additional decay by recruiting a new member, and as long as that member gained the same average renown per day as current members, wouldn't cost renown based on the decreased bonus multiplier.

This is now true of guilds of all sizes.