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  1. #1
    Lamannia Coordinator SqueakofDoom's Avatar
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    Default ANOTHER New Lamannia Build

    Hello! Once again Lamannia will be brought down for an update! Lamannia will be down on Tuesday, November 6 from 10am to 2pm EST (GMT -5).

    Release Notes: http://forums.ddo.com/showthread.php?t=376774

  2. #2
    Community Member Gleep_Wurp's Avatar
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    Default the important question

    will we get a wipe? lama has not been wiped since may and char copy has failed many people.

  3. #3
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    Quote Originally Posted by Gleep_Wurp View Post
    will we get a wipe? lama has not been wiped since may and char copy has failed many people.
    Nope

    Quote Originally Posted by SqueakofDoom View Post
    As for the Character wipe, it will not happen while we are in the middle of U16. I understand that testing is hampered without proper toons to run content. That is why we have XP/loot events. However, even with XP/loot events, sometimes people aren't available to join, and new toons should run U13 content for proper flagging; both of which can be frustrating. However, I also have to consider that the character transfer tool is acting up. In other words, a character wipe will happen at some point, but it's not going to happen right now.

  4. #4
    Community Member sephiroth1084's Avatar
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    NEW - Since Uncanny Dodge no longer has limited uses per rest, Thief-Acrobat enhancements now grant +2% dodge instead of +2 uses of Uncanny Dodge.
    Any chance of this getting changed to instead reduce the cooldown for Uncanny Dodge by a little bit? Gaining another source of Dodge bonus is nice, but with the cap at 25%, this isn't very impressive, and is absolutely a step down from what the old version used to do/represented.

    NEW - The amount of increased movement speed granted by Striding equipment was incorrect, and has been increased to match the percentages displayed in Striding item descriptions.
    Great!

    The Bard prestige enhancement Spellsong Vigor now works properly on Warforged.
    Any chance of going in and applying a similar fix for Pale Masters in regards to Spellsong Trance? Doesn't affect you while in undead form...used to remain active if you received the buff and then changed, until the duration expired, but I've seen some people reporting that changing form now removes the effect.

    Eveningstar's Key to the City now has a 30 minute cooldown.
    Why? Just treat it like the rest of our clickies--give it 1 charge, that recharges on rest. Since you can't seem to fix the problem where the key will occasionally not activate, but start the timer anyway, this solution would kind of dance around that, by letting players reset their timer in a tavern in a couple of minutes. Is teleporting to Eveningstar such a big deal that this needs to be so cumbersome?

    Roughly 1/3 of the time that I use my Key, it doesn't work, and then I end up just making the run out there: Guild ship-->Harbor-->crack-->ES Cave-->ES proper. That's 4 load screens, which isn't too big a deal for me, but anyone with a shoddy connection of PC will really hate having to do that.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  5. #5
    Community Member redspecter23's Avatar
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    Default

    Quote Originally Posted by sephiroth1084 View Post

    Why? Just treat it like the rest of our clickies--give it 1 charge, that recharges on rest. Since you can't seem to fix the problem where the key will occasionally not activate, but start the timer anyway, this solution would kind of dance around that, by letting players reset their timer in a tavern in a couple of minutes. Is teleporting to Eveningstar such a big deal that this needs to be so cumbersome?

    Roughly 1/3 of the time that I use my Key, it doesn't work, and then I end up just making the run out there: Guild ship-->Harbor-->crack-->ES Cave-->ES proper. That's 4 load screens, which isn't too big a deal for me, but anyone with a shoddy connection of PC will really hate having to do that.
    That's the real question here. Is the flavor of the item so important that it's worth keeping a broken item in the game so you can limit how often people teleport to Eveningstar? You folks down at Turbine have 100's of bugs to go through. You could simply make it a single charge item and wipe it off of the bug list. There comes a time when you just have to go for functionality over flavor.

  6. #6
    Community Member Buttkierownsmade's Avatar
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    Exclamation

    hey squeak, why is the auction house empty?
    "Treat People How you want to be Treated, be friends with me i will be friends back.."

  7. #7
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    NEW - Since Uncanny Dodge no longer has limited uses per rest, Thief-Acrobat enhancements now grant +2% dodge instead of +2 uses of Uncanny Dodge.
    Quote Originally Posted by sephiroth1084 View Post
    Any chance of this getting changed to instead reduce the cooldown for Uncanny Dodge by a little bit? Gaining another source of Dodge bonus is nice, but with the cap at 25%, this isn't very impressive, and is absolutely a step down from what the old version used to do/represented.
    I have to agree with Sephiroth here. I understand things will be changed in the future (since we've had a glance at some of the possible enhancements for Acrobats). With that said, this would make the third capped ability for an Acrobat on the Live server in a weak prestige class. Jump is capped at 40. Tumble stops reducing damage from falls around 50 (it's been a while so I don't remember exactly where it happens).

    The previous advantage to Uncanny Dodge for Acrobats was that they could click it more often that Barbarians and other Rogues, which is now removed. Either giving Acrobats a shorter cooldown to Uncanny Dodge or a longer duration to Uncanny Dodge would probably be a more appropriate option.

  8. #8
    Lamannia Coordinator SqueakofDoom's Avatar
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    Default Auction House Sadness

    I have a wonderful tool that places things in the AH. I can set it up and leave for the night to return to a fully stocked AH... except that didn't happen. Unfortunately there are now non-auctionable items that get generated, and it broke everything! I have fixed this issue! I'll be filling the AH tonight.

  9. #9

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    Quote Originally Posted by redspecter23 View Post
    That's the real question here. Is the flavor of the item so important that it's worth keeping a broken item in the game so you can limit how often people teleport to Eveningstar? You folks down at Turbine have 100's of bugs to go through. You could simply make it a single charge item and wipe it off of the bug list. There comes a time when you just have to go for functionality over flavor.
    From my perspective, it was fixed two months ago.
    The key's been working fine on Lamannia all along, since we first propped Update 16. Try it out.

  10. #10
    Hero rdasca's Avatar
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    Quote Originally Posted by Feather_of_Sun View Post
    From my perspective, it was fixed two months ago.
    The key's been working fine on Lamannia all along, since we first propped Update 16. Try it out.
    From the perspective of a paying player, a change to the cooldown is not a fix. A fix would be a one time per rest clickie, you know, like every other travel item in the game, i.e. Royal Gaurd Mask, Pendent of Time, Dragon Marks, ect ...

    And I will be more than happy to "Try it out" and see if the "oops you moved" (while standing still not even touching the mouse or keyboard) bug is fixed when I can copy a toon over to Lama that has one.
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    I just don't think it's right to make fun of DDO's NPCs. Infractions for everyone!

  11. #11
    Founder & Hero Vordax's Avatar
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    Quote Originally Posted by rdasca View Post
    And I will be more than happy to "Try it out" and see if the "oops you moved" (while standing still not even touching the mouse or keyboard) bug is fixed when I can copy a toon over to Lama that has one.
    This!

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  12. #12
    Community Member Shade's Avatar
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    Quote Originally Posted by Feather_of_Sun View Post
    From my perspective, it was fixed two months ago.
    The key's been working fine on Lamannia all along, since we first propped Update 16. Try it out.
    One of the primary reasons the key fails is as documented by dozens of players - due to lag. Being you obviously live near turbine hq, and thus the servers, you would experience less lag then most players, and thus be much less likely to see the bug happen.

    I live fairly close too - easy coast canada, but I do rarely get it as well. It's just a client/server desync. Can sometimes be solved by spam clicking the key even when it appears to be on cooldown, as that spams the server, which can sometimes clear the desync.

    Theres also the issue of the cooldown being remembered after log outs, but not being reflected upon the tooltips.

    Due to these issues, regardless of its bugginess, its a poor implementation.

  13. #13
    The Hatchery Nospheratus's Avatar
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    NEW - Fixed a serious memory leak related to physics.
    NEW - Fixed a memory issue related to graphical textures in dX9.
    Am I the only one really really looking forward to see how this changes the current client?
    R.I.P. Devourer - 20-Aug-2010 11:00 GMT(+1 DST)
    (World Broadcast): World broadcast: 'Farewell to all our loyal players and thank you for your time in Eberron. We wish you all the best for your future adventures. Please log out now as the servers are now going down. Many thanks, Codemasters Online.'

  14. #14
    Community Member Havok.cry's Avatar
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    Quote Originally Posted by Nospheratus View Post
    Am I the only one really really looking forward to see how this changes the current client?
    I'm hoping it is a fix for the "percentage of all missiles disappear into the aether" bug.
    Matt Walsh:
    But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’

  15. #15
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    Shadowdancer: Fixed an issue where some abilities erroneously used your Rogue levels for the DC. They now properly use character level.
    Yet something is still off. Executioner's strike dc is broken ( but the tooltip is correct yay! )
    Not much has changed:

    Quote Originally Posted by Voldomar View Post

    Max shadow charges still capped to 7

    Executioner's strike/shot ( ranged version, rank 1 ) still broken. This time the tooltip shows the correct dc, but mobs keep making their save every single time. I was toying around with 51 dc in king's forest.
    Also there's no additional damage on successful saves.


    Edit: after countless tries I did manage to kill a cr22 drow warrior with executioner's shot. Combat log says: (Combat): you hit Drow Warrior with Execution.
    Most likely the drow rolled 1 on his save, so even if the tooltip is right, the actual dc is broken ( much like consume ).
    Also every time a mob makes the save nothing pops up in the combat log.
    Today I tried something less "ambitious": executioner's shot vs the mighty twilight rats in vale.
    Guess what? They make their save like there's no tomorrow
    /sad

  16. #16
    Community Member Ovrad's Avatar
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    Quote Originally Posted by Feather_of_Sun View Post
    From my perspective, it was fixed two months ago.
    The key's been working fine on Lamannia all along, since we first propped Update 16. Try it out.
    From the perspective of the player, it has been broken for over 5 months, simply because someone decided to put a huge unnecessary cooldown on it instead of a charge.

    Please, remember what you devs always say when something goes awry on live servers: Lamannia is missing one big factor for testing, the stress of live servers. Lag and sync issues happen quite a bit more on live, and breaks more stuff when you rely on overly complicated cooldown timers.

    Why, why! can't you just simply code it as a charge? A failed key teleport would simply mean 1 min in a tavern instead of 1h or 30 mins of unusable key. Would it really be giving players too much power?

  17. #17
    2014 DDO Players Council
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    "NEW - Fixed a serious memory leak related to physics."

    oooh. Sounds v promising.
    ~Thelanis ~ Khyber ~

  18. #18
    Community Member redspecter23's Avatar
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    Quote Originally Posted by Feather_of_Sun View Post
    From my perspective, it was fixed two months ago.
    The key's been working fine on Lamannia all along, since we first propped Update 16. Try it out.
    Fair enough. It may be fixed in U16, but the line "Try it out" just isn't something I can easily do. All my current characters with keys are level 21+ and to my knowledge can't copy. Any of my level 20 toons would need to grind favor on live (while not gaining any xp so they can transfer properly) or grind the favor on Lam. I suppose I could do those things but it's not exactly convenient. From my perspective, I couldn't test the key in any meaningful way and also had no reason to test it until now as there was no mention of a fix that I noticed until now. Thanks for the fix. I'll test it on Monday for you when it goes live

  19. #19
    Community Member Havok.cry's Avatar
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    Quote Originally Posted by redspecter23 View Post
    Fair enough. It may be fixed in U16, but the line "Try it out" just isn't something I can easily do. All my current characters with keys are level 21+ and to my knowledge can't copy. Any of my level 20 toons would need to grind favor on live (while not gaining any xp so they can transfer properly) or grind the favor on Lam. I suppose I could do those things but it's not exactly convenient. From my perspective, I couldn't test the key in any meaningful way and also had no reason to test it until now as there was no mention of a fix that I noticed until now. Thanks for the fix. I'll test it on Monday for you when it goes live
    Feather's indication that it is working fine and his seeming dismissal of player dislike of the mechanic is an answer in itself (imo).
    Matt Walsh:
    But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’

  20. #20
    The Hatchery Nospheratus's Avatar
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    Quote Originally Posted by Havok.cry View Post
    I'm hoping it is a fix for the "percentage of all missiles disappear into the aether" bug.
    I'm actually hoping client performance improves, even though this is probably not the "UMD lag" fix...
    R.I.P. Devourer - 20-Aug-2010 11:00 GMT(+1 DST)
    (World Broadcast): World broadcast: 'Farewell to all our loyal players and thank you for your time in Eberron. We wish you all the best for your future adventures. Please log out now as the servers are now going down. Many thanks, Codemasters Online.'

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