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  1. #1

    Default In the Flesh elite bravery

    Before I rolled up a Druid, I remember asking some young player what he thought of them. It was a high level group (level 18ish? can't remember exactly) and the young one had nothing positive to say about the class. They suck such and such orifice. Blah blah blah.

    Then I rolled one up, called him Bloodgrove, and did something I never would even have attempted with another class. In The Flesh, solo'd with an elite bravery bonus. True, scaling probably made a difference, but I don't see more than a select few classes completing this on elite solo.

    Druids have the complete package. Don't sell them short.

    Great healing with the Regenerate spell and a mighty potent dot with Greater Creeping Cold. Anyone else solo this on elite with the bravery streak?

    Rave on!
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  2. #2
    Community Member teo36's Avatar
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    Screenshot?

  3. #3
    Community Member Talon_Moonshadow's Avatar
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    How did you do the end fight?

    Obviously Creeping Cold played a big part, but how did you stay alive... stay unstunned, un-Beholdered and un-Reavered? all while trying to stand still behind an Orb?
    Would love to know.

    Thx.
    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  4. #4

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    High level Druids are very well-suited for that final fight. The spell Regenerate overcomes stat damage, negative levels, and provides healing over time to boot!

    Greater Creeping Cold was indeed the spell of choice against the boss and other mobs. I killed the beholders and mindflayers and basically ignored the renders.

    Don't forget, quest mechanics are such that you will have NO shortage of spell points, so by all means leave maximize and empower on.

    I took screenies and will post them as soon as I figure out how!

    Bring a Druid!

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  5. #5
    DDO Catalog MrCow's Avatar
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    Quote Originally Posted by Duncani_Daho
    Anyone else solo this on elite with the bravery streak?
    With a Druid? Indeed.

    Quote Originally Posted by Talon_Moonshadow
    but how did you stay alive...
    Regenerate.

    stay unstunned
    Keep your distance from the mindflayers.

    un-Beholdered
    Word of Balance will one-shot kill them.

    and un-Reavered?
    They generally are kept alive.

    all while trying to stand still behind an Orb?
    Either try and stay mobile while aiming the chaos shots towards an orb, or use Earthquake to stop the ground troops from moving.
    Last edited by MrCow; 11-07-2012 at 07:22 AM.
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  6. #6
    Community Member Talon_Moonshadow's Avatar
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    Thx.

    Not sure I could pull it off, but at least I have some ideas now.
    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  7. #7
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    Quote Originally Posted by MrCow View Post
    With a Druid? Indeed.


    Regenerate.


    Keep your distance from the mindflayers.


    Word of Balance will one-shot kill them.


    They generally are kept alive.


    Either try and stay mobile while aiming the chaos shots towards an orb, or use Earthquake to stop the ground troops from moving.
    fascinating video. you are truly skilled. i am curious, tho... what was causing you to look like you were hopping everywhere?

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  8. #8
    Community Member Chai's Avatar
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    Quote Originally Posted by Duncani_Daho View Post
    Before I rolled up a Druid, I remember asking some young player what he thought of them. It was a high level group (level 18ish? can't remember exactly) and the young one had nothing positive to say about the class. They suck such and such orifice. Blah blah blah.

    Then I rolled one up, called him Bloodgrove, and did something I never would even have attempted with another class. In The Flesh, solo'd with an elite bravery bonus. True, scaling probably made a difference, but I don't see more than a select few classes completing this on elite solo.

    Druids have the complete package. Don't sell them short.

    Great healing with the Regenerate spell and a mighty potent dot with Greater Creeping Cold. Anyone else solo this on elite with the bravery streak?

    Rave on!
    The reason I see alot of negative responses from people regarding druid is because the class doesnt do any one thing better than a specialist class could, and alot of players focus on playing specialists that do one thing really well.

    The reason I like the class is because it has a solution for anything. Most people who hated it tried to play it like another class and it didnt work. Playing it like its own class succeeds and does well all the way through the hardest content this game has to offer.
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

  9. #9
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Chai View Post
    The reason I see alot of negative responses from people regarding druid is because the class doesnt do any one thing better than a specialist class could, and alot of players focus on playing specialists that do one thing really well.

    The reason I like the class is because it has a solution for anything. Most people who hated it tried to play it like another class and it didnt work. Playing it like its own class succeeds and does well all the way through the hardest content this game has to offer.
    Actually I'd like to advance a different theory based on my own experience playing this class:

    First of all I rolled up a Lvl 1 Druid on Lama when they first appeared and levelled up to 7 in Bear form - I went for Ranger splash though around lvl 4 as Dual Flame Blades seemed a good idea - Wasn't impressed with pure, wasn't enamoured with Ranger splash either but did find it better than pure.

    Then I TRd my Ranger/Cleric/Barb - Curleag - into a Druid on Live {as I'd been planning from the moment he was created.}.
    Stuck to my Bear form ideas - Decided he'd remain pure rather than multi-ing into Ranger.
    So far I've only managed to get him back up to Lvl 7 and despite bravery bonusing everything so far on elite with no real trouble have found it a depressing slog.

    Then I created another Druid {Vet 7} - QelOhmsford - and went for a caster style build - The difference is Night & Day.
    Yes he's only Lvl 8 still but I've found playing him to be a breeze compared to my other Druids.

    When Druid came out I was one of the people who considered it to be a melee/healer - Big mistake!
    The Druid in DDO works far far better as a caster than I could ever have imagined or expected!

    Bear Form is so incredibly slow {attack speed} that it hurts!
    I'm not in the least bit interested in Wolf Form!
    I spend most of my time on my Druids now Out of Form!

  10. #10
    DDO Catalog MrCow's Avatar
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    Quote Originally Posted by katz
    i am curious, tho... what was causing you to look like you were hopping everywhere?
    It is a visual bug that occurs when you shift from an animal form to a non-animal form while running.
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  11. #11
    Community Member jortann's Avatar
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    My Fruidonk Druid is by far my easiest character to solo with. Some may even say its Fruidonkulous!

    Quote Originally Posted by Chai View Post
    The reason I see alot of negative responses from people regarding druid is because the class doesnt do any one thing better than a specialist class could, and alot of players focus on playing specialists that do one thing really well.

    The reason I like the class is because it has a solution for anything. Most people who hated it tried to play it like another class and it didnt work. Playing it like its own class succeeds and does well all the way through the hardest content this game has to offer.
    Totally agree with this here.
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  12. #12

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    Quote Originally Posted by FranOhmsford View Post
    When Druid came out I was one of the people who considered it to be a melee/healer - Big mistake!
    The Druid in DDO works far far better as a caster than I could ever have imagined or expected!
    Melee/Offensive caster works well too. (I did a Melee/DoT/AoE playstyle and it was a lot of fun.) While you’re not super outstanding at one or the other, it’s the total package that counts.
    Things that if Turbine went all EXTREME PREJUDICE™ on, would actually make the game fun again.:
    • Giving us the racial PrE’s we were promised, before rolling out DDOStore™ Enhancement Trees.
    • Fixing physical defense for Rangers and Rogues. It’s ridiculous that you’re better off wearing Heavy Armor and ignoring your innate feats on these classes.
    • Cannith Crafting.
    • Update the named loot to put them on the same system.
    • Fixing the Cannith Challenges so that they can be 6 starred without incredible luck or store bought items.
    • Fixing all challenges to give us decent XP and ingredient returns for the unreasonable time we have to spend in most of them.

  13. #13
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    Quote Originally Posted by MrCow View Post
    It is a visual bug that occurs when you shift from an animal form to a non-animal form while running.
    haha. havn't seen that one yet. i'll have to keep an eye out.


    thanks for the info and the interesting video.

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    Personally I've gone from saying that Druids suck and are unfinished to simply saying that Druids are unfinished.

    Hitting Epic levels and gaining access to items like the Epic Ring of Elemental Essence and the Epic Mask of Comedy helped immensely. It has meant that I can use DPS weapons and not lose most of my Spellpower.

    The way I've built my Druid is as a caster, Max WIS and WIS on all levelups and gone for Sneak Attack gear and fight in Wolf Form.

    It kinda works but Druids still feel unfinished.

    You only have to look at the enhancements that Druids get and the Spell list.

    Prime examples are Eminence of the Hoarfrost (Cold and Acid) and Eminence of Life (Positive and Negative), yet Druids only get 2 sort of Acid spells (Storm of Vengeance and I believe Creeping Doom?) and one Negative Energy Spell (Finger of Death).

    I also pulled a scroll from a chest the other week on my Druid that depressed the hell out of me.

    It was a Scroll of Cure Critical Wounds, Mass.

    When I looked closely at it it said: No UMD check for CLR 15, FVS 16, DRD 17.

    So why isn't it in the Druids Spellbook?

    I don't desperately need Mass cure crit but I would like to have the option to slot it if the need arose.

    Same for Word of Recall and several other spells.

    Druids spell points aren't the highest in the world and having more choices would go a long way to making them go that little bit further.
    Last edited by Archangel666; 11-07-2012 at 11:28 PM. Reason: Edited for typo derpery.

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