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  1. #1
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    Default Question about maximum heal amp

    So, on my mutt pally, I have 473% heal amp with ship buff and unyielding stance. If I twist in 10% from angel, what will that put me at? I can break down where its coming from in detail tomorrow if it helps, but I want 500%, was just wondering if it's possible without pally past lives. From memory my heal amp is 25% jitz, 10/20/30% items, finger necklace, HotD 1 & 2, human enh and monk 10% and 20%. (I think that is everything, but I am very tired atm). Was hoping someone would be able to help me out.

  2. #2
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    Quote Originally Posted by mdscott_mi View Post
    So, on my mutt pally, I have 473% heal amp with ship buff and unyielding stance. If I twist in 10% from angel, what will that put me at? I can break down where its coming from in detail tomorrow if it helps, but I want 500%, was just wondering if it's possible without pally past lives. From memory my heal amp is 25% jitz, 10/20/30% items, finger necklace, HotD 1 & 2, human enh and monk 10% and 20%. (I think that is everything, but I am very tired atm). Was hoping someone would be able to help me out.
    That's an excellent question. Based on the write-up in DDO wiki I would assume this is a misc. bonus, but that is speculation. If it is a misc. bonus it would be another misc. multiplier of 1.1 bringing you over 500%. Very impressive!

    http://ddowiki.com/page/Healing_Amplification
    CC Casting Druid: https://www.ddo.com/forums/showthrea...C-Summer-Build
    Shiradi Wiz Plan for 1st Lifers: https://www.ddo.com/forums/showthrea...r-First-Lifers
    U25 Patch 1 Dex Halfling Assassin Build: https://www.ddo.com/forums/showthrea...x-Assassin-1-0
    Warlock DC Caster: https://www.ddo.com/forums/showthrea...ld-Blast-Build

    Several characters on Sarlona all starting with "Rand" in the Guild "Guardians of House Cannith". My main four characters are Randowl (18 rogue 2 artificer mechanic - hope to go back to DC casting some day), Randslar (Bard 14 / Fighter 4 / Rogue 2 Swashbuckler), Randek (Druid CC Caster 17/Fvs 3) and Randomall (Rogue 20 assassin).

  3. #3
    Community Member Dexxaan's Avatar
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    Pretty awesome experiment. I hope you can hit the 500% mark.


    Of course once you are done please try to be useful to your Party in another way (DPS, AC, etc) other than "I'm sooo easy to heal!" Because thats like having a breadwinner in the house stating that he has no job, yet only needs 2 Glasses of Water and 2 Slices of bread to be able to continue watching TV day after day.


    .
    "Multi-Classing: If you don't know what you are doing...please don't do it."
    Arkkanoz / Barbarrus / BoarAxe / Bruttus / Dahlamaar / Dexxaan / Dominattrix / Gregorius / Inquisittor / Mechanikkus / Predattor / Suntzzu / Valkeerya

  4. #4
    Community Member TPICKRELL's Avatar
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    Default

    Should be:

    473*1.1=520

  5. #5
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    Quote Originally Posted by mdscott_mi View Post
    So, on my mutt pally, I have 473% heal amp with ship buff and unyielding stance. If I twist in 10% from angel, what will that put me at? I can break down where its coming from in detail tomorrow if it helps, but I want 500%, was just wondering if it's possible without pally past lives. From memory my heal amp is 25% jitz, 10/20/30% items, finger necklace, HotD 1 & 2, human enh and monk 10% and 20%. (I think that is everything, but I am very tired atm). Was hoping someone would be able to help me out.
    Why stop at 500%?

    max possible heal amp in game:
    BASE: 100%
    SHIP BUFF: 110%

    ITEMS: 236% (189% for non monk splashes)
    10% finger necklace (equip first)
    10/20/30% items
    25% Jidz

    ED: 121%
    10% US Vigor of Battle
    10% XA Purity of Essence

    -------------------
    1.1*1.89*1.21
    252% HA available to all (non-WF) race/class combos

    1.1*2.36*1.21
    315% HA available to (non-WF) monk splashes
    ----------------------

    ENHANCEMENTS: class dependent
    10% 3 monk
    20% 7 monk
    30% 11 monk
    10% 6 pal Hotd I
    21% 12 pal Hotd II
    33% 18 pal Hotd III
    30% Human improved recovery III (human)
    20% Human Improved recovery II (Half Elf)
    20% Monk Dilletante (Half Elf)

    from highest to lowest:
    Helf, 18 pal + 1 monk (jidz) + Monk Dilletante = 1.2 * 1.2 * 1.33 = 192%
    1.92*3.15= 605%

    Human, 12 pal + 7 monk = 1.2*1.3*1.21 = 189%
    1.89*3.15= 595%

    Human, 11 monk + 6 pal = 1.3*1.3*1.1 = 186%
    1.86*3.15= 586%

    Grim

  6. #6
    Community Member Munkenmo's Avatar
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    Quote Originally Posted by glowbug View Post
    max possible heal amp in game:
    If someones going to post the "highest heal amp in the game" they should try get it right and take all buffs (including short term) into consideration.

    Highest amp in game would be achieved like this.

    half elf, 18paladin, 1monk, 1whatever.

    base 1.0

    passives.

    1.15 past lives
    1.2 human
    1.2 monk dilly

    Gear

    +1.1 finger necklace
    1.1 dragon touched
    1.2 dragon touched
    1.25 firestance + bracers
    1.3 gloves

    Destinies
    1.1 unyielding
    1.1 exalted angel

    Buffs
    1.1 ship buff
    1.15 druid crown of summer

    Short term boost
    2.0 Glorious stand

    How to work out and do in game.
    Take off all gear, reset all enhancements.

    1.0 *1.15 past life = 1.15

    put on fleshmaker necklace
    1.15+.1 = 1.25

    Now order doesn't matter, but redo all your AP's, put on all your gear, twist in your 10% from EA and get into undying sentinal.

    1.25
    *
    1.2
    1.2
    1.1
    1.2
    1.25
    1.3
    1.1
    1.1
    1.1
    1.15
    2
    _____
    1181.9% healing amp
    Last edited by fTdOmen; 11-08-2012 at 12:45 PM.

  7. #7
    Community Member Postumus's Avatar
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    Default

    What is "jidz?"

  8. #8
    Community Member Munkenmo's Avatar
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    Quote Originally Posted by Postumus View Post
    What is "jidz?"
    see Jidz-Tet'ka

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