Thanks for the formal announcement, and tyvm for the +31%exp
Thanks for the formal announcement, and tyvm for the +31%exp
Every year 50% fail rate on dragon due to lag.... I understood the first year not knowing the demand for the dragon instances, but after this many events and this many dragons still can't figure out how to stop the lag? just fail... and I don't blame the devs, I know your doing everyting you can - just lack of resources to work with I'm sure
Last edited by Ballyspringer; 10-30-2012 at 04:45 PM.
For anyone who doesn't know, the trick I learned last year to avoid Mabar lag is to send only one member of your party into the instance. If it's laggy, that person comes out and goes into another instance until he/she finds one that isn't laggy.
Had two fails out of three last year before learning that trick, no fails afterward. Hopefully it still works this year.
Nice work on getting Mabar up and running.
Also grats on them showing up in the Monster Manual.
Last edited by GoRinNoSho; 10-30-2012 at 05:16 PM.
I hate to complain so soon after you got this working but... are we really supposed to be getting 1 drop for about 50 enemies killed? Epic instances are a complete waste of time...
I totally agree with you, now to tell you why you are wrong (just kidding hehe!!!). IT software development I see as an "art", and like art it's very difficult to quantify it, especially when it's good. I was working most with data architects and modellers, designing the databases and data strategy well before you even start talking about any kind of software or how to develop it. Those team conversations was like listening to philosophy debates more than anything else.
In an ideal world, what you suggest would and should be true. Often this is why a small start up can have an amazing product, because it's taken 5, 10 or 20 years of passionate development from 1 or 2 people before even trying to go to market. But tier 1 company (such as AT&T or Telstra/Optus in Australia) comes out and says "we need a database to track users 4G mobile data" and 5 consulting companies come back with proposals and quotes. Most of the time, the one who gets the work is the one who quotes the lowest and shortest timeframe and has the best buddy-buddy relationship with the CFO, GM, Director, CEO whatever. You have to talk the technical talk in that process to convince them you understand the problem and confident at providing a solution, but beyond that the reality of the development and unknowns (which are always there) aren't taken into account.
So in hindsight a task actually needs 30 days, the tech said 20 days, the sales said 8 days, the PM tries to go for 18 days while the client demands 10 days (he was sold it on 8). So what do you quote and schedule? Some of the answers you can come back with will loose you the job.
It's a real fight to get a meaningful and truthful quote out there and accepted. A good PM will do everything possible... and in amongst all that there are a lot of dirty tricks most companies (especially big ones) use to get the work (often at a loss) but then lock that client in for 5+ years in expensive changes and additions (smaller companies don't have the weight to enforce those half as much). It's all a game, a bit of a dance, and a fair amount of skull duggery - but it's the reality of the business. Unfortunately for the developer, who doesn't care or want to care about these things - it directly effects their work and the demands a company makes on them, but at the end of the day the alternative is not having a job at all.
In my dealings I've very rarely seen a developer understand this, and it creates a lot of friction between the layers of staff. And vice versa management often don't understand the developers point of view, which I understand and empathise with but it's a luxury you can very rarely afford (especially in consulting, if it's a permanent in-house development you're likely to have a bit more leeway).
< / hijacking thread >
Now when I play DDO, and with all it's updates and expansions I wonder how many different apps and modules am I interfacing at anyone time? After 6 years live it must be impressive... I just got to Epic levels (and Underdark) for the first time and it almost feels like playing a totally different game, how much of that actually is a different game?
I used to play a lot of Neverwinter Nights (1 and 2, online and offline - had a massive modder community) and the amount of stuff the modders couldn't do because of stuff hard coded in would make a DDO'er cry. You couldn't have half the stuff we got here
Any news how long it will be extended ?
This was my first time running this event and I am shocked at how this is run. Very poor design all around.
We sat around, a group of 10, for at least an hour and a half just killing stuff before the event even opened. Then we go in and have to wait ten more minutes for the dang thing to start. After all that waiting it takes less then fives minutes to kill the dragon and then it is over and you have to wait 30 mins for it to even have a chance to open back up. You kidding me!
I would really like to know who the dev behind this event is and what he/she was thinking when they made it and how it ever got approved.
Why not just make it so the instance is opened right away but you can only run it twice an hour per account, would limit over farming, and let the outside area stay open for people to farm ingredients?
Not only that, but motes were not dropping in level 20-25 instance at all unless you drink the draught that produces motes from killed enemies.
Just a horrible mechanic and really needs to be reworked and shame on turbine for allowing this to go live.
And while we are at it, do the same for cove. All this farming stuff to open the instance is really lame and tiresome. Absolutely no point in running it this way, makes it feel more like a chore than an event.
I'm very sorry if this information has been supplied before. Is there any word on when Mabar will be extended to?
Anyone know of an easy way to make cool signatures? Cause this one really sucks!
Anybody else having a lot of problems with low level spawns showing up?
Why separate out different leveled instances of Mabar if a single level 15 character can just run around wherever they want spawning low level **** and griefing everybody??
~ Cheara : Raizertron : Pozitron : Higgz Bowtron : Illudium : Staphe Infection : Abraa Capocus ~
You don't have to respec at all to have fun in Mabar on a Sorc, you just have to change your tactics a little, but since you don't have to worry about SP (run back to the bar to refill) it's no big deal to cast a weaker spell; you just cast it more times than you might be used to
The Blood Red Moon has risen!
Thank you to all those who worked so hard under the threat of Sandy to gator dun!
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