Actually, my estimates haven't been too bad ... but generally there can be a lot of hate between developers and management because they can never see each others side of the coin (shhhh, don't tell anyone, but the secret is working together, and respecting each others position and opinions). Whether we like it or not, the business and money demands of the job is what sets the framework for what can be achieved - and the client must know how long something is going to take.
* - when I say "developers" I'm referring to coders, designers, data modellers and architects
Part of this is the foundation that hardware is on the same 2 year (or so) cycle, which by they way is speeding up.
(the basic straight law from Wiki: Moore's law is the observation that over the history of computing hardware, the number of transistors on integrated circuits doubles approximately every two years)
Part two of your statement about code: agree - however writing code to the LCD (least common denominator) isn't practical.
Last edited by UurlockYgmeov; 10-29-2012 at 06:48 PM.
The proper time is NOT decided by you or me. The proper time is not even decided by anybody that is likely to be reading your rants and emo dumps. It is decided by a manager in an office at Turbine that has much bigger things to consider than your inability to find anything constructive to do except to complain about a video game. Pathetic.
With all of that said, I completely understand that people create expectations based on what they are told. When Turbine says that they will have the festival up on a certain date and time, that is what they will expect. Turbine is not always very good at meeting the expectations that they create with their announcements. Still you do not provide anything positive toward a solution by just complaining. All it shows is that you lack the ability to control your anger in ways that contribute to positive results. It means you are immature, self-centered, and overly demanding of people providing you with your entertainment.
Find something else to do. There are other things to do in DDO and there are zillions of other places to find entertainment. Please do not clutter up threads where we want to find information about the progress of the fix with useless rants. It just makes it much harder for us to find the most recent status of the Mabar event past your whining.
If you had a company, and started writing code for state of the art hardware today, by the time you released a finished product of any significant complexity, the hardware it runs on would be, by your definition, obsolete.
However, the fact is that there is a pretty wide margin between "State of the Art" and "Obsolete" and the vast majority of all hardware falls into that band. So, while there probably aren't many applications still running on punch cards, and you might well call them obsolete, there are plenty of applications that run just fine on an Athalon 3.4GHz dual core, or Intel i3 processor.
Edit: See also from WikipediaWhich is to say, while hardware improves over time, software releases degrade.The Great Moore's Law Compensator (TGMLC), generally referred to as bloat, and also known as Wirth's law, is the principle that successive generations of computer software acquire enough bloat to offset the performance gains predicted by Moore's Law. In a 2008 article in InfoWorld, Randall C. Kennedy, formerly of Intel, introduces this term using successive versions of Microsoft Office between the year 2000 and 2007 as his premise. Despite the gains in computational performance during this time period according to Moore's law, Office 2007 performed the same task at half the speed on a prototypical year 2007 computer as compared to Office 2000 on a year 2000 computer.
Last edited by Artos_Fabril; 10-29-2012 at 04:33 PM.
I'd rather everyone at Turbine hid out from Sandy and stayed safe, rather than going to work in a potential outage situation to work on Mabar. Listening to the wind shriek here and the trees sway several feet from my only car is making me a bit "spooked" already.
Don't worry, it's only a character building phase we're going through!
Assuming the Hotfix is on time and works, when will Mabar be extented to?Around November 12th?
Because DDO content is created by hand, some issues cannot be fixed with a global change. We must fix these issues one-by-one by hand with the help of bug reports. This includes:
Ladder issues: please include the /loc when reporting a ladder issue
As for making it more difficult to find the latest, I thought they just update the original post.
I agree the post you responded to was pretty much pointless, but when people actually schedule days off from work to enjoy a festival that has run before and was recently test-run... I mean previewed on the Lamannia server, I'd expect more than a few unproductive rants. Especially if they're new to the game and haven't been burned like a few of us have
and yes, it is my interpretation - and it is my humble (albeit wonderfully insightful) opinion - and to quote a truly educated man (my brother) everyone is entitled to their opinion, even if your opinion (IMHO) is quite ignorant (well he used other less flattering words).
I got my point across; DDO is a supercharged, start of the art, model t ford. one I deeply love and polish daily.
Last edited by UurlockYgmeov; 10-30-2012 at 11:02 AM.
Gwhyn Saige - heroic and epic completionist, loving the EK build
In this clip, place Mabar Fails in place of Niagara Falls.
“Youth ages, immaturity is outgrown, ignorance can be educated, drunkenness sobered, but stupid lasts forever.” — Diogenes
Dargar, Darnet, Darqin, Darkfecal... Essentially, look for Dar. Go Ghallanda!!
How on earth do you predict how long it's going to take to solve a NEW problem? I learned a VERY long time ago to first go over the business requirements, get a feel for what it might take to do each piece, then multiply that by 2, and often times I was right on the money (usually that estimate was low).
Programming is NOT the same as building widgets in a factory, no matter how much the business schools and "Six-Sigma black belts" will try and convince you otherwise. Each individual part of a program might solve a well-known problem, and be easy to plug into your application, but it's the interaction of many of these parts that causes the headaches, and that's what leads to the huge overruns and utter failure of so many software projects.
A big part of estimating is knowing your team, and how they work and estimate. My boss who often did first cut of quotes was shocking, had to time everything by 3 (if lucky)... a senior PHD data architect times it by at least 2 to 3. I've seen work quoted 4 people for 4 days, and still not finished after 6 weeks. There was only one guy who's estimates would be close, and usually only because he was willing to bend backwards to deliver on his estimate. And then I have to try to justify to the client, when the boss said it could be done in 2 months why the updated schedule says 6 months
So you try and be as accurate as possible, and then you have to modify it all again in order to fit with the time and cost demands of the client and project dependencies. Yes, developers (and end-users) hate you for it, but you won't get the business otherwise. PMs often get hate from all ends, developers because we wear management hats, managers because we're often defending developers to them (you'd be amazed how often that happens but never see it!!!).
To all you programmers following this thread - work with your PM and be honest with time frames, they also wish you could work in an ideal state but often they have to be the bad guy because of how the real world (and technology) works. I'm not a programmer and don't know the ins and outs, even as much as some people complaining in this thread (I understand what is being talked about, but I can't program) - but I do understand complexity, and a piece of software, especially if it's based from a third party engine, especially if it's propriety software, it's complexity over years really is astounding. I've never seen something so complex go live without hitches, only things I have seen go live without hitches are often living in a bubble with minimal interactions to the larger enterprise applications.
But on the plus side, computers allow us to have this insane level complexity - and games are a by-product of this.
PS - I was working for a small consulting firm (recently folded) that dealt with tier 1 companies and specialised in telecommunications (in Australia)
Last edited by phroggiepuddles; 10-29-2012 at 08:40 PM.
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