Brace yourself, angry letter time.
Dear Turbine, I spent 1500 points on this nonsense for what?
The xp is poor. fine, there's plenty of xp in the game. But that's not an excuse, it simply is.
The rewards are arbitrary, with certain challenges being more rewarding for no apparent reason, while others are more difficult by far, with far less reward. This is nonsense, rewards should be scaled in terms of difficulty, but each challenge should be weighted for duration and ability to solo; challenges that are short and soloable should not reward better than challenges that are long and require a group! This is offensive!
The maps are huge empty voids. I *love* the sensation of slowly running from place to place, particularly when staring at a timer. No, wait, i loathe that sensation, its not fun at all.
The inability to trade resource x for resource y is ridiculous. Are they not valuable? Is House Cannith not ostensibly engaged in weapons trade, which they intend to make a profit in? Why this cumbersome and aggravating transaction system with arbitrary values in place for various resources? Why are some resources completely unable to be exchanged for another, and others require multiple transactions, penalizing the player by up to 75% of the earned tokens - painfully, boringly, ploddingly, agonizingly earned tokens - for no apparent reason? This is illogical to the point of ridiculousness.
Each resource should be valued on its own merits, and tradeable for others, in some form.
Penalizing the player by 50% or 75% of the traded materials is gouging, and utterly ridiculous.
The rewards are horribly skewed, and need to be balanced in terms of time invested and overall difficulty.
The exp is also horrible, and needs to be balanced in terms of time invested.
I take offense at paying for content that's terrible. This needs to be fixed, asap.