Okay, 1200+ posts discussing how fix the guild renown system, specifically decay, and I am amazed there isn't more support for scrapping decay altogether. I still cannot, for the life of me, understand why people feel it's needed.
I've seen 3 main opinions as to why we need it:
1) It's needed to prevent a guild leader from grieving other players.
This I almost understand. In a worst case scenario a guild leader recruits a bunch of people to level the guild and then boots them once them once it reaches level 100. Why someone would do something so stupid and reprehensible is beyond me however the possibility of it happening shouldn't be denied. The Hive will take care of aforementioned GL and his guild would be thoroughly blacklisted and have near zero chance of grouping or raiding again. They are also left to pay for ship amenities on their own, either by dumping plat or spending TP. Meanwhile the other people will either join a new guild or reform their guild and level it back to 100. A PITA perhaps but made easier without decay. The system as is would punish the grieving GL for booting active members and since this could be considered a rare or extreme case any further 'fix' for it would most likely do more harm than good.
2) Without decay everyone would have a level 100 guild complete with the ship and it's buffs.
I don't mean to sound snarky but this one goes in my "So what?" category. If you're worried about this from an "easy button" perspective I would mention a) there are already enough "easy buttons" in the game to choke a goat and one more, especially one that is access to ship buffs, isn't going to break the game and b) for many small guilds getting to level 100 won't be easy even without decay. So what's the worst that can happen? Okay so everyone has a huge ship with all the buffs. Personally the size of someone else's ship is none of my business however it does mean that more plat will be dumped and/or more TP spent on amenities. It also means more people showing up for quests with their own ship buffs and less time wasted trying to get ship invites. Seems pretty win-win to me. I might be missing something but still not seeing the bad here.
3) Building and maintaining a level 100 guild is an achievement that's not for everyone.
I would agree that building a level 100 guild is an achievement but it seems to me maintaining it is more like a war between numbers and people. Booting someone from your guild to fight decay is not an achievement it's a casualty of the aforementioned war. Feeling like you have to log in to farm renown to fight decay is not an achievement, it's a soldier reporting for duty to do his job. Okay, maybe the last two war analogies are over the top, perhaps a better analogy would be firing an employee and logging in to your second job. If a guild didn't have to grind renown they could be free to work on real achievements such as <insert achievement idea here>.
Now maybe you're the type that likes to be recognized for their achievements and being part of the few level 100 guilds that maintain that level fulfills that need. I get and respect that but there should be better ways to achieve as a guild then grinding renown. I have an idea that utilizes the recently introduced Monster Manual. Add a Guild Achievement Manual with achievement ideas taken directly from the Achievement Forum and the community. Instead of all those dang quest starters on all those signs, post the top guild achievements there. If renown decay is scrapped those devs could work on the Guild Achievement Manual thing, it would have to be more fun then having your head spun by all those formulas. Please note; this idea is raw, off the the top of my head, and begging for refinement.
Anyway, just a few more thoughts from "Scrap decay entirely" camp,