+1 - I find this system simple and beautiful. Great Idea!Just throwing this out there.
There have been a lot of clever formulas suggested by users to fix the whole guild renown problem.
Why not just something super simple?
No small guild bonus.
Guild renown gained by players is divided by half the active members in the guild down to a minimum of 1 renown.
Different sized guilds have no real advantage over each other.
Casual guilds can still get to 100 but it will take them longer than non-casuals (but not anywhere near as long as it does with decay).
Power gamers will still be ahead, because they're working hard for it.
As for leader boards, that won't be an issue if renown can just continue to be gained. And to make it fair for new guilds to catch up, there can be renown decay after level 100. At a constant rate that increases in a linear way, say 5k decay per level over 100.
That way everyone can get the buffs if they WORK for it.
Everyone has to do the same amount of work, as oppose to casual players having to do LOTS more work to make up for the reason they can't play often (because lets be fair, if people play a game then they like playing it. I'm sure that if people could play the game all the time, then they probably would. People have reasons for not playing - more often than not pretty good ones.)
And hell. Turbine could just add some ship buffs that are ONLY gold seal, but make them drop in chests at the rate that most DDO store items do. That way Turbine will still make money from guild ships other than impatient guilds that are still growing.
Is there any problem with that at all?