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  1. #4121
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    Default The death of the very small guild

    Quote Originally Posted by Tolero View Post
    Greetings! We are putting forth modifications currently trying out some temporary adjustments to the Guild Renown system and monitoring the outcome and feedback this week. The intent is to address concerns from guilds and guild leaders regarding the impact of optimizing guild size in order to gain or maintain guild levels. We’ll be making additional balance changes that we think you and your guildmates will appreciate, but for now we have applied the changes without downtime. As of today, you will notice two changes to your renown rates:

    1. Renown decay no longer takes guild size into account. This should ease the pressure for guild leaders to “kick” members from the guild to offset daily renown decay rates. Renown decay now only takes a guild’s level into consideration rather than its size.
    2. Renown ransack has been increased. Previously when a guild earned levels in a day, it would gradually reduce the renown drop rates. We’ve increased the rate so that a guild can only earn roughly 3 levels in a single day. This should prevent large guilds from completely dominating the field in terms of levels per-day.
    If decay is only going to be based upon guild level, then guilds that have very few members will never be able to overcome the daily decay after reaching about 40th lvl it seems, have to calculate new system to be sure. This ssems very biased towards large guilds. Maybe Turbine is trying to eliminate all the guilds of 1-2 members.

  2. #4122
    Community Member Nestroy's Avatar
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    Quote Originally Posted by SofiaNRage View Post
    If decay is only going to be based upon guild level, then guilds that have very few members will never be able to overcome the daily decay after reaching about 40th lvl it seems, have to calculate new system to be sure. This ssems very biased towards large guilds. Maybe Turbine is trying to eliminate all the guilds of 1-2 members.
    If they want to eliminate a certain guild size, they could...

    a) ... clearly communicate this. And then implement the changes.
    b) ... better guide the process by bonus / decay in order to save their player base from collateral damage.
    c) ... have thought of a better system than the current in place. This current system in regard of eliminating too small guilds is a misserable fail. All it was successful with was alienating the player and fan base.

    The current system more looks like a ripp-off system where a lot of small guilds wanting to keep up with larger guilds need to invest real money (for pots). A large guild does not need to invest. They only need to keep their player base fairly active. If daily renown decay per capita for a large guild of 500 is 20, the same decay per capita for a guild of 5 is 2,000. 20 renown is just running through one quest. No rewards need to be taken, just 4 times renown for kills. Any chest rewards are purely optional and anything more than 10 minutes of zerging as well. Meanwhile 2,000 decay, even when factoring in the guild size bonus, means about 10 heroic deeds. Per capita. So deducted from the current system in place, eliminating a certain guild size clearly was not the intention of the devs. On the true intentions we can only guess. But I am fairly sure the intention of gauging money out of the players was involved.

  3. #4123
    Community Member FrostBeard's Avatar
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    Default

    Would love to see an improved administration GUI for guild leaders and officers introduced and tested also.

    Example:

    http://ddowiki.com/page/Guild

    It would be good to know which character belongs to whom. for larger guilds.

    perhaps an Alias field
    Last edited by FrostBeard; 06-17-2013 at 12:35 AM.

  4. #4124
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    Quote Originally Posted by Nestroy View Post
    Sad to see that there is still no reaction from Turbine...
    Indeed.

    We're not going away, Turbine. Talk to us.
    It's definitely an N-word.

  5. #4125
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    Turbine has announced a "vacation from renown decay for all guilds" until August 19. An interesting event that will serve quite well as a trial for the elimination of decay entirely. Turbine can gather data on the effect it will have on guilds and on DDO store sales without completely committing to it yet. Nice move, Turbine! This is a welcome trial run!

  6. #4126
    Community Member Nestroy's Avatar
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    Quote Originally Posted by Tshober View Post
    Turbine has announced a "vacation from renown decay for all guilds" until August 19. An interesting event that will serve quite well as a trial for the elimination of decay entirely. Turbine can gather data on the effect it will have on guilds and on DDO store sales without completely committing to it yet. Nice move, Turbine! This is a welcome trial run!
    It is perfectly well the best solution. Everybody has the possibility to try, Players and Turbine alike.

    As long as pot sales are not hurt (or even grow) there will be no reason to turn back on decay after August 19th. Or perhaps this is when a completely new guild system will hit the game with the up-coming U19 + expansion pack.

  7. #4127
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    Quote Originally Posted by Nestroy View Post
    It is perfectly well the best solution. Everybody has the possibility to try, Players and Turbine alike.

    As long as pot sales are not hurt (or even grow) there will be no reason to turn back on decay after August 19th. Or perhaps this is when a completely new guild system will hit the game with the up-coming U19 + expansion pack.
    Let us hope that this decay vacation will be permanent, it really would be for the best.
    It's definitely an N-word.

  8. #4128
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by Dandonk View Post
    Let us hope that this decay vacation will be permanent, it really would be for the best.
    I agree.

    Am also hoping that another dev will step forward and announce in the Lamdaland forums the new and improved (or at least finished) guild system (one that is size neutral) soon.

  9. #4129
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    Question Recent departure's drop off's O_o

    Ok, soc with the break from DRD I thought it would be a good time to clean house. I have noticed that the Recent Departures have not dropped off like they should after 14days (its been almost 3weeks). Is this in conection with the DRD freeze?? If it is and the 14day timer kicks back on with the DRD on Aug 19th, we are goina be screwd for the next 2weeks after. I had the formula for the Decay rate figured out but now after reading this thread with the changes that are coming im confussed again O_o.

    so, im trying to figure out why my RD's are not dropping off after 14days?? and is the current formula going to chane from what it is now ((MAS#+10)x guild size modifier)?? if so how may this affect my current situation come the 19th of Aug., How bad are we screwd?? its gona suck loosing a ton of hard earned renown.

    Any insight to this is welcomed but would like to hear from a dev on this as well . Thanks in advance

  10. #4130

  11. #4131
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    This particular issue may be fixed, but I’m curious what will be done about lost renown during this time. The decay freeze was given to cover previous problems, so it shouldn’t be seen as a “blanket fix” for past and future issues. Come to think of it, why are guilds being penalized twice for guild members leaving anyway (10-25% renown loss and +1 member for 2 weeks) – challenging enough being a small guild; love the logic of making it even more difficult.
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  12. #4132

  13. #4133
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    Quote Originally Posted by MuleAxe View Post
    This particular issue may be fixed, but I’m curious what will be done about lost renown during this time. The decay freeze was given to cover previous problems, so it shouldn’t be seen as a “blanket fix” for past and future issues. Come to think of it, why are guilds being penalized twice for guild members leaving anyway (10-25% renown loss and +1 member for 2 weeks) – challenging enough being a small guild; love the logic of making it even more difficult.
    The mechanics are to discourage booting members unless it's really necessary.
    CC Casting Druid: https://www.ddo.com/forums/showthrea...C-Summer-Build
    Shiradi Wiz Plan for 1st Lifers: https://www.ddo.com/forums/showthrea...r-First-Lifers
    U25 Patch 1 Dex Halfling Assassin Build: https://www.ddo.com/forums/showthrea...x-Assassin-1-0
    Warlock DC Caster: https://www.ddo.com/forums/showthrea...ld-Blast-Build

    Several characters on Sarlona all starting with "Rand" in the Guild "Guardians of House Cannith". My main four characters are Randowl (18 rogue 2 artificer mechanic - hope to go back to DC casting some day), Randslar (Bard 14 / Fighter 4 / Rogue 2 Swashbuckler), Randek (Druid CC Caster 17/Fvs 3) and Randomall (Rogue 20 assassin).

  14. #4134
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by slarden View Post
    The mechanics are to discourage booting members unless it's really necessary.
    Slarden is correct.

  15. #4135
    Community Member Ivan_Milic's Avatar
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    Quote Originally Posted by slarden View Post
    The mechanics are to discourage booting members unless it's really necessary.
    And to be careful who you invite to your guild and you better be sure they are going to be active.

  16. #4136
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by Ivan_Milic View Post
    And to be careful who you invite to your guild and you better be sure they are going to be active.
    This only means something to smaller guilds rather than for guilds with more than 50 members.

    We really do need a probationary guild invitation system.

  17. #4137
    Community Member whiteline's Avatar
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    Question Guild's

    I have a friend in a guild where the Leader has not been on for 3 years and any officers for more than 1 year as a member he can't invite new members or anything else any hope for that guild
    Squeak's Army

  18. #4138
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by whiteline View Post
    I have a friend in a guild where the Leader has not been on for 3 years and any officers for more than 1 year as a member he can't invite new members or anything else any hope for that guild
    well there is supposed to be a way to usurp a defunct leader. I would file in game help request, and an email request - unless you are VIP - then call them.

    But probably no. Time to find a new guild.

  19. #4139
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    Quote Originally Posted by Ivan_Milic View Post
    And to be careful who you invite to your guild and you better be sure they are going to be active.
    One or the other is all I'm asking for. If they go inactive, the guild should not be penalized for booting them.
    As it is, it's better to let them go inactive and leave em there.
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  20. #4140
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    I just wanted to thank the dev team and the producers for the guild decay summer break. We had a guildy return to the game when we told him there was no decay. He's been an active player that is on almost every day after barely logging on for the past 8 months. It mattered alot to him and the rest of us.

    We were able to purchase a ship for astral shards after being stuck for so long.

    If decay returns I would like to make the following suggestions:

    1) Lower the amount for all guilds or maybe only guilds with less than 20 people. it's just too much for us but it seems ok for bigger guilds. We like to take our time in the dungeons and don't want to have to rush to fight decay.

    2) Provide a decay break whenever a festival is active since we don't get much renown from those.

    Thank you.

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