MAJOR Advantage: Large guilds
Laughing stock of the DDO world: Small Guilds
Honestly guys after 1400 posts, This thread has had all it has to offer. Now we are just recycling the same arguments for the last 10 pages.
The OP from Telaro asked for feedback on 10-22-12.
Last post from a Dev was Vargouille responding to Slarden about reducing Decay on small guilds on 11-07-12.
Vargouille is correct in his thinking of course. More inclusion breeds a healthier gaming experiance for the majority of players, as the large majority of people who play DDO are Casual Bob and his son Mike.
This post had hardly indicated anything to do with Size, Decay, Advancement, or Levels. Its primary focus was Positive Social Inclusion.
Given the length of time iv played DDO. I've noticed extended silence on a subject indicates one of 2 things:
1) The item in question/change is WAI, and doing as the devs see fit for the overall good of DDO.
2) A decision has been made and they are moving forward with implementation. Coding, QC, Structure, Ect
SO i think we are locked into what is to come either way and further arguments are a waste of energy.
Just for the record, I personally am in favor of Deleting the decay system all together and using renown as a form of currency on ships and amimities so that Guild Leadership can control their own limits of a natural form of decay.
Give us the control of our own decay, and we will decide what is best for us.
But given that .. a Guild with 240 players SHOULD level faster then a guild of 6. Thats just common sense. 40 of ones players do not equal 1 of the others players. 40 = 40 and 1=1... Just the way it is.
But yes, if a guild wants to reach the highest levels quickly I see no reason why they shouldn't have to go all in and earn it by keeping a large group of players contented and motivated.
CC Casting Druid: https://www.ddo.com/forums/showthrea...C-Summer-Build
Shiradi Wiz Plan for 1st Lifers: https://www.ddo.com/forums/showthrea...r-First-Lifers
U25 Patch 1 Dex Halfling Assassin Build: https://www.ddo.com/forums/showthrea...x-Assassin-1-0
Warlock DC Caster: https://www.ddo.com/forums/showthrea...ld-Blast-Build
Several characters on Sarlona all starting with "Rand" in the Guild "Guardians of House Cannith". My main four characters are Randowl (20 Warlock EA DPS Build), Randslar (Bard 14 / Fighter 4 / Rogue 2 Swashbuckler), Randek (Druid CC Caster 17/Fvs 3) and Randomall (Rogue 20 assassin).
Hmm .. all content thru points specials and grinding TP... Maybe i play too much?
Maybe I can join your guild Slarden! I'll be your 3rd wheel and keep u afloat during this hurricane!
Gotta say I'm feeling the irony... Over the past 2 years, the consensus was that the renown system was heavily skewed towards small highly active guilds.
I'm not saying its right or wrong. but as the leader of a "Large" guild (Just over 50 accounts), my Comments and concerns regarding the system were constantly belittled by members of these small guilds.
"get rid of your casual players" they would say...
"no one has a right to earn renown" they would say....
"We work harder at it so we deserve it" they would say.......
I must say I'm rather enjoying the reversal of roles right now.....
That being said, the system is still broken. Turbine has been clear that this is a "Test" and nothing is final.
I'm not sure it really matters though because I dont know that turbine cares to correct the huge glaring flaw in the system.
That being you simply cannot base Renown accumulation of random drops and luck and have decay based on any sort of hard formula.
Thats where the system went wrong on day one. that is what is still wrong with the system. Until that is fixed, any form of "balance" is impossible to achieve.
A person going to work every day (aka running quests) is going to be known and gain enough renown to stave off decay to keep status quo. Aka "meets expectations".
A person who does brilliant work (aka gets renown drops) will "exceed expectations" to further advance.
Quite frankly, drop decay all together, and amplify up the amount of renown required dramatically.
If you have a store bought ship, you keep it. If it is a plat bought ship, you get downgraded.
If you have timed up store bought hooks? You keep that ship until the the hooks have all timed out at which point you back to your actual ship you are at.
Guild doesn't do anything for X years and then you come back? You are right where you left off.
Small guilds will always be able to advance just like large guilds. All it would do is favor faster growth with large guilds, even with a limit of maxed out levels per day.
I could get behind that plan. As I have said probably a hundred times in this thread, eliminating decay entirely is my preferred solution. What I can't condone, and will argue vigorously against, is going back to the old decay system.
Last edited by Tshober; 11-20-2012 at 10:39 AM.
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