It is so good to know that we have been heard and that you do care enough to try and fix this issue. As leader of Pay It Forward Sarlona, my Grand Officers and I have had many heart felt discussions about this matter and have tried several different ways to fix our problem without destroying the basis that our guild is based on. We have found that in doing so it has taken alot of the fun out of the game, people like to be rewarded for good play and not penalized for having a real life.
Thank you again for your attention in this matter, Hail Gygax!
Moonhair Guild Leader
Why can you not just give us the hard numbers? What is the formula used to calculate decay? Is it some trade secret that you are planning to leverage once you figure out how to apply it to predict stock prices or future Super Bowl winners? Is it part of an otherwise classified CIA code-breaking program?
There is just no good reason to keep this stuff black-boxed. Eventually people will figure it out and post the results. By then, useful constructive comments related to it may be too late to implement.
If you just say what it was, what it is now, and what you are thinking, you might discover that some forum-folk have actually useful suggestions, which are even better when they are based on reliable data. Some of us do understand calculus, and many more probably algebra, so its not like once you post it we are gonna be like "WHOA NERD!!!! YOU USED MATHS!!!! NEEEEEEEEEEERRRRRRRD!!!"
To the Devs--Thank you for trying a change in a system that so many of us hate.
It will be interesting to see what the end result will be.
Founding Member and Current Leader of Sword And Siren on Cannith
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Veni, Vidi, Velcro: I came, I saw, I got stuck
If my calcs are correct, we'll see our renown decay drop from 20,020 per day to 3,337 per day. So it's a no-brainer. A step in the right direction and a tick in the box from everyone at FONAS on Ghallanda.
At 64 the multiplier is 367 .....ie. Max(6,10)+10=20x367=7340 you were using 16x367 which omits the effective minimum guild size of 10 in the formula.
The new formula just turns guildsize to zero thus all guilds have value of 20 and then apply the multiplier based upon level.
As noted this definitely skews things to the large guilds. Ie. the guilds who were previously punished for keeping casual players on board AND hit by not having a size bonus on renown pickup....now have an easier time of it.
I don't think this is the perfect/final solution and it doesn't seem like Turbine does either but at least it is a quick and dirty solution for now until a more complete overhaul can be programmed (read as Soon(tm)).
gotta to kick at the darkness til it bleeds daylight - B. Cockburn
Guild Leader - Order of the Silver Dragons
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We know there's some players who have likely spent as much or more time thinking about these things as we have individually. Feel free to discuss pros and cons, such as whether or not 1000 player guilds reaching and staying at level 100 is a problem that needs solving.
Just get rid of decay. It feels like a second job.
Eternal Champions of Argo
Instead of just posting that it's changing can you please just post what it's changing to with exact numbers
Perhaps, if you boot someone, you take a 10% penalty to your guild renown rate for 2 weeks? And the penalty would stack multiplicatively for each person you boot, resetting two weeks after the most recent person was booted?
Let me start by saying thank you for looking into guild renown as i think, in its current state, the system is flawed. However, the changes as presented so far would simply “flip the problem”. The current system (old), in my opinion favor small-medium guilds to get to high levels as the new system would favor big guilds. Sadly, i don’t have a simple answer!
As to the suggestions on the new system, recent departure can still stay in a different form. Say 5% penalty on (new) daily renown decay per departure for next 14 days. So if a guild boots say, 20 members after a mass Khortos invite, their decay doubles for next 2 weeks (in addition to 25% of each booted member renown).
Also, you may want to lower cap on guild size, if both level 55 guilds have the same renown decay, 6 member guild (all active), even with 300% bonus (which = 18 members) will not be able to hold up renown with 100 member guild (which will have 30-50 active members!). Now imagine with current cap of 1000 members, issue just gets bigger and bigger!
If you do continue with new system, you will probably need to increase by X% renown for small guilds, so they can keep up with what large guilds will now get, and small guild will probably become 1-20 members and medium 21-75. I would expect as tons of guilds with 100+ members will be the new norm, which i am not sure is better than the current norm (lots of small/medium guilds)...
Just my opinion and suggestions! Thanks again for looking into this, will try and come back next week with feedback from results!
- Reduce or eliminate Renown drops from chests and end rewards.
- Increase probability of Renown for each mob killed, say 10% chance*.
- Add Renown for each quest completion, say 3% of base XP*.
- Add Renown for each quest optional, say 5% of base XP*.
*The actual amount of Renown can be increased based on a handful of factors including guild size, number of completions (more is less), first time difficulty or bravery bonus, quest length, Renown bonus weekends, etc. This would have the added benefit of addressing the issue of Renown loss during events like the Cove that award XP.
Other sources of Renown, such as those Anthios888 propsed could be included as one time bonuses.
To address the idea of Renown Ransack (e.g. a guild that gains Renown too quickly), a modifier could be introduced that reduces the amount of Renown earned by a proportional percentage amount. The higher the amount of ransack, the higher the modifier. As ransack diminishes over time, the modifier reduces as well.
Bottom line: there would be more incentive to run more/different quests, do more in each quest, and complete quests on harder difficulties.
Perryc/Pyxie/Aerryc/Gjornn and a 'few' others. Xoriat forged and Officer of Archangels.
"An amatuer tries until he gets it right, a professional tries until he can't get it wrong."
"When all else fails, immortality is ensured by spectacular failure."
And I will certainly post any constructive feedback (positive or negative) once a bit of time has lapsed and I've had a chance to evaluate the effect these changes are having on my guild.
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