CC Casting Druid: https://www.ddo.com/forums/showthrea...C-Summer-Build
Shiradi Wiz Plan for 1st Lifers: https://www.ddo.com/forums/showthrea...r-First-Lifers
U25 Patch 1 Dex Halfling Assassin Build: https://www.ddo.com/forums/showthrea...x-Assassin-1-0
Warlock DC Caster: https://www.ddo.com/forums/showthrea...ld-Blast-Build
Several characters on Sarlona all starting with "Rand" in the Guild "Guardians of House Cannith". My main four characters are Randowl (18 rogue 2 artificer mechanic - hope to go back to DC casting some day), Randslar (Bard 14 / Fighter 4 / Rogue 2 Swashbuckler), Randek (Druid CC Caster 17/Fvs 3) and Randomall (Rogue 20 assassin).
It really should be based on the character in that GUILD being booted when you are determining timing for penalties and not the account. I know I have pretty much always had characters in more than one guild (albeit some of them were family only guilds) where I parked most of my storage mules to remove them from active guild rosters (a long time ago before renown was an issue thankfully). I also know I have 20+ characters on my two main accounts, and if I had them ALL in the main guild I had been running with would have taken over the list (as it is I still have a lot there). With so many options of characters to play, some of them go a LONG time between running.
One other way to handle inactive accounts, especially when the player had multiple toons in the guild, would be to only apply any penalties to the last character still on the roster. So say someone joins up and has 5 toons in the guild and then stops playing them to run his other guys in another guild or server. The first 4 toons of that player would incur no penalty when booted, but the last toon, the 5th one could. Ultimately guilds recruit players, not pixels.
The other option would be to have a sliding maximum roster size, where inactive characters move to a secondary listing that has no maximum. Guilds are limited to 1000 active (defined as having been played in the past X months) characters. This would let guild rosters automatically semi purge and reduce the need to boot dead or inactive characters to make room for new blood. Someone comes back and they are in the adjunct listing of the guild and would take the next available slot when one opens. While an adjunct member they can keep access to the ship and buffs, but not much else. Adjunct status expires after Y months as well.
Sarlona - Stormreach Requisition Company (SRC):Jareko-Elf Ranger12Rogue8; Hennako-Human Cleric20; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15;more
I agree that guilds with a larger number of accounts gaining renown will have the advantage in the new system. It would be fair to first find out the average size of a small and large guild, assign a reasonable average of guild renown gain at the same ratio, and provided the large guilds still remain ahead to assign an additional bonus to allow small guilds to continue to be viable.
I disagree that including accounts not gaining renown to assess how much renown is "required per account" is warranted to gauge whether or not the system is equitable. In order to be fair in that that scenario, the theoretical maximum can not exceed a real example of the largest sized guild to hit the maximum guild level because it would then be reasonable belief that it is possible for each account to meet their per account per day burden provided the guild does not exceed a certain number of accounts.
Last edited by Chaos000; 11-02-2012 at 11:22 AM.
"drink triple ... see double ... act single! uh oh wife aggro" *hides*
Edit - A little slow on my reply:
Last edited by Qzipoun; 11-02-2012 at 11:33 AM.
Last edited by 9Crows; 11-02-2012 at 11:56 AM.
And again, I am a vet and I know how the system works, and I know a soldier should tell his/her guild leader of the possibility of deployment, and if he/she is then kicked out of the guild, he/she would have been kicked out of the guild anyway because the guild leader is a jerk.
Here's an idea, when a toon goes into "archived" status, the toon is automatically dropped from the guild rolls. When the player logs back on a message will appear stating "would you like to return to your guild?" If the returning player clicks yes, then a message is sent to the guild leader. The guild leader then can accept or deny the player without penalty.
Completionist Lighthardtt Tuisian of Sarlona
leader, Bridge Burners
"Just another day in pair-o'-dice"
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