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Thread: Druid/Monk

  1. #1
    Community Member ~TROUBLEGIRL's Avatar
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    Question Druid/Monk

    looking for 32pt Druid/Monk fighter build perfer elf or human

  2. #2
    Community Member Therigar's Avatar
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    Druid/Monk is typically called a Drunk (DRUid moNK). If you do a search you'll turn up several threads on this build.

  3. #3
    Build Constructionist unbongwah's Avatar
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    There are lots of options for how to build them, so you'll need to be a bit more specific. Just a few examples of melee Drunks:

    • druid 18 / monk 2 - TWF w/handwraps, Stunning Fist, WIS-based, focused elemental forms, can go NW or SH
    • druid 13 / monk 6 - similar to above, but get Ninja I (Shadow Fade, +1D6 SA, Wind II stance) instead of lvl 8 & 9 spells
    • druid 9 / monk 9 / ftr 2 - Winter Wolf melee build, Imp Evasion, ToD, Natural Fighting x3, Stunning Fist
    • monk 12 / druid 7 - melee build designed to exploit Reaving Roar or Fatal Harrier

  4. #4
    Community Member ~TROUBLEGIRL's Avatar
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    Thank You gives me some place to start looking

  5. #5
    Community Member goodspeed's Avatar
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    is stunning fist able to work while in animal form?

  6. #6
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by goodspeed View Post
    is stunning fist able to work while in animal form?
    Yes, if you have handwraps equipped. Stunning Fist + Takedown = good times!

  7. #7
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    Has anyone built the 9/9/2 version and has it up and running at lvl 20+ ? I ask because I was planning on doing a TR into that and found an online character builder and it wouldn't allow me to take the natural fighting feat on any other levels except my 9th level of druid.
    When I built the toon and had 9 levels of druid and then was taking my other levels of fighter and monk, the natural fighing feat didn't come up on the feats list to allow me to even see it.
    I can see that as being just a fault of the character building program but wanted to hear some feedback from anyone that has a 9 / 9 / 2 up and running and know that you can take natural fighting 2 more times when you get your other class levels and already have 9 levels of druid opening up that feat to you.

  8. #8
    Community Member pelaaja's Avatar
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    I don't see a reason why 11 druid/9 monk wouldn't work.

    - Access to lvl 6 spells
    - ToD
    - Ninja Spy I
    - Reaving Roar/Fatal Harrier or Spring Resurgence
    Quote Originally Posted by amnota View Post
    Halfling thrower builds are fun.

    Of course the trick is in knowing just how to bend the halfling...otherwise they never come back.

  9. #9
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    Quote Originally Posted by pelaaja View Post
    I don't see a reason why 11 druid/9 monk wouldn't work.
    I'm sure it works, but I think feats is the main reason people suggest 9/9/2. Natural Fighting eats up three of them. You get two epic feats and 3 extra from 6+ monk levels, which means a total of 12. You want at least:

    Toughness
    Power Attack
    Cleave
    Great Cleave
    Dodge
    Improved Crit: Bludgeoning
    Natural Fighting
    Natural Fighting
    Natural Fighting
    Overwhelming Critical

    That's 10. So on an 11 Druid/9 Monk you only get two more. I'd guess metas, probably Maximize and Quicken.

    However, dumping 2 Druid levels for Fighter lets you pick two out of:
    Past Life: Monk
    Past Life: Paladin
    Stunning Fist
    Improved Sunder
    Precision

    and/or more metas.

  10. #10
    Community Member kaoslordz's Avatar
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    Quote Originally Posted by unbongwah View Post
    There are lots of options for how to build them, so you'll need to be a bit more specific. Just a few examples of melee Drunks:

    • druid 18 / monk 2 - TWF w/handwraps, Stunning Fist, WIS-based, focused elemental forms, can go NW or SH
    Hi is there a link to a build like this? I too only have 32 point builds and have been looking for something like this. If you could PM me a link to a build or post it here that would be much appreciated!

    edit: I have all races open as well if that helps!

  11. #11
    Build Constructionist unbongwah's Avatar
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    This is still just theory-crafting on my part, but my concept was something like this:
    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Half-Elf Female
    (2 Monk \ 18 Druid) 
    Hit Points: 307
    Spell Points: 1306 
    BAB: 14\14\19\24
    Fortitude: 17
    Reflex: 12
    Will: 22
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    16
    Dexterity            15                    17
    Constitution         14                    16
    Intelligence         10                    12
    Wisdom               16                    27
    Charisma              8                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    
    Level 1 (Druid)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 3 (Druid)
    Feat: (Selected) Quicken Spell
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    
    
    Level 4 (Druid)
    Ability Raise: WIS
    
    
    Level 5 (Druid)
    
    
    Level 6 (Druid)
    Feat: (Selected) Precision
    Feat: (Druid Wild Shape) Wild Shape: Bear
    
    
    Level 7 (Druid)
    
    
    Level 8 (Monk)
    Ability Raise: WIS
    Feat: (Monk Bonus) Toughness
    
    
    Level 9 (Druid)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
    
    
    Level 11 (Druid)
    
    
    Level 12 (Druid)
    Ability Raise: WIS
    Feat: (Selected) Maximize Spell
    
    
    Level 13 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Dire Bear
    
    
    Level 14 (Druid)
    
    
    Level 15 (Druid)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Feat: (Druid Wild Shape) Wild Shape: Fire Elemental
    
    
    Level 16 (Druid)
    Ability Raise: WIS
    
    
    Level 17 (Druid)
    
    
    Level 18 (Druid)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Water Elemental
    
    
    Level 20 (Druid)
    Ability Raise: WIS
    Enhancement: Druid Aggravate I
    Enhancement: Druid Aggravate II
    Enhancement: Druid Beastial Nature I
    Enhancement: Druid Beastial Nature II
    Enhancement: Druid Nature's Warrior I
    Enhancement: Druid Nature's Warrior II
    Enhancement: Druid Reaving Roar
    Enhancement: Druid Vengeful Hunter I
    Enhancement: Druid Vengeful Hunter II
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Druid Waxing Hoarfrost I
    Enhancement: Druid Waxing Hoarfrost II
    Enhancement: Druid Waxing Sun I
    Enhancement: Druid Waxing Sun II
    Enhancement: Druid Zenith of Hoarfrost I
    Enhancement: Druid Zenith of the Sun I
    Enhancement: Druid Eminence of Hoarfrost I
    Enhancement: Druid Eminence of Hoarfrost II
    Enhancement: Druid Eminence of Hoarfrost III
    Enhancement: Druid Eminence of the Sun I
    Enhancement: Druid Eminence of the Sun II
    Enhancement: Druid Eminence of the Sun III
    Enhancement: Druid Eminence of Life I
    Enhancement: Druid Eminence of Life II
    Enhancement: Druid Eminence of Life III
    Enhancement: Druid Wisdom I
    Enhancement: Druid Wisdom II
    Enhancement: Druid Wisdom III
    Enhancement: Druid Toughness I
    Enhancement: Druid Toughness II
    WIS-based, TWF w/handwraps, Stunning Fist, focused on using fire elemental form + Body of the Sun et al, but able to switch to water for spells like Ice Storm & Creeping Cold. I went Nature's Warrior mostly for Reaving Roar, which is awesome; but Season's Herald may make more sense if I really wanted to focus on casting.

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