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  1. #21

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    Quote Originally Posted by karl_k0ch View Post
    Another option would be to drop the divine might line. I like Human Versatility quite a lot.
    Quote Originally Posted by Sarzor View Post
    I guess a better question would be if it was valuable to be mixing extend in. I guess what I am looking for is a build which is solid, and I can learn melee with, but if I don't want to go twitch I can deal with. Aka - How important is divine might? How much can I get by if I don't feel like clicking buttons every 90 seconds? I understand I lose some power, but how much?
    This is already a DPS-starved build, so dropping divine might only exacerabtes that deficiency. Still, it's not like it's unplayable if you drop the DM line. Losing 6 crittable damage every swing hurts a lot but isn't the end of the world.

    Dropping DM to fit in HV is a net dps loss, though, so I don't think I'd go that route.

  2. #22
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by Sarzor View Post
    I guess a better question would be if it was valuable to be mixing extend in. I guess what I am looking for is a build which is solid, and I can learn melee with, but if I don't want to go twitch I can deal with. Aka - How important is divine might? How much can I get by if I don't feel like clicking buttons every 90 seconds? I understand I lose some power, but how much?
    It's 60 secs, and divine might adds +6 damage per hit, which is the same as +8 Str for THF, or having no base damage on a great axe.
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  3. #23
    Community Member magnvix's Avatar
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    Quote Originally Posted by unbongwah View Post
    Certainly doable: just trade, say, Stunning Blow and FOP for the shield feats. I would probably go DoS and make a cheapsauce hatetank; less about AC than it is about threat, self-heals, and some PRR. The main thing I don't like is the feat shortage; normally I'd prefer monk 2 / pal 18 to get two extra feats as well as Evasion. [Or ftr 2 if you don't have monk and stick w/classic S&B.]
    Hvy armor until you get rogue 2 / Evasion, then switch to light, I would say.

    Something like this:
    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Female
    (18 Paladin \ 2 Rogue) 
    Hit Points: 334
    Spell Points: 230 
    BAB: 19\19\24\29\29
    Fortitude: 22
    Reflex: 16
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity             8                     8
    Constitution         14                    16
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             16                    18
    
    Tomes Used
    +2 Tome of Strength used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Charisma used at level 20
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Power Attack
    Feat: (Selected) Toughness
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Shield Mastery
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Rogue)
    Ability Raise: STR
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Human Versatility I
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Lay on Hands III
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Defender of Siberys I
    Enhancement: Paladin Defender of Siberys II
    Enhancement: Paladin Defender of Siberys III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Devotion III
    Enhancement: Paladin Devotion IV
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Divine Might II
    Enhancement: Paladin Divine Might III
    Enhancement: Rogue Wand and Scroll Mastery I
    Epic feats: GTHF and something else (Quicken maybe)

    Use hvy shields until your UMD is high enough for Master's Touch scrolls; at which pt you can start using tower shields instead.

    EDIT: same basic idea with ftr instead of rog splash. I like that I don't have to backload some of the feats so much; plus using hvy armor + tower shield means higher PRR & AC. Downside is losing Evasion and 12 ranks of UMD.
    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Female
    (2 Fighter \ 18 Paladin) 
    Hit Points: 342
    Spell Points: 230 
    BAB: 20\20\25\30\30
    Fortitude: 25
    Reflex: 13
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    25
    Dexterity             8                     8
    Constitution         14                    16
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             16                    18
    
    Tomes Used
    +2 Tome of Strength used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Charisma used at level 20
    
    Level 1 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Two Handed Fighting
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Shield Mastery
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Lay on Hands III
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Defender of Siberys I
    Enhancement: Paladin Defender of Siberys II
    Enhancement: Paladin Defender of Siberys III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Devotion III
    Enhancement: Paladin Devotion IV
    Enhancement: Fighter Strength I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Divine Might II
    Enhancement: Paladin Divine Might III
    Now have 3 feats to play with: e.g., Cleave/GC/Overwhelming Crit for more DPS; Quik/Max/Emp Heal for better self-heals. Could LR/GR into Dark Knight if/when you have eCF (tho I gather it's no longer the bee's knees among S&B tanking weapons).
    Interesting.

    What about a Dwarf take on the monk build?

    No need for bastard sword, as I'll have access to Dorfaxes. I'll take Monk Recovery for healing amp. Use light armor to have evasion... I have room feat-wise for the shield masteries and IC, I could also take Stunning Blow. Or cleave...

    I feel like that would be a fun character. I don't mean to hijack this thread.

  4. #24
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by magnvix View Post
    What about a Dwarf take on the monk build?
    Drawbacks to dwarf pallies: lose a feat & skill pts, -2 CHA, no racial heal amp, axes (and mauls) are the worst choices for pally weapons because of their low crit range (Carnifex is great for leveling, falchions & SOS are best later).

    Pros: higher CON, Balance, racial bonus to spell saves, more Toughness enhs if you need them, free d.axe prof. for tanking
    I'll take Monk Recovery for healing amp.
    Monk Recovery I isn't available until monk 3, which would mean dropping pally 18 / DoS III - not a good tradeoff, IMHO.

    I'd probably still stick with human for a pally tank; heal amp is Just That Good for a Real Tank (tm) and the extra feat can go toward b.sword. But honestly, unless you're trying to minmax for epics (which is as much if not more about your gear than anything else), there's still some room to go with what you want in DDO, rather than what's considered optimal.
    Revisiting the Classics: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard
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  5. #25

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    Quote Originally Posted by unbongwah View Post
    and the extra feat can go toward b.sword
    I'd just go with eFang (which grants bastard prof) and use scimitars otherwise.

    EDIT: Er, you'd need at least one dragonmark for eFang to grant that proficiency, so I guess the free feat on the Least mark.

  6. #26
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    EDIT: Er, you'd need at least one dragonmark for eFang to grant that proficiency, so I guess the free feat on the Least mark.
    So you spend a feat to use one bastard sword which you can't get until epics; or you spend a feat to use every bastard sword in the game. Unless you really want that Expeditious Retreat clickie, I'm not seeing the advantage to Least Sentinel DM vs b.sword prof.

    Plus as I mentioned upthread, the pally 18 / ftr or monk 2 build can be LRed into a Dark Knight if / when you get eCF and want to make the switch.
    Revisiting the Classics: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard
    Other build threads: Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  7. #27

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    Quote Originally Posted by unbongwah View Post
    So you spend a feat to use one bastard sword which you can't get until epics; or you spend a feat to use every bastard sword in the game. Unless you really want that Expeditious Retreat clickie, I'm not seeing the advantage to Least Sentinel DM vs b.sword prof.
    On a pally, scimitars are just plain better than bastard swords if they are the same, so in any case except named swords I'd go scimitar instead. In terms of named, eFang is the best, and it gets made better by the dragonmark.

    Meaning yes, I'd spend a feat to use one bastard swrod because that's the only one worth using.

  8. #28
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    On a pally, scimitars are just plain better than bastard swords if they are the same, so in any case except named swords I'd go scimitar instead.
    You're forgetting glancing blows w/b.sword vs none w/scimitar. We're presumably talking a S&B pally tank here, otherwise you'd be using a 2H weapon and the point is moot.
    In terms of named, eFang is the best, and it gets made better by the dragonmark.
    Except having just Least DM only adds +1 to eCF (and free b.sword prof); you need the entire Sentinel DM chain to unleash eCF's full potential (+10, +20% incite, Superior Parrying, +50% exceptional Fort). Which is why I suggested taking b.sword while leveling, LRing into Dark Knight w/full Sentinel lineup if & when you have eCF.
    Revisiting the Classics: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard
    Other build threads: Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  9. #29
    Community Member Postumus's Avatar
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    Quote Originally Posted by EllisDee37 View Post



    Originally it was for F2P constraints, as this was my first alt and I didn't own monks for over a year. I stand by the rogue choice now, though, mainly for UMD. No-fail heal/GH/raise scrolls without requiring any gear swaps is quite nice. Also for open lock, especially for new players because they tend to get annoyed when they can't open locked doors. And finally, granted this is shallow, but I get annoyed by "you are not centered" messages.

    Speaking of open locks, I added a paragraph to the OP describing how much open lock you need. I remember as a new player hating the idea of not being able to open locks so I originally put tons of ranks into OL, not realizing that you only need a few ranks to get most of them.

    Just for clarification, even though I own monk now, if/when I TR this build into the same for more past life amp, I will be staying with 2 rogue instead of 2 monk.
    That makes sense, especially from the perspective that this is new player friendly. The OL skill is a great idea as the locked doors and chests always felt like missed opportunities when I first started.

    Sure people told me 'it is just trash loot' or it is just an optional,' but my first few times in a quest I still wanted to see what was behind the door or what was in the chest. The concept of 'vendor trash' was alien to me during my first six months in DDO. Trash? But it is TREASURE!!!!! Of course then I would also spend ten minutes searching every pile of gold for masterwork xbow bolts and 120 gold.

  10. #30

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    Quote Originally Posted by Postumus View Post
    Sure people told me 'it is just trash loot' or it is just an optional,' but my first few times in a quest I still wanted to see what was behind the door or what was in the chest. The concept of 'vendor trash' was alien to me during my first six months in DDO. Trash? But it is TREASURE!!!!! Of course then I would also spend ten minutes searching every pile of gold for masterwork xbow bolts and 120 gold.
    Ha! Exactly. This describes my first few months perfectly.

  11. #31

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    Quote Originally Posted by unbongwah View Post
    You're forgetting glancing blows w/b.sword vs none w/scimitar. We're presumably talking a S&B pally tank here, otherwise you'd be using a 2H weapon and the point is moot.

    Except having just Least DM only adds +1 to eCF (and free b.sword prof); you need the entire Sentinel DM chain to unleash eCF's full potential (+10, +20% incite, Superior Parrying, +50% exceptional Fort). Which is why I suggested taking b.sword while leveling, LRing into Dark Knight w/full Sentinel lineup if & when you have eCF.
    Fair enough, I see what you mean. (I'd forgotten the dark knight build, but now I remember it.)

    I wouldn't pick up a shield for 99% of my life as a S&B tank, though. I'd wield falchions in all content except when fighting tankable raid bosses. At all other times I'd go THF, so my scimitar point was a bit off track. (Scimmies are still better even counting splash, I believe.)

    But to be fair, this is not a tanking or S&B build or thread as stated in the first line of the OP.

  12. #32
    Community Member Kinerd's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    Okay, opinion time, anybody welcome but particularly Kinerd and unbongwah:

    I'm thinking maybe dropping Improved Recovery III (6 AP) for Human Versatility III (6 AP). Stinks to lose healing amp of any kind, but human vers 3 is quite powerful. What do you guys think?

    The alternative is dropping wand & scroll mastery I for human versatility I.
    I would definitely lean to the alternative. Between LoH and metamagicked cures, what are you even using wands and scrolls for? And Versatility like all boosts is heavily front loaded from an AP efficiency standpoint.
    Okay, it's confession time: I don't actually have haste boost on my build, either.
    Scandalous!!!
    I am firmly against maximize for this build. The extra 15 sp for maximize almost doubles the cost (37 sp vs 22 sp) but doesn't add an equivalent amount of healing. This build as written can quickly toss in a cure moderate after the cure serious if you really need more healing right away, or use one of its 4 (or 7!) Lay On Hands for an immediate no-fail 600 hit points to cover emergencies.

    With empower healing spell instead of maximize, (and extend!,) it is much easier to keep Divine Favor and Zeal running 24/7 while having plenty of mana left over to heal yourself without worrying about your blue bar.
    I see. I only brought it up because even on my moderate hamp monkcher with Maximize I sometimes find myself wanting bigger chunks of heal. It is surely not as efficient, but I figured as a Torc melee you'd have SP out the ears anyway. LoH could be a bigger factor than I thought.

  13. #33

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    Quote Originally Posted by Kinerd View Post
    I would definitely lean to the alternative. Between LoH and metamagicked cures, what are you even using wands and scrolls for? And Versatility like all boosts is heavily front loaded from an AP efficiency standpoint.
    I like your reasoning and will adjust accordingly when I get a minute or three.

    To be honest, I'm not using scrolls at all. Even when healing other party members I tend to just use the cure serious spell or LOH. While I do have a stack of 100 heal scrolls sitting in my inventory, I haven't used any on this (my second) life, and I've been epic xp-capped for months.

    I see. I only brought it up because even on my moderate hamp monkcher with Maximize I sometimes find myself wanting bigger chunks of heal. It is surely not as efficient, but I figured as a Torc melee you'd have SP out the ears anyway. LoH could be a bigger factor than I thought.
    It's an interesting dynamic. When I healed for 150 hp per cure serious, the argument was that maxmize would get that to 200 and that made it worth it. Now that I'm at 300 per cure serious with empower heal, the argument could still be made that (whips out calculator) 370 with maximize would be better. But it never ends. At some point, I had to step back and realize that the only value of maximize is that it qualifies as true min/max for healing. But in the grand scheme of things, it's really not worth it. It's a textbook example of diminishing returns. There is no doubt the occasional situation where 370 keeps you alive while 300 gets you killed, but in those situations you really want to be using LOH instead anyway.

    Lay On Hands is ridiculously overpowered if you twist in Endless Lay On Hands (tier 3 unyielding sentinel) which I do. This gives me seven 600-hp LOH that regenerate every 150 seconds or so. The vast majority of my personal healing is from cure serious, as I try to save my LOH for party members. Particularly warforged, who take no healing amp penalty from LOH.

    EDIT: Actually, my LOH hits for around 570 now but I'm missing 30% amp. Calculator says my final LOH will self-hit for around 750.

  14. #34

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    Quote Originally Posted by EllisDee37 View Post
    I'm thinking maybe dropping Improved Recovery III (6 AP) for Human Versatility III (6 AP). Stinks to lose healing amp of any kind, but human vers 3 is quite powerful. What do you guys think?

    The alternative is dropping wand & scroll mastery I for human versatility I.
    Quote Originally Posted by Kinerd View Post
    I would definitely lean to the alternative. Between LoH and metamagicked cures, what are you even using wands and scrolls for? And Versatility like all boosts is heavily front loaded from an AP efficiency standpoint.
    This is now implemented. It ended up being relatively painless; I added human vers to the level 1 enhancements and pushed resistance of good II back to 15, where wand & scroll mastery was before.

    This is a very good change that helps the build a non-trivial amount. Thanks much for the feedback.

    (I'll be happily resetting Ellischalice's enhancements to match as well. I think I figured out a nice way to free up the hotkeys to make it work well for me.)

  15. #35
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    Default Hello from a True Noob!

    First off thanks for all the work, this is a fantastic guide that has been helping me greatly. I was so happy to find a thread detailing exactly the type of character I want.

    That said, I'm a complete noob and therefore I'm following this guide religiously...but there really isn't any advice on what equipment I should be using, or how to most effectively use all my skills/feats.

    The latter will come with time playing, but to make a long request short, could you take a few minutes to explain what sort of equipment I should be using? Should I be using Heavy Plate and Scimitars (et al)?

    Finally, someone advertising Helpful Advice in-game informed me Paladin/Rogue aren't a very good pair...I'm not sure I beleive that but any ideas why they would think this?

    Thanks again!

  16. #36

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    Finally, someone advertising Helpful Advice in-game informed me Paladin/Rogue aren't a very good pair...I'm not sure I beleive that but any ideas why they would think this?
    This is not a min/max dps build -- it's technically a min/max self-healing build -- but it is very good at its stated purpose. There are some who would say anything other than sorcs or evoker fvs are gimp. I say embrace the flavor of niche builds.

    Quote Originally Posted by forgoil View Post
    That said, I'm a complete noob and therefore I'm following this guide religiously...but there really isn't any advice on what equipment I should be using, or how to most effectively use all my skills/feats.

    The latter will come with time playing, but to make a long request short, could you take a few minutes to explain what sort of equipment I should be using? Should I be using Heavy Plate and Scimitars (et al)?
    Go with light armor and falchions, spam divine sacrifice every three seconds, and use haste boost and damage boost (human versatility) at the same time during big fights and for bosses.

    Did you see the gear post? The idea would be to center your gear around those items.

  17. #37
    Community Member OrodelaSol's Avatar
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    Quote Originally Posted by fTdOmen View Post
    I'd probably swap improved / greater 2hf for cleave / great cleave, and swap out stunning blow for overwhelming crit.

    otherwise it's a nice template for a new player.
    cleave and great cleave r a must for solo melee...u get mobbed n need to hit them all as much as possible

  18. #38
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    Quote Originally Posted by OrodelaSol View Post
    cleave and great cleave r a must for solo melee...u get mobbed n need to hit them all as much as possible
    I feel this way as well. My last life on my current TR was WF fighter using falchions. Vampiric Cleaver is your friend, and twice as effective when spamming cleave and great cleave. The DPS improvement is immeasurable and with cleaver the healing is insane as well. With no healing at all he was able to solo a lot of content up to 20.

  19. #39
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    Quote Originally Posted by forgoil View Post
    First off thanks for all the work, this is a fantastic guide that has been helping me greatly. I was so happy to find a thread detailing exactly the type of character I want.

    That said, I'm a complete noob and therefore I'm following this guide religiously...but there really isn't any advice on what equipment I should be using, or how to most effectively use all my skills/feats.

    The latter will come with time playing, but to make a long request short, could you take a few minutes to explain what sort of equipment I should be using? Should I be using Heavy Plate and Scimitars (et al)?

    Finally, someone advertising Helpful Advice in-game informed me Paladin/Rogue aren't a very good pair...I'm not sure I beleive that but any ideas why they would think this?

    Thanks again!
    By "complete noob" I'm going to assume you are low level also? Can you define what level for us to help? as someone else stated, I would probably go heavy armor until you take 2nd rogue level and get evasion. After that I would switch to light armor; some good, easy to acquire, light armors to target at various levels would be crimson chain (around 12th), parasitic breastplate at 14 (upgrade it, probably to add delirium which gives displacement), rakshasa hide (around 16), can farm dragon touched after that. Of those my personal preference would probably be the parasitic.

    For weapons, falchions are great for those without epic named gear. The vampiric cleaver is just awesome once you can get it (again, around 12th).

    If you have challenge packs there is a ton of really good stuff in there you can farm along the way too until you get the gear listed in here (wind bracers, ring of stalker, rock boots, frozen tunic is a reasonable alternative to light armors, etc). Running Chronscope for some charged guantlets is a good idea also.


    The reason people say rogue and pally aren't a good pair is that rogues rely on stats that paladins don't, so it increases the # of good stats you might want to have. That said, rogue can be splashed very effectively with paladin as done here for early level traps and locks, and for evasion forever. An idea you might consider is when you hit higher levels and you find you're trap and lock skills are diminishing in effect, you could lesser reincarnate to swap out rogue for monk. You lose skills that are diminishing anyway and lose UMD you arguably don't need to pick up 2 free feats.

  20. #40
    Community Member
    Join Date
    Jul 2010
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    474

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    To the OP, nice build. Is it pretty much solo only? Is the DPS lacking enough that the build is "gimp" in groups? Do you solo EH, EE? Just trying to get a feel for what to expect in case I try a pally life at some point.

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