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  1. #21

    Default Guide Updated

    * Added section on Shadowdancer Epic Destiny levels.
    * Added new chapter on stealth, "The Power of Shadow." (Thanks to MrCow for his impressive notes on this.)
    * The usual clarifications, concisions and corrections.
    Editor, The Book of Syncletica: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide
    The Order of Syncletica: A DDO-flavored blog on Monks and gameplay and more
    (formerly known as Spencerian)

  2. #22
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    Default Spectacular read

    I've been playing a monk for years and disagree with some of the suggestions, but only because of my play style. All in all, I truly enjoyed this "book" and the effort put into it.

    For those new to monks, read this book and take it as suggestions as indicated, and not as gospel. One of my biggest concerns is recommending cleave as a feat. The logic is fair, but in wind stance, you don't need cleave to keep a group around you paralyzed. I regularly invite a mob to surround me and I keep 8 paralyzed at a time. Think like a monk... Movement is life. Keep your feet moving in small motions (i.e. keep turning as necessary) and you will survive those situations. Have a high enough jump to get out of trouble if your health gets low. But, different style of game play. One isn't bettter than the other, just one works for one person, another works for another.

    I really appreciate the balanced stat build. Too many believe its better to go Str or Dex build. I will always create a balanced allocation. I just TR'd my 25 so I could restart with more wisdom to gain vorpal strikes. If I don't like it, I can reincarnate again to rebalance my stats!

    Thank you for your work. If you play on Cannith server and see Slatume, feel free to chat!
    Last edited by mjbowker99; 02-05-2013 at 12:59 PM. Reason: Typo

  3. #23

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    Quote Originally Posted by mjbowker99 View Post
    I've been playing a monk for years and disagree with some of the suggestions, but only because of my play style. All in all, I truly enjoyed this "book" and the effort put into it.

    For those new to monks, read this book and take it as suggestions as indicated, and not as gospel. One of my biggest concerns is recommending cleave as a feat. The logic is fair, but in wind stance, you don't need cleave to keep a group around you paralyzed. I regularly invite a mob to surround me and I keep 8 paralyzed at a time. Think like a monk... Movement is life. Keep your feet moving in small motions (i.e. keep turning as necessary) and you will survive those situations. Have a high enough jump to get out of trouble if your health gets low. But, different style of game play. One isn't bettter than the other, just one works for one person, another works for another.

    I really appreciate the balanced stat build. Too many believe its better to go Str or Dex build. I will always create a balanced allocation. I just TR'd my 25 so I could restart with more wisdom to gain vorpal strikes. If I don't like it, I can reincarnate again to rebalance my stats!

    Thank you for your work. If you play on Cannith server and see Slatume, feel free to chat!
    Thanks for your comments. Many players have far more years in the game and on different classes than I do. Cleave may not be the best fit for some, but might be for others, so definitely do not take the guide as gospel. I continually learn something different about the class through gameplay and from others that change my mind. My aim is to reflect that back into the guide to give a balanced observation of what works, what may work, and for newcomers, what does not work. I'm still torn between adding Improved Sunder or just bashing with Improved Destruction wraps to do much of the same thing.

    The guide has received a chapter on Epic Elite preparation, with much of it's information gleaned from a few threads here as well as experience from a few quests I've joined. The word "Curbstomp" does not capture the difficulty involved in surviving, much less winning an EE adventure. In the near future I'll be adding info related to Update 17 as well as considerations for other Epic Destinies for specific build ideas.
    Editor, The Book of Syncletica: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide
    The Order of Syncletica: A DDO-flavored blog on Monks and gameplay and more
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  4. #24

    Default Legendary Dreadnought ED added

    The guide continues to get tweaking with the massive Update 17 changes that make equipping a bit easier.

    I do what I can to add information based on more than hearsay; in other words, I like to use a particular ability before discussing it too much and perhaps sending readers down the wrong path. Now that my Earth Stancer Monk has most of her levels in Legendary Dreadnought, I have a better understanding of what works in that Fighter-aligned destiny and what doesn't when it comes to unarmed fighting. It's pretty darned good, actually, and there are a few low-level Twists you should add to your Grandmaster of Flowers training to make your character work like Neo against the Smiths in "The Matrix Reloaded." I'm going to get my Dreamspitter unlocked just to see what it does.

    So you'll now find information on Legendary Dreadnought as it pertains to Monks.

    From here, I'll likely add a "catch-all" destiny section for other EDs that you might twist for a few abilities here and there for extra this and that, but aren't by nature a melee ED that may be as useful or have abilities that are more dependent on class abilities carried over into Epic levels, like Bard songs or a blue spell bar.

    The guide is at the link below on my signature. As always, please do reply with any errors you find, or other information you'd like to see or questions you may have.
    Editor, The Book of Syncletica: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide
    The Order of Syncletica: A DDO-flavored blog on Monks and gameplay and more
    (formerly known as Spencerian)

  5. #25
    Community Member Arnhelm's Avatar
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    Thank you for the guide, and all the assistance you've given me getting my monk up-and-running. You rock!
    There is no free lunch.

  6. #26

    Default Update 19: The Wrath of Cordovan

    (Note: Cordovan really hasn't done anything bad. I just needed something that faintly rhymed with KHAAAAAN!)

    Update 19, naturally, has made over half of the Monk guide practically useless.

    As someone that, like many of you, have lives outside of game, it was not immediately possible for me to begin work on updating the guide until the final release.

    But I will. Oh, gods, will I be.

    Updating the guide will take three things:

    • Time to play the game and note from experience what changed and what to expect
    • Time to gather comments and questions from readers on their experience
    • Time to retype a crapload of information


    While you wait, here are some key bits of information that dramatically changed the Monk class, in case you haven't played on Lammania or read much about it:

    1. ALL elemental stances are automatically granted to you at specific levels, as feats. Bye-bye "Avatar" builds.
    2. You'll have more action points for enhancements in a sense, with the loss of elemental stances there
    3. The Ninja Spy prestige line is GREATLY revised with powerful attacks
    4. The Henshin Mystic prestige enhancements are up
    5. Stealth is better than ever with the new AI changes. You can jump and tumble, but at a penalty, as well as re-hide from a chasing mob
    6. Unless I've missed something, you cannot use the level 10 Void finishers unless you waste points in Henshin to take Void Strike as a Tier 5 ability, at Level 12
    7. Shintao Monks are far more defensively powered, perhaps at a sacrifice to attack. A bug currently breaks certain attacks working as Light moves
    8. Burst effects are no longer in-game. Not sure if that means that any Burst items you own are now nerfed, of if future generated items are nerfed


    I am hoping to get much of the revised guide ready for digestion before mid-September. If time is generous, there may be some cosmetic changes as well. In the farther future, greater exploration of multiclassing is likely. Stand by, note any serious bugs to the dev team, and see you in-game.
    Editor, The Book of Syncletica: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide
    The Order of Syncletica: A DDO-flavored blog on Monks and gameplay and more
    (formerly known as Spencerian)

  7. #27
    Community Member Arnhelm's Avatar
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    Thank you muchly, good sir! Truly appreciate the time and energy you put into this guide.
    There is no free lunch.

  8. #28

    Default Book of Syncletica: Update 19 Revisions Mostly Done

    The Book of Syncletica guide is ready once again for general use for players interested in rolling up a Monk, in light of the changes with Update 19.

    These revisions make one exception to the classes in breaking with discussions on multiclassing. Specifically, in addition to the new Henshin Mystic and the revised Shintao and Ninja Spy class trees, more experienced players can find chapters on:

    • Kensei Fighter (multiclassed)
    • Arcane Archer Monk (Elven races)


    There are older chapters that the scribes are busy at work archiving or revising still, but the general information needed for most players should be available to you.

    If you have questions or find errors, please reply here, or visit the sister blog to this guide, The Order of Syncletica and post a comment there.
    Editor, The Book of Syncletica: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide
    The Order of Syncletica: A DDO-flavored blog on Monks and gameplay and more
    (formerly known as Spencerian)

  9. #29
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    Quote Originally Posted by Spencerian View Post
    The Book of Syncletica guide is ready once again for general use for players interested in rolling up a Monk, in light of the changes with Update 19.

    These revisions make one exception to the classes in breaking with discussions on multiclassing. Specifically, in addition to the new Henshin Mystic and the revised Shintao and Ninja Spy class trees, more experienced players can find chapters on:

    • Kensei Fighter (multiclassed)
    • Arcane Archer Monk (Elven races)


    There are older chapters that the scribes are busy at work archiving or revising still, but the general information needed for most players should be available to you.

    If you have questions or find errors, please reply here, or visit the sister blog to this guide, The Order of Syncletica and post a comment there.
    Thank you for keeping the guide updated!
    Have fun, and don't forget to gather for buffs!
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  10. #30

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    You need to update the healing amp section. Positive spell power only affects an outgoing spell, not an incoming one. So yes, it helps your healing ki on yourself and everyone else, but not something like fists of light.

    Also, as I recently found out, the monk and human healing amps are not added up and then multiplied. Human actually gives you 10% 3 times and Shintao gives you 5% 6 times. It makes a small difference but in the end it us slightly better and can affect those tipping points like reaching a multiple of 50% for your fists of light to tick over another point of healing.
    Quote Originally Posted by Eladrin
    I've never seen someone at a tabletop game say "I jump up on the wall until I get stuck in a spot where I can hit the giant but he can't hit me back for no apparent reason."

  11. #31
    Community Member schelsullivan's Avatar
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    Thanks for all your hard work, I used this guide to help me get started with my first monk. Hes now level 18 and with update19 enhancement changes I need more pro advice to reconfigure his enhancements.

  12. #32
    The Hatchery karl_k0ch's Avatar
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    1.In the race section section, you write on drow "They also have a special 30-point initial build that prohibits them from certain types of Reincarnation."

    This is not the case.

    Drow have 28 build points, but this amount can only be raised by TRing, not GRing. Without differentiating between those two kinds in the race section, I think that something like "They have only 28 build points (even if you have access to 32-point-characters), which can only be improved by True Reincarnation.", linking True Reincarnation to the Reincarnation section of your book.

    2. In the stat section, you write that Str or Dex are used for to-hit, depending on the fact if you use Weapon Finesse or not. Is there a particular reason why the Ninja Spy's core abilities to use dex for to-hit and damage for piercing and slashing weapons aren't mentioned?

    3. On con, you write "Concentration skills are influenced by your Constitution score." Why do you use the plural here? Also, at this point of the guide, the new reader doesn't know the relation between Ki and Concentration, so I'm not sure how much of this advice is getting through.

    4. On UMD, you write "Worse, to utilize your UMD, you must remove your handwraps or weapons. You become vulnerable, your odds of success with a low UMD are slim, and you will likely manifest as a soulstone in short time." In which sense does removing the weapons make you vulnerable?

    5. In the skill section, there's a passage highlighted in green. Is this intentional?

    6. In "Notes from the Old Master: Stealth, or Magic?", you are hinting that only Monks who follow the Path of Inevitable Dominion are able to get access to invisiblity.

    This is not the case.

    Any level 6 monk with 10 points spent in the Ninja Spy tree can get "Shadow Veil", which offers Invisibility and 25% Incorporealness.

    7. In the feat section, you mention Cleave (amongst others) as a requirement for Shintao, which isn't the case anymore.

    8. In the feat section, you advise to take Stunning Blow for Henshin Mystics with "Fighters get an enhancement that improves their Stunning Blow, but you can achieve this (and more) through more WIS. If you are building something that tries to stun everything as much as possible, it's a consideration, if you have enough feats and STR." I don't get the "through more WIS" part - is this part referring to stunning fist? What's the synergy of Henshin and Stunning Blow? (Note that the Ki Spell Like abilities of HeM are Wisdom-based.)

    9. In the feat section, you are mentioning that THF should only be taken by a quarterstaff build, which you dub as a flavor build. Do you think that (even with +6 to damage and Lighting the Candle applying to every glancing blow) Quarterstaves are not a good choice in DPS terms?

    10. In the feat section, you have a small paragraph on Weapon Finesse. Do you think that it's worth mentioning that Short Sword Ninja Spies will not need this feat?
    Last edited by karl_k0ch; 09-21-2013 at 12:52 PM.
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  13. #33
    Founder Delacroix21's Avatar
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    While i have enjoyed your guide it really doesn't cover some of the best EDs for monks or twists, as it has been limited to only 3.

    Twists:
    1. Rejuvenation cocoon is amazing for any class, just slot a wizardry or power item
    2. Endless faith means endless mana for cocoon, even when lloth mana drains you
    3. Tier 3 balanced attacks from primal avatar gives a no-save knockdown on a 20. In EE this is a MUST for TWF melee
    4. Sense weakness twist from fury is a bunch of dps, especially when using stunning fist


    And for ED choices the strongest for EE is actually Fury if using anything other than fists, and maybe even with fists (except the adrenaline knockdowns are bugged unarmed and only last 2 seconds). The helpless effect on knockdowns even gives bonus damage against mobs like skeletons who are normally immune! LD has the potential to be stronger if you can keep it up, and GMoF and shadow dancer don't come close, now if they allow spellpower to effect lily petals someday that will change things.



    Just a few pro tips to add to the guide! Coming from a monk who has played since beta and soloed many EEs with a first life toon.
    Making DDO a better game 1 post at a time!

    Triple EVERYTHING Completionist= Heroic 39/39, Iconic 12/12, Epic 36/36

  14. #34

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    Quote Originally Posted by BananaHat View Post
    You need to update the healing amp section. Positive spell power only affects an outgoing spell, not an incoming one. So yes, it helps your healing ki on yourself and everyone else, but not something like fists of light.

    Also, as I recently found out, the monk and human healing amps are not added up and then multiplied. Human actually gives you 10% 3 times and Shintao gives you 5% 6 times. It makes a small difference but in the end it us slightly better and can affect those tipping points like reaching a multiple of 50% for your fists of light to tick over another point of healing.
    I think I've gotten much of it updated but another poster on the blog noted that 10 positive energy spell power that does play in as well. Math was never my strong suit but this will need a tiny bit of tweaking. Thanks!
    Editor, The Book of Syncletica: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide
    The Order of Syncletica: A DDO-flavored blog on Monks and gameplay and more
    (formerly known as Spencerian)

  15. #35

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    Quote Originally Posted by Delacroix21 View Post
    While i have enjoyed your guide it really doesn't cover some of the best EDs for monks or twists, as it has been limited to only 3.

    Twists:
    1. Rejuvenation cocoon is amazing for any class, just slot a wizardry or power item
    2. Endless faith means endless mana for cocoon, even when lloth mana drains you
    3. Tier 3 balanced attacks from primal avatar gives a no-save knockdown on a 20. In EE this is a MUST for TWF melee
    4. Sense weakness twist from fury is a bunch of dps, especially when using stunning fist


    And for ED choices the strongest for EE is actually Fury if using anything other than fists, and maybe even with fists (except the adrenaline knockdowns are bugged unarmed and only last 2 seconds). The helpless effect on knockdowns even gives bonus damage against mobs like skeletons who are normally immune! LD has the potential to be stronger if you can keep it up, and GMoF and shadow dancer don't come close, now if they allow spellpower to effect lily petals someday that will change things.



    Just a few pro tips to add to the guide! Coming from a monk who has played since beta and soloed many EEs with a first life toon.
    Thanks for the tips!

    The guide's primary mission is to get a player that's new to Monks up and running. Unarmed damage and speed, the hallmark of a Monk, is the concentration (when not speaking of Mystics). As such, the focus is on building a Level 20 Monk, any flavor but no multiclassing, in order for the player to understand what the class can and can't do. Then they can tap into the forums or other resources for more colorful, even more powerful and resourceful builds.

    As such, the guide becomes less useful with Epic Destinies for several reasons in terms of the guide.

    • There are too many options for one player to test and play (that's me)
    • Epic Destinies are a flavor of multiclassing that brings out MUCH diversity (like Cocoon) but requires a heavy amount of playtime
    • Some Destinies require multiclassing to qualify, which the guide doesn't go in depth (and there are far more useful threads and resources to do this)
    • I don't presume that a player is going to train more and more EDs outside of the Martial area as a Monk is a martial class.


    For now, the guide presumes that the new player isn't sure what EDs are best for a pure Monk, so the three shown (LD, Shadowdancer and Grandmaster of Flowers) are to help them to start off. If they're going the Elven Arcane Archer route, they'll need to look at Shiradi (something I plan to enter in soon now with this easy to get as an elven race from enhancements alone). I love LD on my tanker; it's completely badass. It mates with a pure Monk well. I've yet to work with a Druid (and would love to), and made one important exception to the guide's non-focus on multiclassing: Kensei fighters, since they offer non-ki weaponry a chance to work with Monks with awesome potential (a Monk with a greatsword? BRING IT!). I do keep reviewing how other EDs sync into Monks, so thanks for posting this, as this at least points people to potentials I can't/don't see with my own limitations.
    Editor, The Book of Syncletica: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide
    The Order of Syncletica: A DDO-flavored blog on Monks and gameplay and more
    (formerly known as Spencerian)

  16. #36

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    Quote Originally Posted by karl_k0ch View Post
    1.In the race section section, you write on drow "They also have a special 30-point initial build that prohibits them from certain types of Reincarnation."

    This is not the case.

    Drow have 28 build points, but this amount can only be raised by TRing, not GRing. Without differentiating between those two kinds in the race section, I think that something like "They have only 28 build points (even if you have access to 32-point-characters), which can only be improved by True Reincarnation.", linking True Reincarnation to the Reincarnation section of your book.
    Fixed.

    Quote Originally Posted by karl_k0ch View Post
    2. In the stat section, you write that Str or Dex are used for to-hit, depending on the fact if you use Weapon Finesse or not. Is there a particular reason why the Ninja Spy's core abilities to use dex for to-hit and damage for piercing and slashing weapons aren't mentioned?
    That section wasn't updated fully for Update 19. Fixed.

    Quote Originally Posted by karl_k0ch View Post
    3. On con, you write "Concentration skills are influenced by your Constitution score." Why do you use the plural here? Also, at this point of the guide, the new reader doesn't know the relation between Ki and Concentration, so I'm not sure how much of this advice is getting through.
    That section, as it pertains to Monks, does not make sense, since Concentration determines how much stable ki can be held (that is, spell casting has nothing to do with this) and the remaining text is rambling. I've deleted the note.

    Quote Originally Posted by karl_k0ch View Post
    4. On UMD, you write "Worse, to utilize your UMD, you must remove your handwraps or weapons. You become vulnerable, your odds of success with a low UMD are slim, and you will likely manifest as a soulstone in short time." In which sense does removing the weapons make you vulnerable?
    That section was rewritten recently, removing the text you noted, to remove my personal bias in UMD but still emphasize that Monks are fighters, not gadgeteers. As you know, they can and do use ki for many benefits, but they get very few skill points and these need to go into the key skills that matter. Remember, this is a guide for new players to the class and doesn't presume that you really know what you're doing as a Monk. So the language now (and in the argumentative subchapter) should have a better pro/con argument. I highly favor using Half-Elf dillys for obtaining this skills without compromising skill points or multiclassing for purposes of the guide.

    Quote Originally Posted by karl_k0ch View Post
    5. In the skill section, there's a passage highlighted in green. Is this intentional?
    I often use a green highlight in chapters to emphasize something new or important. I try not to overdo it since it makes a chapter unattractive with too much of it.

    Quote Originally Posted by karl_k0ch View Post
    6. In "Notes from the Old Master: Stealth, or Magic?", you are hinting that only Monks who follow the Path of Inevitable Dominion are able to get access to invisiblity.

    This is not the case.

    Any level 6 monk with 10 points spent in the Ninja Spy tree can get "Shadow Veil", which offers Invisibility and 25% Incorporealness.
    Correct, as this shows language from the pre-Update 19 mode. Fixed.

    Quote Originally Posted by karl_k0ch View Post
    7. In the feat section, you mention Cleave (amongst others) as a requirement for Shintao, which isn't the case anymore.
    I'm beginning to sense that your notes were done prior to my last major rewrites and prior to revisiting this thread. But you're still caught old pre-Update 19 language that I thought I removed. That item is now fixed.

    Quote Originally Posted by karl_k0ch View Post
    8. In the feat section, you advise to take Stunning Blow for Henshin Mystics with "Fighters get an enhancement that improves their Stunning Blow, but you can achieve this (and more) through more WIS. If you are building something that tries to stun everything as much as possible, it's a consideration, if you have enough feats and STR." I don't get the "through more WIS" part - is this part referring to stunning fist? What's the synergy of Henshin and Stunning Blow? (Note that the Ki Spell Like abilities of HeM are Wisdom-based.)
    That section was completely messed up. Simplified Stunning Blow (boost STR and tactical DCs) and the Stunning Fist text is clarified as well.

    Quote Originally Posted by karl_k0ch View Post
    9. In the feat section, you are mentioning that THF should only be taken by a quarterstaff build, which you dub as a flavor build. Do you think that (even with +6 to damage and Lighting the Candle applying to every glancing blow) Quarterstaves are not a good choice in DPS terms?
    Quite the contrary! But as the guide focuses on pure Monks using ki weapons, I wanted to emphasize the difference between armed and unarmed fighting at its core. Unarmed attacks are faster than armed but Mystics and multiclassing I don't go into can boost this radically. Clarified that text.

    Quote Originally Posted by karl_k0ch View Post
    10. In the feat section, you have a small paragraph on Weapon Finesse. Do you think that it's worth mentioning that Short Sword Ninja Spies will not need this feat?
    Yep. It's added.

    Thanks again for your detailed notes; Update 19 broke much in the guide and there was (and may still be) a lot to resolve.
    Editor, The Book of Syncletica: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide
    The Order of Syncletica: A DDO-flavored blog on Monks and gameplay and more
    (formerly known as Spencerian)

  17. #37
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    Props for all your effort in keeping this guide up to date!

  18. #38

    Default More Updates and Additions for Class Tree builds

    I think the Book of Syncletica is back to a generally usable state with all the relevant Update 19 changes in place.

    You'll find some new treats:

    • The Arcane Archer Monk chapter is now added but is a quite incomplete as I gather more information on its gamestyle from my own gameplay and read on the forums what others are doing. If you want to help fill it in faster, just send me a line.
    • The Henshin Mystic chapter has extensive updates for those still on the fence in trying this class tree.
    • The Ninja Spy chapter has a new section on a build that uses the shuriken as a primary weapon (Many thanks to Firewall for his thread on his "Shiradi Shurcannon" build)
    • Other tweaks and corrections, quashing of bad grammar and spelling.


    If you find anything in the guide that is inaccurate or would like to see something added, feel free to visit this link to post your comment on the sister blog of the guide, The Order of Syncletica.
    Editor, The Book of Syncletica: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide
    The Order of Syncletica: A DDO-flavored blog on Monks and gameplay and more
    (formerly known as Spencerian)

  19. #39
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    Found this Dojo online and it's a perfect place to begin my training. Thank you and your disciples so much for the hard work.

  20. #40

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    Quote Originally Posted by SirJesto View Post
    Found this Dojo online and it's a perfect place to begin my training. Thank you and your disciples so much for the hard work.
    You're welcome.

    It's been a bit since the guide has gotten its twinks for Update 20, so keep that in mind as you read since there were a few changes passed between the game from the developer cubicles.

    A Monk can take down all sort of things, but a Developer's Nerf Attack trumps anything we've got.
    Editor, The Book of Syncletica: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide
    The Order of Syncletica: A DDO-flavored blog on Monks and gameplay and more
    (formerly known as Spencerian)

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