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  1. #1

    Default 'You are not facing XXX'

    This is as bad as ever. Please fix this.

  2. #2
    Community Member Indoran's Avatar
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    get rid of facing for spells!
    Khyber: Pinel ip!140+ / Laerak 120 / Sibeli 80 / Kaeral 100 / Gilmara 60 - Crafter 150/145/145

  3. #3
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    Please don't. It's the only thing keeping me from getting DPs to the face on my poor rogue, when going against red-name casters.
    Cannith, Slicing Blow. Vilenna (18/1/1 Clonkard), Marvala (20 monk), Phrenia (19/1 rogue/fighter), Malchara (12/6/2 AA), Denaria (18/2 ...wonk?)

  4. #4
    Community Member Indoran's Avatar
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    of course as you are not getting lots of spell failure due to lag...
    Khyber: Pinel ip!140+ / Laerak 120 / Sibeli 80 / Kaeral 100 / Gilmara 60 - Crafter 150/145/145

  5. #5

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    Quote Originally Posted by Indoran View Post
    get rid of facing for spells!
    This.

    Quote Originally Posted by Indoran View Post
    get rid of facing for spells!
    And this.

  6. #6
    The Hatchery Syllph's Avatar
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    My favorite is that I waste SP and get on cooldown only to see "You are not facing."

  7. #7
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    Quote Originally Posted by Indoran View Post
    get rid of facing for spells!
    If I weren't actually facing XXX, I would not be upset about getting that message. Don't get rid of facing, just fix it.

  8. #8
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    Quote Originally Posted by Indoran View Post
    of course as you are not getting lots of spell failure due to lag...
    Note the caster/divine in sig.
    I like the facing mechanic. I -don't- like how lag interfaces with it, but I do like the general mechanic.
    Cannith, Slicing Blow. Vilenna (18/1/1 Clonkard), Marvala (20 monk), Phrenia (19/1 rogue/fighter), Malchara (12/6/2 AA), Denaria (18/2 ...wonk?)

  9. #9

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    Quote Originally Posted by sandypaws View Post
    Note the caster/divine in sig.
    I like the facing mechanic. I -don't- like how lag interfaces with it, but I do like the general mechanic.
    Right, and it's clearly the targeting that is fubar as spells (mostly*) hit just fine if you don't use a hard target.


    *Ignoring the strange quantum tunneling effect of casters/archers which decide to move just as you cast an AOE.
    They seldom get hit despite clearly being within the AOE. The game seems to treat them as arriving at their
    destination instantaneously.

    BTW, I fully expect this to get the 'ignored by a dev' treatment just like the CL/MCL debacle that's been going on
    for 18 months plus. I can honestly say this bug (coupled with phantom damage avoidance alluded to above) is
    the most serious thing affecting my enjoyment of the game at the moment. If this is not fixed, and the Reconstruct
    changes go ahead as they are now, I'm going to struggle to even play this game as a Premium player.

    Don't fix breakables, fix bugs which are preventing your paying players from enjoying the game. Thanks.

  10. #10
    Community Member ZeebaNeighba's Avatar
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    Quote Originally Posted by knockcocker View Post
    The game seems to treat them as arriving at their
    destination instantaneously.
    I have a feeling this is why we have that other bug of casting a hold/dance/stun on a monster and it still slides all over the room for another 15 minutes after getting hit. Which is yet another annoying bug that's been around as long as I've played.

  11. #11
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    Quote Originally Posted by ZeebaNeighba View Post
    I have a feeling this is why we have that other bug of casting a hold/dance/stun on a monster and it still slides all over the room for another 15 minutes after getting hit. Which is yet another annoying bug that's been around as long as I've played.
    Probably not, seeing as how the mass hold worked on them in the first place.
    Though who knows. Strange things happen. Like with wolves, and how you can't shoot them reliably even though they're attacking your face. Not a problem with lions. Or zombies. Or bears. Just wolves. #$(*#& wolves.
    Cannith, Slicing Blow. Vilenna (18/1/1 Clonkard), Marvala (20 monk), Phrenia (19/1 rogue/fighter), Malchara (12/6/2 AA), Denaria (18/2 ...wonk?)

  12. #12

  13. #13
    Community Member Bogenbroom's Avatar
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    You know, I really wish they'd get rid of the facing mech for touch spells, if not ranged ones. But then there are lots of cool things they could do for touch spells.
    Bogenbroom's DDO Wishlist.......Tolero's guide to actionable feedback
    Bogenbroom's legion... 83 characters, 3 accounts, and 1 irate wife.

  14. #14
    Community Member Indoran's Avatar
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    You know there is no facing in PnP? I know this is not pnp... but... you know also pnp doesn't have LAG... most serious problem to facing is lag... if that lag could remain below 100 ms... facing would be a cool feature... but with lag spiking to 3000 ms at times... (under normal server stress / dont even taking mabar into consideration) well it's just not right for me to lose my sp, have my spell on cooldown then get killed when I clearly killed that thing first
    Khyber: Pinel ip!140+ / Laerak 120 / Sibeli 80 / Kaeral 100 / Gilmara 60 - Crafter 150/145/145

  15. #15
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    The 'out of range' when soft-targetting mobs right in front of you seems to have gotten worse recently also.


    Quote Originally Posted by MajMalphunktion View Post
    *Handwraps. Yes we know. Here is my known issue for handwraps. Hand wraps in assorted flavors are borked.

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