Prodigal Lyrist - DNT TBD Your music ripples with latent energy. Granted Abilities: +2 Charisma, +1 to your Spell DCs, +1 to your Spell Penetration checks, and 100 Spell Points. In addition, you are able to cast your spells 20% faster. Bard Spell List: Gain Wall of Sound as a 6th Level spell.
Wall of Sound
Creates a wall of sound This spell does 2 to 8 Sonic damage plus 1 additional point of damage per caster level (up to a max of 25 additional points at caster level 25) to enemies. Oozes are particularly susceptible to the pitch of the sound, and take an additional 2 to 8 Sonic damage. In addition, enemies caught in the Wall of Sound may begin dancing on a failed Will save, and become slowed thereafter on a failed Fortitude save.
and Henshin Mystics (Update: Looks like my monk can train some of these actually..)
Eagle Claw Attack
Fire Ki Melee Attack: Your attacks can shatter objects. You strike at weak points in your opponent's armor or hide, dealing +2[W] damage and apply two stacks of the Improved Destruction effect. (Each stack reduces Armor Class by 2 and Fortification by 2% for 20 seconds. This effect can stack up to 4 times)
Breaking Wind (Uses 10k Stars Icon currently)
Air Ki Melee Attack: You strike your opponent, deflecting their momentum. Performs a melee attack with +1[W] damage, and your enemy deals 2% less physical damage for 30 seconds. This effect can stack up to 5 times
Lighting the Candle
Weapon Stance: While you are centered, you enhance your attacks with Ki Flame. Two handed weapons gain 'On Hit: 1d(4/6/8) Fire damage and On Critical: (1/2/3)d10 Force damage.' One handed weapons and handwraps gain 'On Hit: 1d(2/3/4) Fire damage and On Critical: (1/2/3)d6 Force damage.' Your Ki Generation on hit is reduced by 1.
Fist of Iron
Earth Ki Melee Attack: You have imbued your attacks with extra force. Performs a melee attack with a +3[W] damage, +1 Critical Threat Range, and +1 Critical Threat Multiplier
Melee Quarterstaff Attack: Deals +3[W] damage. You gain a 25% Morale bonus to double strike for 10 seconds.
Melee Quarterstaff Trip Attack: Deals +1[W] damage to all nearby enemies and trips them (Balance DC 10 + Half Rogue Level + Dexterity Modifier Negates trip)
Melee Quarterstaff Attack: Deals +2[W] damage as you dive through enemies in a line.
You can pass through enemies when you tumble.
After tumbling, you gain a +2 Morale bonus to Strength and Dexterity for 6 seconds.
You gain +2 Strength and Dexterity After tumbling, your basic attacks with two handed weapons strike two targets per swing instead of one for 6 seconds.