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  1. #1
    Community Member jsm123's Avatar
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    Default Seraphim (Battle Cleric revised)

    Okay guys. Here it is. Hopefully this will fulfill more. The idea is to use manyshot and 10k stars whenever possible and switch to handwraps for stunning fist and fists of light when cooldowns are active. This is a very potent combo because, with manyshot, you are shooting 4 arrows at a time; and with 10k stars, which has a much longer duration, you are shooting multiple arrows, most of the time 2 or 3 but sometimes i think you can get to 5 depending on wisdom. Having a high healing amp plus the cleric's aura as constant as possible and having a good amount of hp will allow less interruption in dps to heal while in combat and survive a lot of situations. The saves are very solid and you get evasion. You get Radiant Servant II and Arcane Archer with conjure +5 arrows(gonna be using a lot of arrows). It would be nice to get slaying arrows but I'm not sure they will fit. This build different from the Seraflame I created is not limited to using one type of weapon (flame blades). So ye, greensteel and the whol 9 yards. I will also post an item list as soon as I can.

    Seraphim

    Cleric 12 / Monk 6 / Ranger 2

    Male Half-Elf (Lawful Good)

    *Stats may vary in-game*
    HP: 482 (over 500 is easily acheiveable)
    SP: 990
    AC: 47

    SAVES
    FORT: 30
    REFL: 27
    WILL: 29

    BAB: +15/+15/+20/+25



    STR: 26 (+8) (14 base +9 epic cape of the roc *dont think the +6 from clicky stacks* +3 tome) add ship buffs, item buffs, and spell buffs = 40 easy
    DEX: 28 (+9)
    CON: 26 (+8)
    INT: 11 (0)
    WIS: 30 (+10)
    CHA: 22 (+6)


    Balance: 9
    Bluff: 6
    Concentration: 33
    Diplomacy: 6
    Disable Device: n/a
    Haggle: 6
    Heal: 12
    Hide: 9
    Intimidate: 6
    Jump: 13


    Listen: 11
    Move Silently: 9
    Open Lock: n/a
    Perform: n/a
    Repair: 0
    Search: 1
    Spot: 23
    Swim: 10
    Tumble: 11
    UMD: 17

    PAST LIVES SELECTED:
    Ranger (1)

    --------------------------------------------------------------------------------
    LEVEL 1
    Race Selected: Male Half-Elf
    Alignment Selected: Lawful Good
    Class Selected: Ranger (Ranger 1)
    Abilities Raised: STR: 14, DEX: 16, CON: 14, WIS: 15, CHA: 12
    Skills Ranks Raised: Concentration +4 (4), Jump +4 (4), Spot +4 (4), Tumble +2 (2), UMD +2 (2)
    Feats Selected: Point Blank Shot, Half-Elf Dilettante (Barbarian), Favored Enemy (Undead)

    --------------------------------------------------------------------------------
    LEVEL 2
    Class Selected: Ranger (Ranger 2)
    Skills Ranks Raised: Concentration +1 (5), Jump +1 (5), Spot +1 (5), Swim +2 (2)

    --------------------------------------------------------------------------------
    LEVEL 3
    Class Selected: Cleric (Ranger 2 / Cleric 1)
    Skills Ranks Raised: Concentration +1 (6)
    Feats Selected: Empower Healing Spell
    Tomes Applied: STR: +1, DEX: +1, CON: +1, INT: +1, WIS: +1, CHA: +1

    --------------------------------------------------------------------------------
    LEVEL 4
    Class Selected: Cleric (Cleric 2 / Ranger 2)
    Abilities Raised: WIS: 17
    Skills Ranks Raised: Concentration +1 (7)

    --------------------------------------------------------------------------------
    LEVEL 5
    Class Selected: Cleric (Cleric 3 / Ranger 2)
    Skills Ranks Raised: Concentration +1 (8)

    --------------------------------------------------------------------------------
    LEVEL 6
    Class Selected: Cleric (Cleric 4 / Ranger 2)
    Skills Ranks Raised: Concentration +1 (9)
    Feats Selected: Mental Toughness

    --------------------------------------------------------------------------------
    LEVEL 7
    Class Selected: Cleric (Cleric 5 / Ranger 2)
    Skills Ranks Raised: Concentration +1 (10)
    Tomes Applied: STR: +2, DEX: +2, CON: +2, INT: +2, WIS: +2, CHA: +2

    --------------------------------------------------------------------------------
    LEVEL 8
    Class Selected: Cleric (Cleric 6 / Ranger 2)
    Abilities Raised: WIS: 19
    Skills Ranks Raised: UMD +1 (3)

    --------------------------------------------------------------------------------
    LEVEL 9
    Class Selected: Monk (Cleric 6 / Ranger 2 / Monk 1)
    Skills Ranks Raised: UMD +2 (5)
    Feats Selected: Weapon Focus (Ranged), Zen Archery

    --------------------------------------------------------------------------------
    LEVEL 10
    Class Selected: Monk (Cleric 6 / Monk 2 / Ranger 2)
    Skills Ranks Raised: Concentration +2 (12), UMD +1 (6)
    Feats Selected: Stunning Fist

    --------------------------------------------------------------------------------
    LEVEL 11
    Class Selected: Cleric (Cleric 7 / Monk 2 / Ranger 2)
    Skills Ranks Raised: UMD +1 (7)
    Tomes Applied: STR: +3, DEX: +3, CON: +3, INT: +3, WIS: +3, CHA: +3

    --------------------------------------------------------------------------------
    LEVEL 12
    Class Selected: Cleric (Cleric 8 / Monk 2 / Ranger 2)
    Abilities Raised: WIS: 21
    Skills Ranks Raised: Concentration +1 (13), UMD +0.5 (7.5)
    Feats Selected: Manyshot

    --------------------------------------------------------------------------------
    LEVEL 13
    Class Selected: Cleric (Cleric 9 / Monk 2 / Ranger 2)
    Skills Ranks Raised: Concentration +1 (14), UMD +0.5 (8)

    --------------------------------------------------------------------------------
    LEVEL 14
    Class Selected: Cleric (Cleric 10 / Monk 2 / Ranger 2)
    Skills Ranks Raised: Concentration +1 (15), UMD +0.5 (8.5)

    --------------------------------------------------------------------------------
    LEVEL 15
    Class Selected: Cleric (Cleric 11 / Monk 2 / Ranger 2)
    Skills Ranks Raised: Concentration +1 (16), UMD +0.5 (9)
    Feats Selected: Improved Two Weapon Fighting

    --------------------------------------------------------------------------------
    LEVEL 16
    Class Selected: Cleric (Cleric 12 / Monk 2 / Ranger 2)
    Abilities Raised: DEX: 20
    Skills Ranks Raised: Concentration +1 (17), UMD +0.5 (9.5)

    --------------------------------------------------------------------------------
    LEVEL 17
    Class Selected: Monk (Cleric 12 / Monk 3 / Ranger 2)
    Skills Ranks Raised: Concentration +3 (20), UMD +0.5 (10)
    Feats Selected: Path of Harmonious Balance

    --------------------------------------------------------------------------------
    LEVEL 18
    Class Selected: Monk (Cleric 12 / Monk 4 / Ranger 2)
    Skills Ranks Raised: Concentration +1 (21), Spot +2 (7), UMD +0.5 (10.5)
    Feats Selected: Precise Shot

    --------------------------------------------------------------------------------
    LEVEL 19
    Class Selected: Monk (Cleric 12 / Monk 5 / Ranger 2)
    Skills Ranks Raised: Concentration +1 (22), Spot +2 (9), UMD +0.5 (11)

    --------------------------------------------------------------------------------
    LEVEL 20
    Class Selected: Monk (Cleric 12 / Monk 6 / Ranger 2)
    Abilities Raised: DEX: 21
    Skills Ranks Raised: Concentration +1 (23), Spot +3 (12)
    Feats Selected: Toughness
    Equipment Mods Changed To (these aren't from any specific items, they are only meant to give more of an idea what stats will be like with high lvl gear) : Armor AC: 8, AC: 20, HP: 60, STR: 9, DEX: 6, CON: 7, WIS: 6, CHA: 5, FORT: 6, REFL: 6, WILL: 6
    Enhancements Selected: Follower of the Silver Flame, Ranger Dexterity I, Human Improved Recovery I, Human Versatility I, Racial Toughness I, Half-Elf Barbarian Toughness I, Cleric Wisdom I, Human Versatility II, Way of the Patient Tortoise I, Half-Elf Improved Damage Reduction I, Human Adaptability Constitution I, Human Improved Recovery II, Cleric Wisdom II, Adept of Wind, Racial Toughness II, Racial Toughness III, Half-Elf Barbarian Toughness II, Half-Elf Barbarian Constitution I, Cleric Charisma I, Elven Arcane Archer I, Cleric Wisdom III, Arcane Archer (Conjure +2 Arrows), Arcane Archer (Conjure +3 Arrows), Human Greater Adaptability Charisma I, Cleric Prayer of Life I, Cleric Divine Healing I, Cleric Improved Turning I, Ten Thousand Stars, Cleric Extra Turning I, Cleric Life Magic I, Improved Heal I, Improved Heal II, Cleric Life Magic II, Arcane Archer (Conjure +4 Arrows), Cleric Radiant Servant I, Cleric Prayer of Incredible Life I, Silver Flame Exorcism, Cleric Radiant Servant II, Arcane Archer (Conjure +5 Arrows), Way of the Patient Tortoise II

    LEVEL 21
    Feat selected: Improved Precise Shot

    LEVEL 24
    Feat selected: Greater Two Weapon Fighting

    Epic Destiny Selected: Exalted Angel
    Last edited by jsm123; 10-03-2012 at 11:27 AM.

  2. #2
    Community Member jsm123's Avatar
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    No critiques or comments from anyone?

  3. #3
    Community Member scottmike0's Avatar
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    Quote Originally Posted by jsm123 View Post
    No critiques or comments from anyone?
    Looks gReat

  4. #4
    Community Member jsm123's Avatar
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    Thank you scottmike. I keep widling at this build. The slaying arrows can fit and I recommend doing this because of the major dps boost. The enhancements and feats of this build are pretty locked in. No room for altering but it works out great.

  5. #5
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by jsm123 View Post
    No critiques or comments from anyone?
    You'd probably get more feedback in the class-specific sub-forums. My main concern is you may be spreading yourself a little too thin. You don't have Combat Archery, Precision, any Improved Crit feat, or any metamagic boosts besides Emp Heal. Have a look at wowo's Radiant Archer for comparison.

  6. #6
    Community Member jsm123's Avatar
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    Quote Originally Posted by unbongwah View Post
    You'd probably get more feedback in the class-specific sub-forums. My main concern is you may be spreading yourself a little too thin. You don't have Combat Archery, Precision, any Improved Crit feat, or any metamagic boosts besides Emp Heal. Have a look at wowo's Radiant Archer for comparison.
    Hello unbongwah. Thanks for your advice. I mean, wow, that was very helpful. Don't know why I haven't thought about the ranger dilly instead of needing to take the 2 ranger. The ranging ability in wowo's build is powerful. My only problem is that he doesn't have any TWF feats for when manyshot and 10k stars are on the cooldown. He does not have combat archery which is, you're right, a very good feat to try for. I also assume he isn't worrying about either of the dark or light monk (didn't see either listed). Also, some of his item choices are bada** but there are a few that i would definitely change. Anyway, I am going to go back once more and play with it. Probably do 2ftr instead of 2rgr. Thanks.
    Last edited by jsm123; 10-05-2012 at 08:57 AM.

  7. #7
    Community Member jsm123's Avatar
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    Quote Originally Posted by unbongwah View Post
    You'd probably get more feedback in the class-specific sub-forums. My main concern is you may be spreading yourself a little too thin. You don't have Combat Archery, Precision, any Improved Crit feat, or any metamagic boosts besides Emp Heal. Have a look at wowo's Radiant Archer for comparison.
    So I believe I finally worked my way through this build to the point where it is absolutely complete. I changed the 2 rgr to 2 ftr and was able to get everything in the original except the twf line (I figure stunning fist, which wowo did not have and should because of the high wis, is enough when manyshot and 10k stars are cooling down). I was able to fit in precision, imp crit: ranged, and combat archery. I did not get maximize. It would increase my healing a good deal but i want more dps. I should be just fine with empower healing, healing lore, devotion, and potency items (Epic Mask of Comedy). Anyway, thanks again for the help unbongwah.

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