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  1. #101

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    Quote Originally Posted by nibel View Post
    I'm thinking about using the LR+20 we will get with U19 to LR my challenge farmer into something else for past life, and then relevel him to 15 to keep farming. What you guys think would be the best to TR from?

    Monk for +1 damage?
    Barbarian for +11 HP?
    Paladin for 5% Heal amp? (Not sure if this will scale up healing curse or vampiric wraps with current gearset)
    Fighter for +1 Stun DC?
    Oooo, I like the way you think.

    Hmmmm. I'd have to say it's between monk and fighter. The paladin amp won't get you past the next threshold for vampirism/healing touch, and the HP would only be (psychologically) helpful if you need it to crest 400.

    The choice between monk and fighter is rough. I keep going back and forth and can't make up my mind which I'd rather have.

  2. #102
    Hero nibel's Avatar
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    Barbarian would also open the past life rage, that are useful in boss fights. Remember that we will also get a bump on HP with the changes to Heroic Durability.

    If paladin don't break up to next tier, I think it is off the table, then. Right now, I'm more inclined to monk, then fighter, then barb. +1 damage per hit with a machine gun of flurry blows is a lot of free damage.
    Main: Amossa d'Cannith, Sarlona, casually trying Completionist [<o>]

    Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma

    I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.

  3. #103
    Community Member kuro_zero's Avatar
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    Quote Originally Posted by nibel View Post
    Barbarian would also open the past life rage, that are useful in boss fights. Remember that we will also get a bump on HP with the changes to Heroic Durability.

    If paladin don't break up to next tier, I think it is off the table, then. Right now, I'm more inclined to monk, then fighter, then barb. +1 damage per hit with a machine gun of flurry blows is a lot of free damage.
    What if you can squeeze in the paladin active past life feat for +3 luck bonus to-hit and dmg. Duration may be an issue.
    Officer of Disciples of the Apocalypse on Sarlona
    Himawari Life 3 - 1 FvS | Svipul Life 3 - 1 FvS | Chikaze Life 2 - 2 PAL / 2 MNK / 4 FVS
    Completionist Project: GLaDOS - Life 14 of ??: Bladeforged 'Zeus' - Started 22/02/14

  4. #104
    Community Member DIY's Avatar
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    So the cove came back today which would let me upgrade the gear for my challenge runner. I was looking at boots on the AH and the guild slotted ones are stupid high right now. Not to mention I really wasn't looking forward to making a dual shard either. I happened to win 3 jeweler's kits in the daily lottery a while back so I'm using one here. With that in mind I planned out some swaps that I think might save some plat and not affect the build too much.

    Goggles:
    Old - Min2 - Prot 5, Heavy Fort, +6 Con Skills, 45 HP
    New - Neg/Pos/Pos - Wis 6, +5 Con Skills, +1 Str Skills, 45 HP

    Boots:
    Old - Dex w/Guild HP
    New - Dex of Something w/Yellow slot (Deathblock)

    Ring:
    Old - Wise +6 of Balance +3 w/Yellow (Deathblock)
    New - Elite Ancient Band - Protection +5, Heavy Fortification, Colorless (Toughness)

    Overall:
    Lose - 1 Con Skill, 3 Balance
    Gain - 1 Str Skill, Possible 5-15 HP from non-large guild slot

    I think it looks good but I know there's some changes coming and wanted a second opinion before I committed anything besides a few cove runs. I didn't look into what could go on the boots so maybe slot balance there and only lose 1 con skill.
    Last edited by DIY; 07-26-2013 at 02:33 AM.

  5. #105

  6. #106
    Community Member Stoner81's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    It could work, you'll just have problems in lava caves (and crystal cove) when soloing. Otherwise it should be close enough.

    The thing with lava caves is that when I clear a line, I pick up all the torches, then with the kobolds mass-teleporting in and out I lay down a ddoor, pick up the teleporter, then hop through the ddoor along with all the remaining kobolds. Without ddoor you'll have to physically escort the stragglers all the way back to home base, which could take several minutes each time.

    But for extraplanar, kobold island and mansion you should be fine. DDoor is helpful in those but not nearly as crucial as it is in lava caves.

    With the extra feat you get as helf (human version spends two on dragonmarks) I'd recommend improved critical: bludgeon.
    I really wish you could change the gender during an LR or something then it would solve the problem for me but hey ho thanks for the help! I think I will just say blow it and roll of these up though how do you think it will fair after the enhancement pass?

    Ellis you say about having a GS item in gear set #3 which are MinII goggles, now while this is very nice (it is green steel after all) how do you make these on a level 15 toon since you need the shards of power? Can Shroud be run at that level?

    Quote Originally Posted by EllisDee37 View Post
    Can you bring the level 15/16 version into a level 20 epic challenge without having to have an actual epic character inside the challenge? Is just having one in the party sufficient to let you in? If so, that's what I'll do for epic tokens. Level 20 challenges aren't hard, and I'd get the full +5 level parts bonus.
    I don't think this can be done now, me and some guild buddies tried it with me being level 14 and they were 12 (they might just have been too low) but I don't think it can be done anymore

    Stoner81.

  7. #107

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    Regarding how this build will fare in the enhancement pass, I plan to post a new thread for the new version. Currently I'm kicking around the idea of maybe taking a fighter or rogue level or 2; haven't fully analyzed it yet. (Rogue would be to pick the locks in mansion.)

    Any feedback from people who have played this build welcome, but don't get specific about enhancements. Just pointing me to level splits -- eg: Hey take a look at 13/2 monk/fighter! -- is fine and won't break NDA.

    Quote Originally Posted by Stoner81 View Post
    Can Shroud be run at that level [15]?
    Yep.

    When I ran shroud I went into earth stance for the extra hp, as well as switched back to thaarak bracelet in order to get over 400 hp.


    I don't think this can be done now, me and some guild buddies tried it with me being level 14 and they were 12 (they might just have been too low) but I don't think it can be done anymore
    You are correct, this was changed a few months back. I posted to the thread when I noticed the change.

  8. #108

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    Quote Originally Posted by EllisDee37 View Post
    EDIT: Also, regarding helf, not only do you lose dimension door and expeditious retreat, you also lose great cleave. Only human males get great cleave without the animation bug. And great cleave is awesome.
    Correction: Half-elf monks of either gender get full, proper use of great cleave with unarmed attacks.

  9. #109
    Community Member Stoner81's Avatar
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    Hmm interesting then it would mean that I would only lose ddoor but that is a pretty big loss... as it is I decided to say blow it and rolled up the build yesterday just have to level it up to 15 and get gear together for it. As for Helf Monk I will keep here at lvl 14 for now as a mule.

    Stoner81.

  10. #110
    Community Member Stoner81's Avatar
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    Holy shish kebab I forgot how many clickies monks get! Ellis could you post up your hotbar set up please since I think I have stuff in mine that is never going to be used. Or at least give us some pointers on the optimum set up

    Thanks!

    Stoner81.

  11. #111
    Hero nibel's Avatar
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    Quote Originally Posted by Stoner81 View Post
    Holy shish kebab I forgot how many clickies monks get! Ellis could you post up your hotbar set up please since I think I have stuff in mine that is never going to be used. Or at least give us some pointers on the optimum set up

    Thanks!

    Stoner81.
    I have five bars.

    >Main bar, with stunning fist, healing curse, and trip quickly acessible (1-2-3), and the rest for shintao special attacks. Finishing Move button is on 0.
    > Two bars right under the main bar with elemental strikes (for buffing) and torches/teleporters/clickies (true seeing for doors, Good hope for damage, rage and haste potions)
    >One on the top of the screen for visual information only (I put there the animal crests, security wards, and turret crates)
    >One vertical bar with the dragonmarks, kobold buffs, and common skills for the chance I need them at hand (Stealth, Search, Defensive Stance)

    Crucible swim swaps are in the last page of my inventory, so they never swap places.
    Main: Amossa d'Cannith, Sarlona, casually trying Completionist [<o>]

    Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma

    I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.

  12. #112
    Hero nibel's Avatar
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    Double post
    Last edited by nibel; 08-06-2013 at 07:49 AM.
    Main: Amossa d'Cannith, Sarlona, casually trying Completionist [<o>]

    Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma

    I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.

  13. #113

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    Quote Originally Posted by Stoner81 View Post
    Holy shish kebab I forgot how many clickies monks get! Ellis could you post up your hotbar set up please since I think I have stuff in mine that is never going to be used. Or at least give us some pointers on the optimum set up
    Well, I use the keyboard for combat, mapping the combat abilities to the numeric keypad. I only keep 2 hotbars on the screen at any one time, for any alt. They're just for displaying cooldowns, infrequently used items (ie: cove healing flask) and managing gear swaps. For gear swaps, generally I'll just drag the always-worn items to the hotbar and use hotkeys to use the swap item. That way I can easily click the always-worn item back on after using a clicky.

    Here's what my normal screen looks like:



    Here are my combat key mappings:



    I use that bank of 6 keys above the cursor keys (Insert, Home, PageUp, Delete, End, PageDn) in two ways. The normal version of those keys maps to specialty weaponsets, like for gregor, devashta, etc... The Alt+ versions of them do buffs, namely stoneskin, expeditious retreat, heroism pots, and three visors of the flesh render guards.

    I map the entire Alt+ alphabet to hotbars 8-10 and use those for my standard usage. For my monk those mappings are:

    Alt+A: Auto-attack toggle
    Alt+B: Blindness pot
    Alt+C: Curse pot
    Alt+D: Dimension Door
    Alt+E: Lesser Restoration pot
    Alt+F: Feather falling ring (for jumping to western ramp in lava caves)
    Alt+G: Damage boost (human versatility)
    Alt+H: Haste pot
    Alt+I: Invisibility clicky (Cloak of Invisibility)
    Alt+J: Jump pot
    Alt+K: Skills boost (human versatility)
    Alt+L:
    Alt+M:
    Alt+N:
    Alt+O:
    Alt+P: Poison pot
    Alt+Q:
    Alt+R: House Phiarlan Pendant of Time ("run")
    Alt+S: Ring of Secret Door Detection ("search") -- currently my true seeing trinket is in use on another alt
    Alt+T:
    Alt+U: Underwater Action ring of Swim +13
    Alt+V: Saves boost (human versatility)
    Alt+W:
    Alt+X:
    Alt+Y:
    Alt+Z:

    And finally, I mapped Abundant Step to the F key, right next to the WASD movement keys.


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  14. #114
    Community Member Stoner81's Avatar
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    Thanks for the help guys always appreciated, I will post up a screenshot of my current set up and would appreciate a quick look over see if there is anything that's obviously wrong. Most of my toons are set up the same way just that each button does something different.

    *EDIT*

    Here is that screen shot *warning: this is a large image (1920x1080)*

    My usual set up goes like this:

    Hotbar 1 - Special attacks like Cleave, Great Cleave etc etc go here plus Haste Boost (when applicable) and Haste pots.
    Hotbar 2 - General pots like Curse, Disease, Poison, Fear Removal, Lesser Restoration, Jump, Heroism etc etc.
    Hotbar 3 - Usually reserved for resist energy pots, the rest of the spaces are hardly ever used.
    Hotbar 4 - Generally saved for healing items like pots and wands.
    Hotbar 5 - All sorts goes here depends on the class.
    Hotbar 6 - Always used for weapon set and nothing else so I can switch weapons easily.
    Hotbar 7 - Gear swaps occupy this generally speaking (Search, DD, Open Lock goggles etc).
    Hotbar 8 - Again varies on the class but can also be used for gear swaps.
    Hotbar 9 - This is used as an extension of hotbar 1, on my fighter I have ED epic moment/s, Primal Scream and Intimidate take up the first 4 slots so it varies from class to class and build to build.

    As you can see I have barely any gear yet for this toon (it's on my to do list ) but hopefully that should give you some idea of how I have it set up atm but am open to suggestions for better ways.

    Thanks as always for the help

    EDIT - Noted a lack of a striding item in the gear lists, does Monk Wind Stance stack with striding?

    EDIT - Are the Brawling Gloves in the final gear set the fully upgraded version or just the standard version? Same question applies to all the Cannith Challenge stuff too.

    Stoner81.

  15. #115
    Hero nibel's Avatar
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    Quote Originally Posted by Stoner81 View Post
    EDIT - Noted a lack of a striding item in the gear lists, does Monk Wind Stance stack with striding?
    This build have the Mark of Passage. We have a lot of Expeditious Retreat SLA to waste. 25% striding + monk speed is more than enough to run confortably in all challenges. If you can fit striding 30% in our current gearset, be welcome to share the discovery. We can't craft it, and random drops appear only in boots or ring slots.

    Quote Originally Posted by Stoner81 View Post
    EDIT - Are the Brawling Gloves in the final gear set the fully upgraded version or just the standard version? Same question applies to all the Cannith Challenge stuff too.
    Always fully upgraded. The cannith challenge stuff it is required to equip it at level 15 (since the items are ML 16, and we need T3 to slot Masterful Craftsmanship). The Brawiling gloves is because the upgrade is basically free.
    Main: Amossa d'Cannith, Sarlona, casually trying Completionist [<o>]

    Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma

    I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.

  16. #116
    Community Member Stoner81's Avatar
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    Quote Originally Posted by nibel View Post
    25% striding + monk speed is more than enough to run comfortably in all challenges.
    This is my point I can't see a striding item anywhere in the gear list so where do you get the 25% striding from?

    Quote Originally Posted by nibel View Post
    If you can fit striding 30% in our current gearset, be welcome to share the discovery. We can't craft it, and random drops appear only in boots or ring slots.
    It would be an absolute nightmare to get but the Quiver of Alacrity would do it.

    Quote Originally Posted by nibel View Post
    Always fully upgraded. The cannith challenge stuff it is required to equip it at level 15 (since the items are ML 16, and we need T3 to slot Masterful Craftsmanship). The Brawiling gloves is because the upgrade is basically free.
    Ah right thanks! Looks like I will be spending god knows how much time in CC until it goes it would seem, nearly finished my hat though.

    Stoner81.

  17. #117

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    Quote Originally Posted by Stoner81 View Post
    This is my point I can't see a striding item anywhere in the gear list so where do you get the 25% striding from?
    The Dragonmark of Passage. It grants:

    Tier 1: Expeditious Retreat (1 minute/level)
    Tier 2: Dimension Door
    Tier 3: Teleport

    This build takes the dragonmark to tier 2 for the DDoor clicky, which means it also gets the expeditious retreat clickie "for free." Since we also take the "extra dragonmark uses" enhancements for extra DDoor uses we end up with 8/day expeditious retreat that lasts 15 minutes each.

    Regarding the tiers on the cannith/cove gear, just focus on the cove gear for now since the cove is actually open. For the cannith gear wait until after the xpack goes live on the 19th just to be sure.

    Also, while cove is open I'd advise making both ML12 and ML16 gloves just to be safe, in case you ever decide to take your farmer to 16. (There are good reasons for both 15 and 16.) If time starts to run out, Brawling Gloves can be made ML12 Tier 3 and ML16 tier 1. At a bare minimum, both ML12 & ML16 @ tier 1.

  18. #118
    Community Member Stoner81's Avatar
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    OK I sooooooooo fail since I never noticed that from the Dragonmarks *epic facepalm*

    I was pretty much settled on taking my farmer to 16 mostly to get DR/Adamantine bypass naturally (could make some alchemical handwraps with it on I guess though), I have good (I think anyway) crafting levels nearly level 100 in all schools to I can certainly do the Masterful Craftsmanship . I do apologize for the all the questions, Monks are still fairly new for me despite my level 14 one still really learning how to play them properly so I can survive longer etc etc.

    Again thank you so much for the help it is always very much appreciated.

    Stoner81.

  19. #119

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    Quote Originally Posted by Stoner81 View Post
    I was pretty much settled on taking my farmer to 16 mostly to get DR/Adamantine bypass naturally
    16 is a rock solid option. The benefits over 15 are:

    1) +0.5[W] unarmed damage (From 2.5[1d6] to 3[1d6])
    2) Adamantine bypass, which is relevant for challenges
    3) Can slot resistance +5 (ML16) in a green instead of +4 (ML12)
    4) You can wear ML16 mabar wraps (the ML12 ones are kinda meh)
    5) better lootgen wraps (eg: smiters) ML16 instead of ML14
    6) You can wear ML16 Brawling Gloves (this is a marginal improvement, though)
    7) Your cannith crafted gear only needs to be tier 1 to equip, tier 2 to get max benefit from most
    8) You can physically open ML20 challenge chests (level+4 is the highest that can be opened)
    9) You're in a better position to farm shroud, abbott, etc...
    10) Easier to hit 400+ hp

    The downsides of 15:

    1) Penalty on number of mats from the lowest level challenges
    2) Higher difficulty mobs (CR15 challenges are super easy, CR16 are just easy)

    Geez, when I sit down and write all that out I think I might go ahead and take 16. heh. Ah well, I'll almost certainly need to TR him come U19 anyway since the LR+20 would force me to take 17 due to the monster manual xp.

  20. #120

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    Quote Originally Posted by nibel View Post
    Barbarian would also open the past life rage, that are useful in boss fights. Remember that we will also get a bump on HP with the changes to Heroic Durability.

    If paladin don't break up to next tier, I think it is off the table, then. Right now, I'm more inclined to monk, then fighter, then barb. +1 damage per hit with a machine gun of flurry blows is a lot of free damage.
    Oh, ha, I just realized:

    - Barbarians can't be lawful, so can't LR into a barb.
    - Paladins must be lawful good, so if you went neutral you can't LR into a pally.

    I'm leaning toward TRing with the monk past life largely because I actually have monk gear already (obviously) and I seem to be stunning stuff pretty well already. Meaning LRing into a fighter and then TRing would be more effort for less reward.

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