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  1. #81

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    My plan and recommendation to everyone regarding epic ingredients is to simply use the same level 15 toon you use for non epic ingredients.

    Spend a little time farming all the non epic you want/need. You can stockpile a lot really quick, concentrating largely on the sub 15 ingredients. Then level to 20 and farm epic challenges. This has a lot of advantage as you already have the character set up and provides the opportunity to seriously strengthen it.

    Taking the toon to 20 allows an easy shroud crafting. While running epics on the level 20 you can still run run the higher level ingredients as well. Farm epic tokens for hearts of wood and epic ingredients while putting in 20 shroud completions for an essence of cleansing.

    Once you're ready, you can TR back into your level 15/16 toon and take the monk past life to increase your unarmed damage.

  2. #82

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    I thought you were going a totally different way with your first line, and it has me thinking:

    Can you bring the level 15/16 version into a level 20 epic challenge without having to have an actual epic character inside the challenge? Is just having one in the party sufficient to let you in? If so, that's what I'll do for epic tokens. Level 20 challenges aren't hard, and I'd get the full +5 level parts bonus.

  3. #83

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    Quote Originally Posted by EllisDee37 View Post
    Can you bring the level 15/16 version into a level 20 epic challenge without having to have an actual epic character inside the challenge? Is just having one in the party sufficient to let you in? If so, that's what I'll do for epic tokens. Level 20 challenges aren't hard, and I'd get the full +5 level parts bonus.
    Just confirmed that you can in fact do this. This could be another reason to take 16, since the lowest level epic challenge is level 21.

  4. #84

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    Quote Originally Posted by EllisDee37 View Post
    It's a raid, so no hires.

    I ate the extra +2 int tome I had kicking around yesterday, grabbed a pair of lootgen +6 int goggles from the ah and headed out.

    It is indeed quick and easy to get to that chest, even solo. Woohoo!
    Finally pulled my cloak of invisibility today. Took me 18 solo runs on normal using my standard once-a-day farming technique. (Couldn't open hard or elite.)

  5. #85

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    So after 3 weeks or so I still haven't been able to find 20 reptilian slaying arrows on the AH or in trade channel. Any suggestions on how to get some?

  6. #86

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    I find they drop the most on quest level 13, meaning 11 elite, 12 hard or 13 normal. Siegebreaker normal is a decent slayer arrow farm. Some desert walkups might not be bad either.

    I have a couple hundred of every slayer arrow used in crafting; if you're on argo I can send you 20 reptile slayers.

  7. #87

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    Quote Originally Posted by EllisDee37 View Post
    Enhancements
    Once I switched over to the final set, my hit points went from low-400s to high-300s. This annoys me. While I could switch back to thaarak bracelet for toughness, I much prefer bracers of wind. So I redid the enhancements to get over 400 with the final gearset. I managed to land at 402 without even needing a guild augment, which makes me happy for anyone who rolls one of these up after U17.
    I'm assuming this is not taking into account greater wind stance?

    With ship buff and greater wind stance I'm sitting at 347(would be 392 if I had shroud goggles). Out of wind stance I'm at 362(would be 407 with shroud goggles).

    Curios as to the 5 hp discrepancy. I'm up to Patient Tortoise III. If you're at II that would explain it.

  8. #88
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    Quote Originally Posted by Grimknot View Post
    I'm assuming this is not taking into account greater wind stance?

    With ship buff and greater wind stance I'm sitting at 347(would be 392 if I had shroud goggles). Out of wind stance I'm at 362(would be 407 with shroud goggles).

    Curios as to the 5 hp discrepancy. I'm up to Patient Tortoise III. If you're at II that would explain it.
    Sorry, missed this. It does take into account the con penalty from wind stance.

    I updated post 3 to include the hp breakdown:

    Hit Points (final gearset)
    20 Heroic Durability (autogrant)
    120 Monk
    105 Constitution
    17 Toughness Feat
    30 Racial Toughness III
    15 Way of the Patient Tortoise III
    40 Superior False Life
    45 Green Steel
    10 Draconic Vitality (favor)
    ----
    402 without guild augment

  9. #89
    Community Member Stoner81's Avatar
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    Would a Half-Elf work for this build Ellis? I am asking because I currently have a mule who is sat at level 14 and is a Half-Elf light monk which I am thinking of turning in to this just the for challenge mats, is Human needed for the extra feat?

    Stoner81.

  10. #90
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    Great build, I love the idea.

    If I take level 16, why not go fighter and grab GTWF? It seems like that would be worth more than half a die step and Ki Strike: Adamantine.

  11. #91

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    Quote Originally Posted by Ancient View Post
    Great build, I love the idea.

    If I take level 16, why not go fighter and grab GTWF? It seems like that would be worth more than half a die step and Ki Strike: Adamantine.
    I'm not sure I follow. GTWF is the feat taken at level 15.

  12. #92

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    In reviewing the thread...

    Quote Originally Posted by sandypaws View Post
    One thing you might consider, Ellis, is keeping your toon at 10/11 instead of 15. You can't get the crucible swimming anymore, but I do find that it makes farming ingredients much easier. This does assume that you have a way of accessing the level 15-20 challenges (dual boxing?/partying with someone level 15+).
    This is no longer possible. A recent game update now prevents anyone from entering any challenge they aren't high enough level for. (This also means I can no longer farm epic tokens using my level 15 challenge farmer. Sad panda.)

    Quote Originally Posted by MoonlitSilver View Post
    I'm contemplating getting a second, higher-level version of this build to farm epic Cannith challenge ingredients. Do you have any thoughts on how to expand the build to level 20+?
    I've been thinking about this again recently, and I think the reason this 15 farmer is so effective is because heroic challenge mobs have so few hit points. Epic challenge mobs have way more HP than an epic monk has dps, even given destiny bonuses.

    I think the best epic challenge farmer would probably be a level 21 epic wizard (2 rogue splash optional for evasion for trap hall in mansion) for the instakills and twisting in energy burst (acid) for animated armors and boss fights. Really, energy burst insta-kills all mobs near you, and it only has a 30-second cooldown, so this would be the centerpiece.

  13. #93
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    Quote Originally Posted by Stoner81 View Post
    Would a Half-Elf work for this build Ellis? I am asking because I currently have a mule who is sat at level 14 and is a Half-Elf light monk which I am thinking of turning in to this just the for challenge mats, is Human needed for the extra feat?

    Stoner81.
    I think the major drawback of going helf instead of human is not the extra feat. Is losing the Dimension Door dragonmark. On every kobold challenge (and sometimes on the extractor challenge) those charges are invaluable. If you can live without dimension door on kobold herding, he might work out.
    Main: Amossa d'Cannith, Sarlona, casually trying Completionist [<o>]

    Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma

    I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.

  14. #94
    Community Member Stoner81's Avatar
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    Ah right didn't think about the Dragonmark there thanks for that, I might just level her up to 20 then TR in to this build then or something. Most of the time I don't use the Cannith Challenge stuff anyway but it would be nice to be able to farm ings when needed.

    Stoner81.

  15. #95

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    Just to toss this out there, when the enhancement pass goes live my current plan is to try and NOT LR/GR this alt but instead pay for feat respecs if needed. The second dragonmark feat can be ditched in favor of enhancements, but it's not required to do that. I'll see which way I want to go when it goes live.

    The problem with LRing is that you have to take any banked levels first, meaning this build will likely have to take a level, which hurts. Esepcially for mine, which is banking TWO levels thanks to monster manual XP I received after getting to the xp cap.

    EDIT: Also, regarding helf, not only do you lose dimension door and expeditious retreat, you also lose great cleave. Only human males get great cleave without the animation bug. And great cleave is awesome.

  16. #96
    Community Member Stoner81's Avatar
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    Unfortunately the toon is female so that's a bummer I could always make a fresh toon and just keep her as she currently is (a mule) but she is level 14 so trying to think of something to get some use of the slot apart from a mule.

    Stoner81.

  17. #97

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    Quote Originally Posted by Stoner81 View Post
    Unfortunately the toon is female so that's a bummer I could always make a fresh toon and just keep her as she currently is (a mule) but she is level 14 so trying to think of something to get some use of the slot apart from a mule.
    It could work, you'll just have problems in lava caves (and crystal cove) when soloing. Otherwise it should be close enough.

    The thing with lava caves is that when I clear a line, I pick up all the torches, then with the kobolds mass-teleporting in and out I lay down a ddoor, pick up the teleporter, then hop through the ddoor along with all the remaining kobolds. Without ddoor you'll have to physically escort the stragglers all the way back to home base, which could take several minutes each time.

    But for extraplanar, kobold island and mansion you should be fine. DDoor is helpful in those but not nearly as crucial as it is in lava caves.

    With the extra feat you get as helf (human version spends two on dragonmarks) I'd recommend improved critical: bludgeon.

  18. #98
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    Quote Originally Posted by EllisDee37 View Post
    The thing with lava caves is that when I clear a line, I pick up all the torches, then with the kobolds mass-teleporting in and out I lay down a ddoor, pick up the teleporter, then hop through the ddoor along with all the remaining kobolds. Without ddoor you'll have to physically escort the stragglers all the way back to home base, which could take several minutes each time.
    You can also pick up the teleporter and immediatelly resummon it outside the glowing circle. Then the slow kobolds can use it to teleport back.

    I use Ddoor more when I hear that "Incoming" scream. If I'm not clearing the trash around a purple batch and teleport circle, I DDoor immediatelly.
    Main: Amossa d'Cannith, Sarlona, casually trying Completionist [<o>]

    Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma

    I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.

  19. #99
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    Quote Originally Posted by EllisDee37 View Post
    I'm not sure I follow. GTWF is the feat taken at level 15.
    Evidently I skill dumped reading comprehension! Great build, thank you for sharing it and keeping it updated.

  20. #100
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    Default U19

    I'm thinking about using the LR+20 we will get with U19 to LR my challenge farmer into something else for past life, and then relevel him to 15 to keep farming. What you guys think would be the best to TR from?

    Monk for +1 damage?
    Barbarian for +11 HP?
    Paladin for 5% Heal amp? (Not sure if this will scale up healing curse or vampiric wraps with current gearset)
    Fighter for +1 Stun DC?
    Main: Amossa d'Cannith, Sarlona, casually trying Completionist [<o>]

    Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma

    I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.

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