I’ve mentioned this before, but maybe the devs will pay attention to this thread instead of my others…
Please either give hirelings an Everbright weapon they will automatically switch to when fighting oozes, or just make it so they do not suffer damage to equipment.
It is ridiculous to me that professional mercenaries (which is how I view hirelings) would not know to avoid hitting oozes with their regular weapons when it means they will spend the rest of the quest punching at mobs.
I don’t often have melee hirelings, except for when I buy a rogue to do traps. When I buy a rogue, it is helpful to have them melee and it seems a reasonable use of their services (services I paid for, by the way.)
In any quest with oozes, I have to do one of the following with my rogue hireling:
1. Park them on passive and only call them to me when there is a trap to disarm. This only works in the quests in which I know where all the traps are, which is certainly not 100% of all the quests in the game.
2. Keep them with me all the time, but keep them on passive so they don’t do anything other than notice traps. This is a bit annoying, as it means I have an at least somewhat capable melee fighter standing around with their hands in their pockets during fights.
3. Keep them with me and active all the time, but frantically switch them to passive when there are oozes nearby.
Since virtually every character that makes it off Korthos knows not to hit oozes with their main weapon, it seems reasonable that a professional mercenary with comparable experience would know the same thing. Can you imagine a high-level player character attacking oozes with his Lit II trash-beater until it crumbled to dust, and then shrugging and using his fists for the rest of the quest? And then doing that quest after quest after quest, no matter how many times it was pointed out to him how stupid it was and how easy it is to get an Everbright weapon?