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  1. #1
    Community Member DynaTheCat's Avatar
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    Default Necromancer / Archmage Final Endgame Items - Post Update 15 (At least 1 tr needed)

    NOTE: For those that are new to this thread!

    The Current Item build is Pale Master Focused and is currently complete. Archmage alternative is provided, however; not confirmed/Recommended.

    New items in future ddo updates will be checked and introduced to the build if they are compatible.

    PLEASE DO NOT READ PAGES 1-2 OF THIS THREAD AS IT IS NOW OBSOLETE.

    First Post's original build has been changed to this new build through the suggestions in the posts on pages 1-2.

    Please simply consider this new build below and read from Page 3 or 4 and on! THANKS.


    Thanks again to all who's input made this build possible. Will update if new Mabar stats/items come around and Epic Gianthold next year.

    Major Build Contributors
    Sephiroth1084 (Major)
    HalfOrCastrator
    Ellisdee37

    Minor Build Contributors
    Loren9109
    DarkForte
    Shmuel

    If you do not wish to be listed, please state so and I will remove you.
    If you wish to be listed and I missed you, please let me know why and how you contributed.

    *CURRENT* - Updated: 11/17/2012 Pose U-16
    Changes made: After testing lion headed belt's roaring shaken proc, I put Lion's headed belt as alternative to Rahkir's. On EE, shaken may not affect all mobs and does not proc enough to be effectively used. Roaring only procs on a confirmed critical hit from enemy. Not a practical way to proc the shaken effect.

    Replaced Ring of the bucaneer with Rahkir's ring to complete set.

    Changes will provide:
    Universal Spell power boost triggered by Rahkir belt clickie.
    Completed archmage set that changes twilight's "greater arcane lore" into "major arcane lore" due to the .50 crit multiplier increase effect.
    Rahkir ring's incredible potential unlocked +2 exp con will fill exp con gap in build.

    Item Build Summary
    Head: Supreme Tyrant Helm of Vaccuum
    Goggles: GreenSteel Min - II goggles.
    Neck: Epic Torc of Raiyum
    Trinket: Planar Focus Erudition +3 insight - Planar Conflux
    Cloak: Mabar's Epic Night Cloak (Ghostly + Displacement grants 55% miss (1-0.5*0.9 = 0.55). )
    Armor: Mabar's Epic Robe of Shadows
    Belt: Rahkir's Sash Alternative if not using Rahkir set: Epic Lion headed Belt Buckle
    Boots: Epic Rock boots T3
    Gloves: Supreme Tyrant Gloves of Concordant Opposition
    Bracers: Epic Bracers of the Demon Consort
    2-hand Weapon: Twilight, Element of Magic - Planar Conflux
    Ring1: Static Ring - +8 Int random gen ring (Random stat add-on: Small-mid guild slot? Not confirmed possible.)
    Ring2: Rahkir's Ring with +2 con unlocked incredible potential

    WF AM suggested item build. UPDATE: 04/03/2013


    Head: Flawless blue dragonscale helm +3 insightful Int
    Goggles: Intricate Field optics +8 int
    Neck: Epic Torc of Raiyum
    Trinket: Litany of the dead
    Cloak: Mabar's Epic Night Cloak OR, Ghost Waking Cloak (Ghostly + Displacement grants 55% miss (1-0.5*0.9 = 0.55).
    Armor: Flawless Blue Dragon Docent
    Belt: Epic lion headed belt
    Boots: Epic Rock boots T3
    Gloves: Supreme Tyrant Gloves of Concordant Opposition
    Bracers: Mineral II Bracers
    2-hand Weapon: Twilight, Element of Magic
    Ring1: Master artificer ring
    Ring2: Rand Gen / Crafted Exp fort ring.

    Goals of build
    1. Spell School Focus - Necromancy, Enchantment, Evocation.
    2. Spell power focus - Force and Negative (Archmage / Pale master) - Alternative elemental damage is user dependant and can be swapped in using personal choices for Alchemical 1-hands / Rand Gen 1-hands. We will not be going into alternative elements. We are looking for the best static end game build possible at this time.
    2. Least Amount of item stat redundancy.
    3. Highest amount of unique item stats useful to Pale/Archmage.
    4. Highest amount of item stat / utility per item slot.

    Disclaimer for Green Steel
    1. Green steel items slots hold up 3 slots. Need 2 Cleanses.
    2. Green Steel items can be customized to your needs. (Core GS stats & current GS build recommended)
    3. All GS are dual affinities.

    Build Goal for GS stats were -
    Major Stats / Static: Concordant Opposition (gloves), Heavy Fortification (goggles)
    Minor Stats:T1-T3 CHA (UMD), T1 &T3 DEX (balance), T1 -T3 Sp/Hp, 4 Immunities (Poison, blindness, Disease, Fear), T2 & T3 Con (Concentration).

    Core Stat List Summary

    Static Stat Upgrades
    Strength +6 (Epic Lion headed Belt Buckle)
    Constitution +6 (Epic Lion headed Belt Buckle)
    Wisdom +6 (Supreme Tyrant Gloves of Concordant Opposition) Existential Stalemate I
    Charisma +6 Empty Colorless Augment Slot (Epic Torc of Raiyum neck)
    Dexterity +7 (Epic Ring of the Buccaneer T3)
    +8 int enhancement (Random Gen +8 int ring)
    +3 Int Insight Bonus (Planar Erudition - Trinket)
    Insight Int +1- Empty Colorless Augment Slot (Epic Lion headed Belt Buckle)
    Insight Con +1 - Empty Colorless Augment Slot (Epic Rock boots T3)
    Open +1 Insight Slot, suggest +1 Cha - Empty Colorless Augment Slot (Epic Bracers of the Demon Consort)


    Spell power
    Greater Arcane Lore (Twilight, Element of Magic)
    Potency +80 (Twilight, Element of Magic)
    Impulse +120 (Twilight, Element of Magic)
    Superior Nullification IX (+120? Need Confirmation - (Mabar's Epic Robe of Shadow))
    Superior Void Lore (Mabar's Epic Robe of Shadow)
    Superior Corrosion IX (+120? Need Confirmation - Epic Rock boots T3)
    Superior Acid Lore (Epic Rock boots T3)
    Spellcasting Implement +21 (Twilight, Element of Magic)
    +15 Psionic Bonus to Universal Spell Power (Planar Erudition - Trinket: Planar Conflux)


    Spell School / Pen
    Spell Pen 9 (Planar Erudition - Trinket: Planar Conflux)
    Major Necromancy Focus (Mabar's Epic Robe of Shadow)
    Major Evocation Focus (Twilight, Element of Magic)
    Major Enchantment Focus (Twilight, Element of Magic)
    Arcane Augmentation IX (Twilight, Element of Magic)
    Empty Yellow Augment Slot (Epic Rock boots T3) - Spell Focus: Open Spell School +1 focus / Feather Falling
    Empty Yellow Augment Slot (Epic Bracers of the Demon Consort): Open Spell School +1 focus


    Skill, Hp, Sp bonus
    +250 Sp - Wizardry 10 (Planar Erudition - Trinket: Planar Conflux)
    Superior False Life +40 hp (Mabar's Epic Robe of Shadow)
    Empty Green Augment Slot (Epic Ring of the Buccaneer T3) Toughness (recommended) / Nimbleness / +4 Natural Armor
    Tier 1: +1 Charisma Skills (GreenSteel Min - II goggles.)
    Tier 1:+10 HP, +1 Dexterity Skills (Green Steel Vaccum helm)
    Tier 2:+50 sp, +2 Charisma Skills (Supreme Tyrant Gloves of Concordant Opposition)
    Tier 2:+15 HP, +2 Constitution Skills (GreenSteel Min - II goggles.)
    Tier 3:+100 sp, +3 Charisma Skills (Supreme Tyrant Gloves of Concordant Opposition)
    Tier 3:+20 HP, +3 Dexterity Skills (Green Steel Vaccum helm)
    Tier 3:+20 Hp, +3 Constitution skills (GreenSteel Min - II goggles)

    Immunities
    Tier 1: blindness Immunity, Disease Immunity (Supreme Tyrant Gloves of Concordant Opposition)
    Tier 2: Poison Immunity, Fear Immunity (Green Steel Vaccum helm)
    Heavy Fortification (GreenSteel Min - II goggles)
    Deathblock (Mabar's Epic Night Cloak)
    Underwater Action (Epic Ring of the Buccaneer T3)

    Resistance/Defensive Stats
    Ghostly (Mabar's Epic Night Cloak)
    Good Luck +2 Saves/Skills (Epic Ring of the Buccaneer T3)
    Empty Yellow Augment Slot (Epic Lion headed Belt Buckle) - +4 Resistance
    Slippery Surface Immunity (Epic Rock boots T3)
    DR 10/Good (Mabar's Epic Night Cloak)
    Dodge Bonus 2% (Mabar's Epic Night Cloak)
    Inherent (10) Acid Resistance (Epic rock boots T3)
    +5 Protection (GreenSteel Min - II goggles & Epic Ring of the Buccaneer T3)


    Procs (when hit)
    Concordant Opposition (Supreme Tyrant Gloves of Concordant Opposition) Existential Stalemate II
    Boon of Undeath (Mabar's Epic Robe of Shadow)
    Transform Kinetic Energy (Epic Torc of Raiyum neck)
    Roar (Epic Lion headed Belt Buckle)
    Demonic Curse (Epic Bracers of the Demon Consort)
    Demonic Shield (Epic Bracers of the Demon Consort)
    Demonic Retribution] (Epic Bracers of the Demon Consort)
    Trap the Soul Guard on-hit 1% chance, Trap the Soul 30 HD version, will save DC 30 (Green Steel Vaccum helm)
    Invisibility Guard (Mabar's Epic Night Cloak)
    Nightmare Guard (Mabar's Epic Night Cloak)
    Stone Prison Guard - Chance to Flesh to Stone (DC 17) (Epic Rock boots T3)
    Earthgrab Guard - Chance to Earth Grab (Epic Rock boots T3)


    Clickies
    Aspect of Vacuum: Destruction 2charges/day (Green Steel Vaccum helm)
    Aspect of Mineral: Stoneskin (2/day) (GreenSteel Min - II goggles)
    Nightshield (5/day) (Mabar's Epic Robe of Shadow)

    Epic Slots and Recommendations Recap list (stats already added to correct stat spots for Cohesion)
    Empty Colorless Augment Slot (Epic Torc of Raiyum neck) - Charisma +6
    Empty Colorless Augment Slot (Epic Lion headed Belt Buckle) - Insight Int +1
    Empty Colorless Augment Slot (Epic Rock boots T3) - Insight Con +1
    Empty Colorless Augment Slot (Epic Bracers of the Demon Consort) - Open +1 Insight Slot, suggest +1 Cha
    Empty Yellow Augment Slot (Epic Lion headed Belt Buckle) - +4 Resistance
    Empty Yellow Augment Slot (Epic Rock boots T3) - Spell Focus: Open Spell School +1 focus / Feather Falling
    Empty Yellow Augment Slot (Epic Bracers of the Demon Consort): Open Spell School +1 focus
    Empty Green Augment Slot (Epic Ring of the Buccaneer T3) Toughness (recommended) / Nimbleness / +4 Natural Armor

    Misc Stats. / Useless / Cake bonus stats
    Hide +5 (Mabar's Epic Night Cloak)
    Move Silently +5 (Mabar's Epic Night Cloak)
    +10 Diplomacy (Supreme Tyrant Gloves of Concordant Opposition) Existential Stalemate I
    +10 Haggle (Supreme Tyrant Gloves of Concordant Opposition) Existential Stalemate I
    Intimidate +15 (Epic Bracers of the Demon Consort)
    unlisted Demonic Drain (1% chance) (Epic Bracers of the Demon Consort)
    Swim +15 (Epic Ring of the Buccaneer T3)
    +7 Enhancement Bonus (Twilight, Element of Magic)

    Redundant / Overlapped Stats
    Wizardry VI - T1 (GreenSteel Min - II goggles.) Overlap by Planar Conflux +250sp
    Wizardry VI (Epic Torc of Raiyum neck) - Overlap by Planar Conflux +250sp
    tier 3 +20 Hp - Redundant: Green Steel Vaccum helm & GreenSteel Min - II goggles
    Greater Spell Penetration 8 (Epic Torc of Raiyum neck) - Overlap by Planar Conflux Spell Pen 9
    Immunity to Fear (Lion Headed Belt & Tier 2 immunity for Green Steel Vacuum helm)
    Protection +5 (Epic Ring of the Buccaneer T3 & GreenSteel Min - II goggles)

    Item Swaps/inventory hot bar clickies

    Equipment swaps
    1. (If need more cold/electric/fire elemental damage, swap Buccaneer Ring to: Epic ring of elemental Essence )

    2. +2 greater spell school rings - Swap Cannith crafted greater spell focus rings for schools this build is lacking. (Illusion for Phantasmal Killer; Transmutation for Disintegrate, Flesh to Stone; Conjuration for Trap the soul). Ring swaps can once again replace Ring of the Buccaneer.

    Sp regen:
    Epic Ring of Spell Storing
    Epic Twisted Talisman (Undead form does not protect from talisman dmg)
    Mysterious Bauble
    Xachosian Ear Dweller (must eat ear larva after disease to gain sp. May also be triggered for 30 universal spell power).
    Archivist's necklace
    Vile Blasphemy (not recommended unless desperate, vile blasphemy sp regen rumored to stop Yugo pot regen and some other slower sp regens)

    Must have stock items
    Yugo pot - Essence of cunning (+2 int, +1 sp over few seconds)
    Yugo pot - Essence of Desire (+2 constitution, +20 stacking hp)

    ************************************************** **********************************

    Ending notes.

    If you find a way to utilize litany for more gain than this build, please let me know. Please check over redundancies, what you gain, and what you lose.

    Please /sign this build if you agree to its premise.

    Builds change with new items as always. This is for Post Update 15 build.

    All who shared / helped (not simply posted) in this thread will be listed as a contributor.

    If you do not wish to be listed, please state so and I will remove you.
    If you wish to be listed and I missed you, please let me know why and how you contributed.

    THANKS ALL.
    Last edited by DynaTheCat; 04-04-2013 at 01:49 AM.

  2. #2
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by DynaTheCat View Post

    Epic Items

    Goggles: Epic Spirit Sights - Not bad, but there are better options, I think, including using this space for your greensteel. Really, the Adamantine Cloak of the Dragon looks pretty phenomenal, as it covers everything, and if you ever venture into EE content, it's worthwhile having +2 to your nukes and Webs.
    Necklace: Epic Torc of Raiyum - Good, but the epic upgrade isn't a necessity.

    Bracers: Epic Bracers of Demon's Consort - Also good, but not a necessary epic upgrade.
    (If Archmage, use: Epic Bracers of the claw (Epic Last Stand, Epic Into the Deep in Red Fens)) I think you have much better option available than these, including going for the 3-piece Abishai set, Epic Bracers of Wind, or something crafted.

    Cloak: Epic P. Mirror Cloak - The spell absorption is nice, I guess, but hardly a necessity, which leaves only the 30 Light Resistance as a worthwhile effect on this. Decent as a swap item, but by no means an ideal endgame cloak. The Adamantine Cloak of the Dragon looks much better, as does the Magewright's cloak/set, and the Epic Envenomed Cloak (+5 Resist, +7 Con, blue slot for Heavy Fort or Good Luck)

    Boots: Epic Kundarak Delving Boots - Rock Boots are better, since if you are a PM or a WF, you're immune to most effects FoM would block anyway, except for slippery surfaces, and the Rock Boots cover that while offering more at the same time. (Alternative: Epic Rock boots Tier 3 ) Not a bad spot for a greensteel item either with the weak offerings. Could also go with Epic Golden Greaves for DR 4/-, but not a big deal.

    Crystal Cove Event Items

    Left Ring (static ring non swapping): Epic Ring of Buccaneer T3 - There are very few effects on this that are doing anything worthwhile for you. You'd be better off with an Epic Ring of Elemental Essence, or a random lootgen +8 Int ring (swapping your +8 Int Spidersilks for +3 Int version, or for Epic Robe of Shadow, or the Shroud of the Abbot on a PM)

    Trinket: Epic Spy Glass Tier 3 -LITANY OF THE DEAD I don't understand why people are undervaluing this thing so many years down the line, but it is still the #1 trinket in the game for casters concerned with their DCs (and for many other characters as well), though it does come from a pretty ****** raid to grind. (Alternative for DC build: Planar Focus Subterfuge: +3 intelligence insight You will need to also swap in the Twilight Element of Magic for the Planar Conflux bonus if you choose this alternative trinket. See Main 1-hand) You don't need to use the Twilight Element in order to make this a trinket worth wearing. Also, what alternative for DC build? You're a wizard, the whole point of your class is to have DCs. Yes, you can nuke, and buff, but sorcerers and bards are better at both, and the latter requires zero focus. You should be able to do some nuking, but your bread and butter is CC and insta-kill, which are both DC-dependent.

    Main 1-hand: Epic Ornamental Dagger Tier 3 - Much less impressive as anything but a clicky now than it was a year ago. I wouldn't make this a primary goal.
    (HIGH Necro DC alternative Staff of the necromancer) Much better item if you're Necro-focused. Even alchemical scepters are going to be better than the Ornamental Dagger, as you can set them up with some very worthwhile effects, even if their potency values are low.

    Regular items

    Off-hand: Light and Darkness: Unsupressed I haven't been keeping up with the shielded wizard archetype threads post U14, if there have been any, but with the relative nerf to Shield Mastery, and the PRR you gain being derived from BAB, I can't imagine it's all that worthwhile to bother with the shield, and certainly not with one that requires you to slot an ASF reducer elsewhere. Plus, you can get DR 5 off of the junky Cloak of Night if you want it, or DR 4/- off the Epic Golden Greaves, which are at least not taking up a spot for a better item. And if you really want a shield, the Epic Shield of the Scorpion is probably better since you can slot it with ASF, and it has Greater Spearblock.

    Armor: Spider Silk robes +8 intelligence - As I mentioned above, the +3 Int version of this will probably serve you better. I'd likely also go with the Shroud of the Abbot, as it gets you some pretty strong effects that may be more worthwhile overall than the ones on this, if you're a PM.

    Green Steel Items

    Gloves: Supreme Tyrant Gloves of Concordant Opposition Decent spot for these, and worth having.

    Belt: Supreme Tyrant Belt of Balance of Earth and Sky The (epic) Lion-Headed Belt Buckle looks more attractive, and the belt slot is semi-important for hot-swapping clickies for spell power bonuses. Not sure what you're getting out of this...in your set-up, you have a +15 Concentration item anyway, and you could just cast Resistance if you want +3 to your saves and can't fit in a +4 augment or an item with +5, +6 or +7 Resist elsewhere.

    Helm: Supreme Tyrant Helm of Vaccuum
    I don't know much about the TTS guard, but as far as items goes, I'd probably go for Ash II and Enervation Guard over this.
    Comments in yellow.

    I think your gear is decent mid-range stuff, and mostly fairly easily to acquire, but I wouldn't call it a goal for a final list.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  3. #3
    Community Member DynaTheCat's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    Comments in yellow.

    I think your gear is decent mid-range stuff, and mostly fairly easily to acquire, but I wouldn't call it a goal for a final list.
    Thanks for the feed back, but my build is meant to have a minimal amount of overlapping abilities as possible.

    The pieces fit together and provide important stats that others don't provide.

    I haven't finished this yet.... but the 3rd part of this post would be my opinions on why I chose certain items as alternatives.

    Necklace: Epic Torc of Raiyum - Good, but the epic upgrade isn't a necessity.
    You need to upgrade for my build. It will be the only item in my build to give you spell penetration.

    Cloak: Epic P. Mirror Cloak - The spell absorption is nice, I guess, but hardly a necessity, which leaves only the 30 Light Resistance as a worthwhile effect on this. Decent as a swap item, but by no means an ideal endgame cloak. The Adamantine Cloak of the Dragon looks much better, as does the Magewright's cloak/set, and the Epic Envenomed Cloak (+5 Resist, +7 Con, blue slot for Heavy Fort or Good Luck)
    Adamantine +2 spell focus may be okay to replace my googles. But there are no googles that can add more to my build... Maybe another Green steel, but from what I see, already have 3 that covers most of the important things. Another GS would be scraping the bottom of the GS barrel.

    Envenmoed is an not an alternative choice because I have the +6 resist from Light and dark shield and also from spider silk. +7 con may be 1 con more than a +6 con in any colorless slot, blue slot may be good
    but I don't need heavy fort (undead lich) or Good Luck (bucaneer ring)

    P. Cloak along with 30% light absorb from sentinel and 30% light absorb makes my pale immune to light damage. Also get a lot more additional stats that my other items don't provide (blur, spell res 30, etc).

    Cloak of night may be a good alternative for the additional ghostly it provides. Also, a great alternative for an archmage because it also gives deathblock, which; non of the other items in this build provide.

    Boots: Epic Kundarak Delving Boots - Rock Boots are better, since if you are a PM or a WF, you're immune to most effects FoM would block anyway, except for slippery surfaces, and the Rock Boots cover that while offering more at the same time. (Alternative: Epic Rock boots Tier 3 ) Not a bad spot for a greensteel item either with the weak offerings. Could also go with Epic Golden Greaves for DR 4/-, but not a big deal.
    True... except slippery surface doesn't protect against slow or cripple or harried, etc. But you are right. Either kundarak or rock boots are a good alternative.

    You don't need Golden Greave Dr 4 when you have Light and darkness DR 5/good. Dont' need another GS here.

    [
    Left Ring (static ring non swapping): Epic Ring of Buccaneer T3 - There are very few effects on this that are doing anything worthwhile for you. You'd be better off with an Epic Ring of Elemental Essence, or a random lootgen +8 Int ring (swapping your +8 Int Spidersilks for +3 Int version, or for Epic Robe of Shadow, or the Shroud of the Abbot on a PM)
    Swim +15, Dexterity +7, Underwater Action, Good Luck +2, Protection +5, Green Slot.

    The ring provides my good luck and ASF reduce mainly. Underwater action is nice but ya can be swapped in and out.

    My elemental essence ring is a swappable right ring. I bring it in and out when i want some elemental dmg boost.

    Trinket: Epic Spy Glass Tier 3 -LITANY OF THE DEAD I don't understand why people are undervaluing this thing so many years down the line, but it is still the #1 trinket in the game for casters concerned with their DCs (and for many other characters as well), though it does come from a pretty ****** raid to grind. (Alternative for DC build: Planar Focus Subterfuge: +3 intelligence insight You will need to also swap in the Twilight Element of Magic for the Planar Conflux bonus if you choose this alternative trinket. See Main 1-hand) You don't need to use the Twilight Element in order to make this a trinket worth wearing. Also, what alternative for DC build? You're a wizard, the whole point of your class is to have DCs. Yes, you can nuke, and buff, but sorcerers and bards are better at both, and the latter requires zero focus. You should be able to do some nuking, but your bread and butter is CC and insta-kill, which are both DC-dependent.
    I would lose the +2 insight and the +3 UMD competance enhance and true seeing. for the +1 from litany

    The +3 insight Planar focus might be worth it, but would mean I lose both ornamental and light and darkness. To put in a twilight staff. I don't want to lose the massive dr the shield gives me and the arcane lore / sp reduce of the dagger.

    You can match pairs with Spider silk robes +8 and Planar focus trinket +3 insight. But only these two offer the higher int bonus.

    Belt: Supreme Tyrant Belt of Balance of Earth and Sky The (epic) Lion-Headed Belt Buckle looks more attractive, and the belt slot is semi-important for hot-swapping clickies for spell power bonuses. Not sure what you're getting out of this...in your set-up, you have a +15 Concentration item anyway, and you could just cast Resistance if you want +3 to your saves and can't fit in a +4 augment or an item with +5, +6 or +7 Resist elsewhere.

    Helm: Supreme Tyrant Helm of Vaccuum
    I don't know much about the TTS guard, but as far as items goes, I'd probably go for Ash II and Enervation Guard over this.
    The 3 Greensteels I listed have stats that cover each other provides all 3 hp/sp bonuses and the 4 wards (psn, blind, fear, disease), and unique skill boosts that cover the most desired skills for me (UMD, Balance)

    Thanks for spending the time and reviewing this.

    If you can provide a whole gear set that covers most of the major item stats and less stat overlap than my gear, please share.
    Last edited by DynaTheCat; 09-18-2012 at 02:49 AM.

  4. #4
    Community Member sephiroth1084's Avatar
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    I think you read my comments individually instead of as a whole--suggestions for other items are assuming the other changes I pointed out.
    Quote Originally Posted by DynaTheCat View Post
    Thanks for the feed back, but my build is meant to have a minimal amount of overlapping abilities as possible.

    The pieces fit together and provide important stats that others don't provide.

    I haven't finished this yet.... but the 3rd part of this post would be my opinions on why I chose certain items as alternatives.


    You need to upgrade for my build. It will be the only item in my build to give you spell penetration.
    Staff of the Necromancer has Spell Pen IX. An alchemical scepter could be made with Greater Spell Pen IX, and there are a few other worthwhile items that come with Spell Pen VIII or IX on them. I'm not saying it isn't worth upgrading the Torc, just that it isn't a necessity, and that if you plan on TRing, you'd probably want to either wait, or have a second you don't upgrade to level with. Also, it really is worth getting SP IX in, since without it you're losing points on some of your most important spells (Wail, Mass Hold).
    Adamantine +2 spell focus may be okay to replace my googles. But there are no googles that can add more to my build... Maybe another Green steel, but from what I see, already have 3 that covers most of the important things. Another GS would be scraping the bottom of the GS barrel.
    My point was that you could move a GS to the goggles slot to free up one of the other spots your gear is currently taking up. Heck, you could wear the Magewright's Spectacles for Spell Pen IX and +5 to your Concentration.

    Envenmoed is an not an alternative choice because I have the +6 resist from Light and dark shield and also from spider silk. +7 con may be 1 con more than a +6 con in any colorless slot, blue slot may be good
    but I don't need heavy fort (undead lich) or Good Luck (bucaneer ring)
    As I pointed out, I'm not sure that using a shield is worthwhile on a wizard post-U14, as Shield Mastery got nerfed, and the PRR you gain is based on base attack bonus (and requires proficiency), so you would only be getting a tiny amount of PRR out of the whole deal. Sure, the DR 5 is good, as are the +6 saves, but there are much better options for your off-hand most of the time. If anything, I'd treat a shield as a swappable item, not a primary set-up.

    You DO need a Fort item, even when in undead form, because you want to be able to drink Yugoloth Int potions, which drop your Fort by 50%, and if you wear a Heavy Fort item, you'll still be at 150%. That may seem like overkill, but many of the monsters we face can bypass some amount of Fort, so having over 100 is more likely to keep you save from an untimely crit as well.

    As for Good Luck, the Buccaneer just isn't a very impressive main-slot item for a wizard.
    P. Cloak along with 30% light absorb from sentinel and 30% light absorb makes my pale immune to light damage. Also get a lot more additional stats that my other items don't provide (blur, spell res 30, etc).
    You can cast Blur and Spell Resistance 30 is useless in most epic content and even some endgame heroic. 30 Light Resistance is good, but you don't always need it, and if you swap gear around as I suggested, you would have the same resist on the Shroud of the Abbot.
    Cloak of night may be a good alternative for the additional ghostly it provides. Also, a great alternative for an archmage because it also gives deathblock, which; non of the other items in this build provide.
    You can swap to Wraith form if you want Ghostly desperately, but I'll agree that Ghostly + DR 5 on an item are decent.

    As for Deathblock, you can pick up 2 or 3 Flesh Render goggles from Tangleroot for 14-21 minutes of Death Ward, and can acquire a Silver Flame Talisman (+1 per TR life you do) for those fights when you need Deathblock, but are likely to get dispelled of a Death Ward clicky (ie., beholders).
    True... except slippery surface doesn't protect against slow or cripple or harried, etc. But you are right. Either kundarak or rock boots are a good alternative.
    FoM doesn't protect against Harried, and I'm pretty sure I've been either Crippled or Hamstrung while protected by FoM. If you're undead, you're immune to Slow, I believe (and FoM doesn't protect against the Slow effect from Spellwards anyway).
    You don't need Golden Greave Dr 4 when you have Light and darkness DR 5/good. Dont' need another GS here.
    That was in place of, not in addition to.
    Swim +15, Dexterity +7, Underwater Action, Good Luck +2, Protection +5, Green Slot.

    The ring provides my good luck and ASF reduce mainly. Underwater action is nice but ya can be swapped in and out.
    The only reason you need the ASF reduction is if you are using L&D, which I'm not sure is a worthwhile goal most of the time. Meanwhile, the Protection is probably useless for you, UA is useless almost all the time, as is Swim, which leaves you with Good Luck, Dex +7 and a green slot. The Dex is almost useless if you have Insightful Reflexes (which you should on a wizard), and you can fit Good Luck elsewhere.
    My elemental essence ring is a swappable right ring. I bring it in and out when i want some elemental dmg boost.
    I'd at the very least reverse those, keeping the EE ring on most of the time and swapping to the Buccaneer when you want the skill boost.

    I would lose the +2 insight and the +3 UMD competance enhance and true seeing. for the +1 from litany
    +2 Insight doesn't stack with +3 Insight, and you don't need +3 UMD on all the time. Plus, once you get to level 25, you will likely be pretty close to no-fail Heal and Harm scrolls even without the +3 UMD anyway. And Litany is +1 to all your stats, which means it can be +1 to your DCs, +25 HP, +1 to all skills, +1 to all saves.
    The +3 insight Planar focus might be worth it, but would mean I lose both ornamental and light and darkness. To put in a twilight staff. I don't want to lose the massive dr the shield gives me and the arcane lore / sp reduce of the dagger.
    The shield doesn't give massive DR, and with the options available for Superior Lore in one or two elements, GAL is looking less useful as a permanently slotted item.

    The 3 Greensteels I listed have stats that cover each other provides all 3 hp/sp bonuses and the 4 wards (psn, blind, fear, disease), and unique skill boosts that cover the most desired skills for me (UMD, Balance)
    You don't need immunity to fear, because you can cast or scroll GH, and while a bonus to saves vs. disease and poison would be nice, they are far from necessary. Plus, those can be slotted in epic yellow or green slots if you're desperate for them. You can get the Dex skills along with your +45 HP on an Ash item, or something else without spending a 3rd slot on GS.
    Thanks for spending the time and reviewing this.

    If you can provide a whole gear set that covers most of the major item stats and less stat overlap than my gear, please share.
    Head: Epic Darkstorm, PDK, or GS if you have something worthwhile to stick in the other slots that could hold a GS item. Bunny Hat for +3 UMD with scrolls and wands without taking up a slot.
    Nec: Torc (epic)
    Trinket: Litany, can swap in Spyglass when you want bonuses--probably better to put Good Luck on this then, so you can pop this on for +4 or +5 UMD, depending on what your Cha is.
    Cloak: Adamantine Dragin
    Belt: Lion-Head (epic)
    Gloves: GS Ash II or ??
    Boots: Epic Golden Greaves, or GS Ash II, or Epic Rock Boots, or...??
    Bracers: DQ bracers (epic)
    Goggles: GS Conc-Opp, or Magewright's if you aren't using a weapon set with Spell Pen IX on them.
    Ring 1: +8 Int random lootgen
    Ring 2: EE ring, or...?? Swap in Buccaneer if you like when you need the bonuses. ToD ring w/ +2 Int for swapping.
    Armor: Shroud of the Abbot (upgraded) gives you Boon of Undeath, (pretty close in effective DR to L&D shield), Greater Light Resistance, Lesser Arcane Augmentation IX, Major Lightning Lore and Void Lore, which may or may not be of value to you. Swap this with Spidersilk w/ +3 Int on it when you want/need the DC boost, or don't care for the Boon. I'd keep a ToD ring with +2 Int on it handy for use when wearing the Abbot Shroud.
    Weapon: Staff of the Necromancer; random lootgen w/ high spell power on primary element you use, Superior Lore for that element and other relevant bonuses. An example would be a Thaumaturgy staff (Glaciation 120, Magnetism 120) of Superior Ice or Lightning Lore, or Cold/Electric Mastery

    Those are assuming primary elements are Cold and Electric to maximize effects on Niac's Biting Cold and Eladar's Electric Surge. Electricity is kind of useless in a lot of the current endgame, so that choice can change to Acid probably, but the game shifts around enough that it isn't too important. Force is fine.

    You could also go with the Helm, Gloves and Boots of the Abishai for the 3-piece set bonus for better nuking, a few extra epic augment slots, +7 Cha, and an okay damage guard.
    Last edited by sephiroth1084; 09-18-2012 at 09:16 AM.
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  5. #5
    Community Member gphysalis's Avatar
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    Quote Originally Posted by DynaTheCat View Post
    Main 1-hand: Epic Ornamental Dagger Tier 3 - Spell casting implement +15, Efficient Maximize, Lesser Maximize (3/day), Concentration +15, Potency 52, Arcane Lore, Yellow slot
    I can't really take your thread seriously if you suggest the ornamented dagger
    I have one of these, and it was great...
    but then MOTU happened.

    You could still use it for the clicky, but i would suggest changing this to something else

    overall, i would have said that the gear was great for the pre-motu mechanics
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    Community Member wax_on_wax_off's Avatar
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    For an EE DC caster there's only 1 way to do it:
    LotD (+1 int)
    Spidersilk Robes (+3 int)
    Loot gen goggles/helm (+8 int)
    Clear slot (+1 int)

    This gives the maximum possible int from gear of +13 int. The location of loot gen can determine your GS or vice versa.

    3 GS items is absolute overkill. It's 1+swap in or 2, no more. If 2 then Conc-opp SP/+5 Cha skills + HP enervation guard, if 1+swap then Concopp HP + triple pos SP.

    For the rest you first have to look at elemental choices. You really want superior lore in 1 or 2 elements for no-swap nuking. My wizard is currently using Darkstorm Helm (just need share for epic), Epic Rock Boots (T1) and Epic Cloak of Flames (T2) which cover a lot of things nicely but something will have to give somewhere as I move towards that maximum int setup described above.

    For the rest, yep, I love my DQ caster items (I have all of them and most epic) but I'm not sure if they have a place in an EE gear set as mob damage is just too high to make even torcing reliable. Currently I'm thinking of upgrading my spidersilk and fitting the war wizard set for the -10% SP use but I'll think about that a bit more.

    Mabar is coming back in force this year with upgraded items so the Mabar Robe will likely be a must have item by the end of it for your PM.
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    Community Member DynaTheCat's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    For an EE DC caster there's only 1 way to do it:
    LotD (+1 int)
    Spidersilk Robes (+3 int)
    Loot gen goggles/helm (+8 int)
    Clear slot (+1 int)

    This gives the maximum possible int from gear of +13 int. The location of loot gen can determine your GS or vice versa.

    3 GS items is absolute overkill. It's 1+swap in or 2, no more. If 2 then Conc-opp SP/+5 Cha skills + HP enervation guard, if 1+swap then Concopp HP + triple pos SP.

    Thanks for the input. Yeah, I never even considered random loot gen... kinda cringe at having a regular item But you are right, if you want an alternative to the planar focus / spider silk and +1 proface LOTD make you need an alternaitve +8 int somwhere else........

    M... 3 GS might be over kill, I can probably do without the belt. But, I wanted all the stacking hp/sp bonus and have a high balance.

    I do have epic dark storm and considered it, but; wizards simply don't have the enhance elements. I have full force atm, which is great for force and if I do want to swap to twilight.

    For elemental, I feel Epic elemental essence ring swapping is enough. You can swap some of the +3 skill in your GS for some kinda of elemental dmg u like, but you'll lose the skill boost and the tier 3 hp/sp bonus. Also, I don't think the dual affinities would work in your favor.

    And yeah, I'm interested to see what mabar brings me... :3
    Last edited by DynaTheCat; 09-18-2012 at 02:03 AM.

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    Planned build for my human PM:

    Head: PDK helm
    Eyes: GS SP Pos2 +6 Cha skills
    Neck: Torc
    Trinket: Litany of the Dead
    Cloak: Adamantine Cloak of the Dragon
    Armor: Spidersilk +3 ins Int
    Belt: eLion-headed Belt-buckle (+1 exc Int, GFL)
    Ring1: +8 Int random gen
    Ring2: +1 exc Int TOD ring with +2 con (meh, after I get beltbuckle base to make it epic with +1 exc int, there's probably better random gen loot with 2 ins con, or can swap with eRing of the Mire or others when necessary)
    Boots: Boots of Propulsion / TOD boots / Rock boots
    Gloves: GS HP Conop
    Bracers: Bracers of the Demon Consort
    Wpn1: LOB Casterstick Byshk/Water/Water/Earth(Greater Spell pen 9)
    Wpn2: LOB Casterstick Crystal/Earth/Earth/Fire(Arcane Aug 9)
    Wpn swap: eFlameward+scrolls for 39 umd/Staff of the Petitioner for buffs

    In the meantime I'm using:
    Holy Symbol of Lolth/Cove sp trinket for 50 extra sp
    Random gen loot castersticks (Glaciation/Corrosion of Mastery)

    Other possible casters wpns for endgame:
    Once you get into the high lvl random gen loot for EEs, you can get something like my +6 Glaciation Scepter of Necromantic Mastery (+3 necro dcs, might have greater spell pen 9, can't check currently).
    and Sirgog has a greater spell pen 9 shield he's being stingy with()
    Various things of that sort.


    EDIT:
    And there's possibly(as far as my setup) some mix of +8 con/+2-3 ins random gen loot rings/helms to get my con up further.
    Last edited by HalfORCastrator; 09-18-2012 at 06:22 AM.
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  9. #9
    Community Member wax_on_wax_off's Avatar
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    So the set in planning for my wizard includes the points I detailed above + battle arcanist set (-10% SP costs!) + Darkstorm helm/rock boots for lore/power.

    The battle arcanist set is a swap option for content in which torcing isn't appropriate - EE - the rest of the time it will be torc etc.
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  10. #10
    Community Member DynaTheCat's Avatar
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    Staff of the Necromancer has Spell Pen IX. An alchemical scepter could be made with Greater Spell Pen IX, and there are a few other worthwhile items that come with Spell Pen VIII or IX on them. I'm not saying it isn't worth upgrading the Torc, just that it isn't a necessity, and that if you plan on TRing, you'd probably want to either wait, or have a second you don't upgrade to level with. Also, it really is worth getting SP IX in, since without it you're losing points on some of your most important spells (Wail, Mass Hold).
    A lot of items have Spell Pen, what I'm saying is what do you lose from using one item and what do you gain?

    If I equip staff of the necromancer, I lose both ornamented dagger and L&D shield. Where if I simply upgrade my torc, an item I plan to keep anyways, I can cover the spell pen.

    This build is made with at least 1 tr and 2 20th shroud completions for 2 cleanses. Yeah, you can hold off on getting it, but this is an end build when you want to get the final gear.

    Agreed, Spell pen 8 isn't Spell pen 9. But I'm not looking to swap things and lose a lot more useful stats for 1 more dc or up my spell pen.

    My point was that you could move a GS to the goggles slot to free up one of the other spots your gear is currently taking up. Heck, you could wear the Magewright's Spectacles for Spell Pen IX and +5 to your Concentration.
    Ah, k, maybe. But In all honesty.... A most of the other stats from Adamantine dragon are redundant or useless.

    Adamantine dragon vs. P Cloak

    Gain
    Spellcasting Implement +18 [stacks?]
    Stealth Strike
    Spell Focus Mastery +2 [replace +2 necro +2 enchant]

    Redundant
    Potency +76 [Potency +72, spidersilk redundant]

    Lose
    Enhanced Hide +5 (useless)
    Enhanced Move Silently +5 (useless)
    Spell Resistance (30) (semi-useful, agreed that higher mobs ignore)
    Greater Light Resistance (useful at times)
    Spell Absorption (5 Charges, Recharged/Day: 1) (useless for PM)
    Blurry (useful but not necessary)
    Empty Colorless Augment Slot

    Overall, may be a good choice. But in all honesty, I'd probably swap for mabar's night cloak.

    Invisibility Guard, Ghostly, Deathblock, Nightmare Guard, Dodge Bonus +2, DR 5/Good

    Main item stat would be the Ghostly as it stacks with conceal. I wouldn't want to be in wraith form (lose too much).

    As I pointed out, I'm not sure that using a shield is worthwhile on a wizard post-U14, as Shield Mastery got nerfed, and the PRR you gain is based on base attack bonus (and requires proficiency), so you would only be getting a tiny amount of PRR out of the whole deal. Sure, the DR 5 is good, as are the +6 saves, but there are much better options for your off-hand most of the time. If anything, I'd treat a shield as a swappable item, not a primary set-up.

    You DO need a Fort item, even when in undead form, because you want to be able to drink Yugoloth Int potions, which drop your Fort by 50%, and if you wear a Heavy Fort item, you'll still be at 150%. That may seem like overkill, but many of the monsters we face can bypass some amount of Fort, so having over 100 is more likely to keep you save from an untimely crit as well.

    As for Good Luck, the Buccaneer just isn't a very impressive main-slot item for a wizard.
    Well, I don't have shield mastery and shield proficiency. I considered it with the extra feat you get for going pale (no need for mental toughness feat). But, you're right, they are not worth the 2 feat slots. I simply use Master's touch to get shield proficiency.

    The major thing with epic L&D shield is not only the DR 5/epic (not good) its the DR 11 for blocking and armor bonus 12.

    I am 25... and at lvl miss is about 20% with 48 ac along with displacement 50% and ss. I'm pretty tanky. Even in EEs. You should try L&D shield block. It's pretty nice damage reduction. Things just hit you for a lot less damage, if any dmg at all.

    About fortification, yeah, I know Yugos reduces your fort to 50% and a lot of mobs especially in CITW/MOTU sunder armor etc.

    But, does fortification stack that way? So, let's say you're undead form 100% fort and you have 100% fort item. When you drink a Yugo pot, how does the -50% fort work?

    I think you need any exceptional fortification item to overcome the neg from Yugo / reduce fort. You can't overcome it by having a 2nd 100% fort item, right? Maybe an Omniscience ring?

    True on the bucaneer, I may get rid of it, but will need another blue slot for ASF reduce to keep L&D shield. And.. I really don't want to lose L&D. It's just that nice a shield for survival.

    FoM doesn't protect against Harried, and I'm pretty sure I've been either Crippled or Hamstrung while protected by FoM. If you're undead, you're immune to Slow, I believe (and FoM doesn't protect against the Slow effect from Spellwards anyway).
    Not sure. I have been crippled and slowed in lich form. Kund boots may be weak if the fom is that nerfed. So, ya; if that's the case going epic stone would be a lot better. Kund boots is the only item I do not currently have. I will try Kund boots before I revise...

    The only reason you need the ASF reduction is if you are using L&D, which I'm not sure is a worthwhile goal most of the time. Meanwhile, the Protection is probably useless for you, UA is useless almost all the time, as is Swim, which leaves you with Good Luck, Dex +7 and a green slot. The Dex is almost useless if you have Insightful Reflexes (which you should on a wizard), and you can fit Good Luck elsewhere.
    Yeah, but... love L&D. I'd say if you're 1 hand go L&D & something else. If you're 2 hand (twilight staff?), swap out bucaneer for something else.

    I do have insightful reflex and will splash 2 monk for +3 all saves, evasion, armor bonus, and deflect arrow.

    Good luck is simply nice for UMD ya. It's not important.

    +2 Insight doesn't stack with +3 Insight, and you don't need +3 UMD on all the time. Plus, once you get to level 25, you will likely be pretty close to no-fail Heal and Harm scrolls even without the +3 UMD anyway. And Litany is +1 to all your stats, which means it can be +1 to your DCs, +25 HP, +1 to all skills, +1 to all saves.
    Yeah, I know +3 doesn't stack with +2 and only +1 stacks (get from colorless slot). What I meant was.... Planar Focus +3 insight / Spider Silk +8 int and vise versa. The focus would replace Litany or SpyGlass.

    If you want all 3, you need a random gen +8 int item, a +3 spider silk, and litany.

    But, once again, how much do you sacrifice for that 1 extra int? A random gen loot +8 int item worth it?

    I'd rather just go with Planar focus / Spider Silk. At least the Planar Subterfuge gives you non redundant abilities (ts, dodge).

    Planar Erudition would give redundant abilities, so, I didn't suggest.

    The quirky thing about spyglass is that the UMD is +3 enhancement bonus at T3 and stacks with the +3 competance bonus from bunny hat "nothing up my sleeve" (which yeah I do use together for a total of +6).

    I am a lvl 25 TR Human wizzy (18 int, 18 con, 10 cha) that maxed out UMD every level possible. You won't be able to naturally "no-fail" cast ressurection, heal, or greater restore without a competance bonus. Even with my Full +1-3 exceptional CHA skill Green steel and greater heroism (+4).... I can still fail.

    Albeit,you're right that UMD is not as important if you're pale or WF Arch. But if you're not WF Arch, then you may need it for heals.

    You don't need immunity to fear, because you can cast or scroll GH, and while a bonus to saves vs. disease and poison would be nice, they are far from necessary. Plus, those can be slotted in epic yellow or green slots if you're desperate for them. You can get the Dex skills along with your +45 HP on an Ash item, or something else without spending a 3rd slot on GS.
    GS I will leave up in the air, because usefulness is really dependent. I got what I felt were the best GS skills and my goal was full 1-3 CHA, high balance (2-3 DEX & earth/sky), and full Tier 1-3 HP/SP bonus.

    Head: Epic Darkstorm, PDK, or GS if you have something worthwhile to stick in the other slots that could hold a GS item. Bunny Hat for +3 UMD with scrolls and wands without taking up a slot.
    Nec: Torc (epic)
    Trinket: Litany, can swap in Spyglass when you want bonuses--probably better to put Good Luck on this then, so you can pop this on for +4 or +5 UMD, depending on what your Cha is.
    Cloak: Adamantine Dragin
    Belt: Lion-Head (epic)
    Gloves: GS Ash II or ??
    Boots: Epic Golden Greaves, or GS Ash II, or Epic Rock Boots, or...??
    Bracers: DQ bracers (epic)
    Goggles: GS Conc-Opp, or Magewright's if you aren't using a weapon set with Spell Pen IX on them.
    Ring 1: +8 Int random lootgen
    Ring 2: EE ring, or...?? Swap in Buccaneer if you like when you need the bonuses. ToD ring w/ +2 Int for swapping.
    Armor: Shroud of the Abbot (upgraded) gives you Boon of Undeath, (pretty close in effective DR to L&D shield), Greater Light Resistance, Lesser Arcane Augmentation IX, Major Lightning Lore and Void Lore, which may or may not be of value to you. Swap this with Spidersilk w/ +3 Int on it when you want/need the DC boost, or don't care for the Boon. I'd keep a ToD ring with +2 Int on it handy for use when wearing the Abbot Shroud.
    Weapon: Staff of the Necromancer; random lootgen w/ high spell power on primary element you use, Superior Lore for that element and other relevant bonuses. An example would be a Thaumaturgy staff (Glaciation 120, Magnetism 120) of Superior Ice or Lightning Lore, or Cold/Electric Mastery
    Head: Epic Dark Storm - I just.. hate it cuz.... there's no point. You're getting a 90 to null and superior void lore.... But that's all it's doing for you. I'm fine with 72 potency and arcane lore. For a slot, your'e sacrificing too must potential stats for a 18 point boost (The lore may be nicer but... not worth it to me) If you have an EE ring, then the 90 lightning is redundant. Lightning lore maybe good for eldars, but that's it. Arcane lore also affects eldars.

    Also, wizards should be full force.... We don't get the elemental enhance that sorcs get, and we only have enough action points for 1 full damage line. Force increases Disintegrate damage and arcane lore is the only lore that crits disintegrate. Wizard force lore enhancement line also crits disintegrate, when both crit, my disintegrate does 3.5k untyped dmg.

    Partially why I still hold an ornamented dagger. The arcane lore on it and the maximize sp reduce. Also, The additional yellow epic slot. Otherwise, I agree, the dagger is underpowered atm. But, I then need another 1-hand arcane lore as it's the all around lore cover for my build.

    Maybe a Skiver would be nice, but I'd lose the yellow slot and Maximize -4sp for the greater arcane lore and empoer -2sp.

    Albeit, I admit EE you can't disintegrate things, but that's why your necro focused to instantly kill them.

    I still use, BDB, eldars, and niacs and many elemental spells.... but I found EE ring and arcane lore enough to cover my needs.

    Trinket: Litany - Sacrificing too much for this +1 boon....

    Cloak: Adamantine dragon - The only thing this cloak has going for it is the +2 spell mastery, which; does not stack with greater or major school foci anyways..... I'd rather get mabar's or P cloak still...

    Belt: Epic Lion headed Belt - I don't get this.... why would this be better than my GS balance belt?

    Googles: Goggles: GS Conc-Opp, or Magewright's if you aren't using a weapon set with Spell Pen IX on them.

    You definitely need a Conc-opp item as a final gear. So, the spell pen from your build would be from Necro staff?

    Ring 1: +8 Int random lootgen I can't stand that.... Also, where is your +3 int insight item? Wasn't the point of going +8 loot gen to get the: +8 in +3 insight + 1 proface; int streak?

    Ring 2: Tod ring is weak if you don't get set. Maybe a replacement if you get archmage belt and set bonus?

    In all honesty, if I want to get undeath boon armor, I'd go mabar's night (epic robe of shadow) armor for that undeath instead. That would cover your superior void lore needs (no more Dark storm helm), and gives you superior false life (Abbot does not).

    Shroud of the Abbot vs. Spidersilk robes

    Gain
    Armor Bonus +4 (Spider Silk gives +9)
    Natural Armor Bonus +4 (good)
    Boon of Undeath (good, shroud core stat)

    Redundant
    Major Void Lore (redundant from darkstorm)
    Greater Light Resistance (useless unless pvp)
    Major Lightning Lore (redundant from dark storm)
    Lesser Arcane Augmentation IX (Redundant from your staff of necromancer, but that would be a nice unique ability in my build)

    Comparison for Build (spider silk +8int or +3 int insight)
    +8 int (can replace your random gen loot ring)
    +3 insight bonus (necessary if you were looking into the random loot get+8)
    Armor Bonus +9 (shroud only +4)
    Potency +72 (adamantine dragon covered)
    Wizardry IX (I don't think you have... a wizardry? correct me if I'm wrong)
    Resistance Save +6 (I don't think you have a resistance item)
    Concentration +15 (You used epic lion's belt for concentration?)
    Toughness (Do not have)

    There's a lot of redundancy for you to use shroud of abbot... The main gain that comes out of it is the boon of undeath.

    Weapon 2-h: Staff of the necromancer
    +6 Enhancement Bonus
    Spellcasting Implement +18 (adamantine redundant? not sure)
    Potency +68 (adamantine redundant)
    Nullification +102 (makes epic dark storm even more useless.... )
    Spell Penetration IX (Your build's core spell pen)
    Lesser Arcane Augmentation IX (abbot shroud has but nice to have at least once, does it stack?)
    Major Necromancy Focus (give 1 dc than dragon).

    Well, thanks for the chat. I've thought a lot about my build and have a lot more to think about. I may find someway to work epic robe of shadows (mabar) into my build for undeath boon. Might change my build to twilight staff / planar subterfuge and get planar conflux. Then again, if I use Mabar's the Conflux bonus from Erudite might be important....

    I actually think Twilight and planar conflux might be worth scrapping L&D shield for... Hm...

    At this time, I am palemaster Lich walking around with Exhalted Angel ED. My necro dc is 48 with standard buffs. It's enough for norm/hard. On Epic Elite, it works half the time. If I go magister, then yeah, I'm good.
    Last edited by DynaTheCat; 09-18-2012 at 08:47 PM.

  11. #11
    Community Member Shmuel's Avatar
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    Quote Originally Posted by DynaTheCat View Post

    About fortification, yeah, I know Yugos reduces your fort to 50% and a lot of mobs especially in CITW/MOTU sunder armor etc.

    But, does fortification stack that way? So, let's say you're undead form 100% fort and you have 100% fort item. When you drink a Yugo pot, how does the -50% fort work?

    I think you need any exceptional fortification item to overcome the neg from Yugo / reduce fort. You can't overcome it by having a 2nd 100% fort item, right? Maybe an Omniscience ring?
    Pale master in lich form (as my character runs on a regular basis):

    with heavy fort item (old school 100%) and lich form, fort is 200%
    with the above AND yugo pot: 150% fort

    an exceptional fort time should stack with that, but i never bothered to even try, too easy to slot heavy fort into a blue slot somewhere.

  12. #12
    Community Member DynaTheCat's Avatar
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    Quote Originally Posted by Shmuel View Post
    Pale master in lich form (as my character runs on a regular basis):

    with heavy fort item (old school 100%) and lich form, fort is 200%
    with the above AND yugo pot: 150% fort

    an exceptional fort time should stack with that, but i never bothered to even try, too easy to slot heavy fort into a blue slot somewhere.
    Ah,.. okay, thanks for clearing that up. Heavy fort is definitely a necessary addition then. Maybe slot into an available blue slot. I will try to find.

  13. #13
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    A few things:
    AC is nothing on a PM. My wiz's standing ac is ~25, doesn't do anything. At 40s ac w/ a shield, still doesn't do anything. Ehard is easy enough for ac not to matter even if you could get it to working lvl(40s isn't), on ee it definitely won't fly.

    Spellcasting implement is a special equip bonus, stacks with everything. Aside from the cloak or symbol of lolth, no other nonweapons have it(iirc). It's just named staves or random gen loot.

    Listen, eh is easy. You don't need this lvl of gear optimization for it. On ee, your two most important priorities are spell pen and dcs, everything else really doesn't matter until you get those to working lvl. You'll need to scrimp and scrape for every spell pen and every +1 int or dc you can find.

    It sounds like you have past lives so spell pen might not be an issue for you. My wiz is second life, the max he can get is 51, shy of the 100% success against 95% of mobs at 54. That's gonna take 1-2 more past lives.

    From what I remember, ~56 dcs are desired for ee. 55 was what I could calculate for sustainably, and that's only for 1 school. Enchant or Conjuration(web) will be 5-6 dcs behind.


    You're getting good advice, take it if you want to.
    ME BARB, ME SMA-ok I stand here with pretty blue lines around me. ok I take damage. ok bye.

  14. #14
    Community Member DynaTheCat's Avatar
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    Quote Originally Posted by HalfORCastrator View Post
    A few things:
    AC is nothing on a PM. My wiz's standing ac is ~25, doesn't do anything. At 40s ac w/ a shield, still doesn't do anything. Ehard is easy enough for ac not to matter even if you could get it to working lvl(40s isn't), on ee it definitely won't fly.

    Spellcasting implement is a special equip bonus, stacks with everything. Aside from the cloak or symbol of lolth, no other nonweapons have it(iirc). It's just named staves or random gen loot.

    Listen, eh is easy. You don't need this lvl of gear optimization for it. On ee, your two most important priorities are spell pen and dcs, everything else really doesn't matter until you get those to working lvl. You'll need to scrimp and scrape for every spell pen and every +1 int or dc you can find.

    It sounds like you have past lives so spell pen might not be an issue for you. My wiz is second life, the max he can get is 51, shy of the 100% success against 95% of mobs at 54. That's gonna take 1-2 more past lives.

    From what I remember, ~56 dcs are desired for ee. 55 was what I could calculate for sustainably, and that's only for 1 school. Enchant or Conjuration(web) will be 5-6 dcs behind.


    You're getting good advice, take it if you want to.
    Right.... AC is useless on a wizard. I didn't say it was important. I said blocking with a L&D shield is pretty good reduction. You can try and judge for yourself.

    But I did relent that maybe a planar focus / twilight staff might be a better alternative than 1-hand and a L&D shield.

    When I go on my magister, my DC and spell pen is fine and definitely takes care of EEs.... But, I do love the leap of faith and extra sp, I get from Exhalted angel.

    What I've been trying to do for my item build is weigh if sacrificing 1 extra DC or int is worth losing other stats / abilities or having redundant useless abilities.

    I have been taking (most) people's comments seriously and expressed my opinion on the issue and have relented some things and argued for others.... I don't get what you mean by: "You're getting good advice, take it if you want to." as if I've been completely narrow-minded to what others have said....

    I'm here to show what I currently believe is a great item build and if it changes for the better because of this thread, then great. And, I will edit the first post in turn.

    I truly don't want a build that focuses on maximum DC and doesn't care about redundant item stats or utility.

    If your idea of a great build is you simply want the highest DC, then any wizard not a drow is a failure. Or, anyone not an elf for elven arcanum spell pen is just playing a useless wizzy.
    Last edited by DynaTheCat; 09-18-2012 at 08:52 PM.

  15. #15
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    Your two most useful offensive spells are level 9 and both have spell resistance checks so spell pen 9 or greater 9 is a must.
    If your lazy and wish to not switch often you should be using a epic green blade 9% crit over the 6% on cove dagger upgraded to +7 for 21 implement bonus.
    If you simply must use a shield it should be a heavy alchemical shield ill go in to this further in a second.

    End game gear layout covering offensive and defensive gear:

    Helm: Epic dark storm the 12% crits are great for your dot and all heals thats alot more crits from auras + burst. But the most important part is the green slot slotted with ASF -15%
    Necklace: Epic torc colorless slot slotted with exceptional int +1
    Trinket: Litany of the dead +1 profane all stats
    Cloak: Min2 cleansed hp cloak with +5 con skills
    Belt: Epic lion headed belt buckle mainly for the on damage -2 to mob saves from the shaken effect which procs alot. Also buys you a yellow and colorless slot. con6/str6 useful if you need to switch a ring etc and not lose hp or go encumbered.
    Ring one: Con 8 loot gen balance 13 is my prefrence.
    Ring two: large guild slot 20hp slotted ring of greater enchantment focus/mire ring for the ss proc when no fey form twist/circle of hatred for quick top off heals.
    Boots: Gs conc op sp boots with +5 cha skills
    Robes: Spidersilk insightful +3 intel/mabar robe for sp regen times with a dp clicky/scroll for max BAB blocking DR.
    Goggles: +8intel spot+13
    Bracers: Epic demon consort bracers for +30 hp proc on damage, curse guard and inflit wounds guard. Yellow slot and colorless slotted with GFL and con+1
    Gloves: pdk for insightful con+2 or bramble casters for spearblock 10 and the thornguard. Also could be a gs spot instead of cloak/boots.

    Off hand: crystal alchemical heavy shield tier 1 earth(mystical), tier 2 earth(mystical), tier3 fire(mystical). Provides you with 90/12% crit acid, 90 12% crit impulse (which covers force) arcane augmentation 9 which gives another +2 to spell penetration +3 evocation focus great for nuking with saved attached spells like meteor swarm for example.

    Main hand: with minimal switch if lazy is +6 18implement necro+3 one handed stick. +6 18 implement enchantment +3 stick. +5 15implement 120 cold 12% superior cold crit for dots. Everything else is covered with at least 90/12% + belt clickies from tod or pots for alchemical bonus to spell dmg. If not lazy include one handed +5 15implement 120 elec 12% superior elec lore for dual wielding with ice one hander for maximum dot damage. Also one handed 120 nullifaction item 12% crit is covered on the darkstorm helm equip cast auras then back to whatever your using at the time. Conc op 1handed weapon of choice for those times when you just have to have sp back. And forgot the ever important pale rod for times you have been dotted with dp great to reduce the incoming damage.

    Twists should be fey form for the spell power + 7cold iron dr/embrace the light -30% incoming light damage(great for higher difficulty citw since there are so many mistress's).
    Bard stance for 1int and 2 spell pen
    3rd is your choice 3 more spell pen/another int to even out/EA 10% to spell point total (Fey form can be dropped if/when you need another int for EE dc requirements).

    This setup covers pretty much all colors of the rainbow except fire which is just another one hander if you care about it at all(potency on the robes and +18 implement item and 20 alchemical cliky are more then enough for the odd firewall).
    +18 implement 90 acid +15 fey form spell power +20 alchemical clicky 12% crit
    +18 implement 120 nullification +15 fey form spell power +12 alchemical clicky (rakirs/sanuras) 12% crit
    +18 implement 90 force +15 fey form spell power +12 alchemical clicky 12% crit
    +18 implement 120 ice +15 fey form spell power +20 alchemical clicky 12% crit
    +18 implement 120 elec +15 fey form spell power +20 alchemical clicky 12% crit
    Last edited by K_0tiC; 09-18-2012 at 08:16 PM.
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    Your two most useful offensive spells are level 9 and both have spell resistance checks so spell pen 9 or greater 9 is a must.
    Maybe, It would be nice to get another +3 spell pen if it fits.

    If your lazy and wish to not switch often you should be using a epic green blade 9% crit over the 6% on cove dagger upgraded to +7 for 21 implement bonus.
    Mmm.. I have considered green blade before and it is a nice alt.

    Would get that Spell Pen 9 in (Epic Green Blade) and a greater arcane. But would lose Maximize -4 sp. But -4 sp is not a big deal. Maybe a great alternative to skiver. Skiver simply adds -2 sp empower.

    And, we would simply swap ornamented in each time we want to trigger the free maximize.

    Recap 3-1hand alts
    Ornament Dagger: yellow slot, Maximize - 4sp, arcane lore
    Skiver: Greater Arcane Lore, Efficient Metamagic - Extend I (albeit wizards should not waste feat on extend in my opinion), Efficient Metamagic - Empower II - 2sp
    Epic Green Blade: Spell Pen 9, Greater arcane Lore

    Ornamented dagger for maximize reduce and extra yellow slot or swap in for Free maximize, Skiver for Greater arcane and empower reduce, Green Blade for Spell pen if you need a +3 to lvl 9 spells. Cool.

    Helm: Epic dark storm the 12% crits are great for your dot and all heals thats alot more crits from auras + burst. But the most important part is the green slot slotted with ASF -15%
    Yap, maybe negative dmg increase and void is nice, so your build -15% asf is to the green slot... may be good alt to Bucaneer. I.. personally can't stand this helm.

    Cloak: Min2 cleansed hp cloak with +5 con skills
    Boots: Gs conc op sp boots with +5 cha skills
    I understand why this GS is nice for the min heavy fort, but... I cringe when there is not a nice proc from a dual affinity. But yeah, I leave GS to each their own.

    So you have T2-3 hp from Cloak and T2-3 sp from Boots.

    I feel as if you've sacrificed a valuable cloak spot for your GS cloak. You can't use P cloak (light resist, spell abs, blur, spell resistance), you can't use mabar cloak (ghostly, invis guard, nightmare guard, etc), and you can't use adamantine dragon (+2 spell mastery)

    The boots slot GS may be a good option but you won't be able to get unique abilities like perma fom Kundarak boots or Epic Stone boots Slippery.

    Belt: Epic lion headed belt buckle mainly for the on damage -2 to mob saves from the shaken effect which procs alot. Also buys you a yellow and colorless slot. con6/str6 useful if you need to switch a ring etc and not lose hp or go encumbered.
    I still don't get it.... Wouldn't you rather have another nice GS? Also... a lot of colorless slots open in my build... can just socket if you want a con 6 or str 6. I personally would not take this belt.

    Ring one: Con 8 loot gen balance 13 is my prefrence.
    I get that you want the +8 con, but is a ring slot worth those 2 extra con? If you get rid of the lion belt, you can get a GS balance belt like I did

    Ring two: large guild slot 20hp slotted ring of greater enchantment focus/mire ring for the ss proc when no fey form twist/circle of hatred for quick top off heals.
    I can see a greater enchantment ring as a swap if you don't have a focus item. Speaking of spell schools, where is your necromancy school focus? I can kinda tell you went evocation? Albeit... why? Because sorcs should definitely outclass us wizards in elemental damage?

    I don't understand why you need ring of the mire . Did you want it for the Greater spear block? Albeit, any general dr is better than a spear block...I don't think it'd be worth a ring slot.

    Circle of hate as a harm clickie, fine.

    Robes: Spidersilk insightful +3 intel/mabar robe for sp regen times with a dp clicky/scroll for max BAB blocking DR.
    Goggles: +8intel spot+13
    So your +8 Intel... went into a random gen goggles and your robes are the +3 insight. So your triad is Googles, robe, Litany.

    Off hand: crystal alchemical heavy shield tier 1 earth(mystical), tier 2 earth(mystical), tier3 fire(mystical). Provides you with 90/12% crit acid, 90 12% crit impulse (which covers force) arcane augmentation 9 which gives another +2 to spell penetration +3 evocation focus great for nuking with saved attached spells like meteor swarm for example.
    I did consider alchemical shields as they have high blocking dr. It's nice to have the 90 stuff, but an EE ring can take care of most of your essences.

    Arcane Aug 9 is great for a shield and the +3 evocation.... I guess if you're an evo wizard.

    So, your build is for an evocation wizard not worried about any necromancy. I can dig it, but you have a 2 rand gen loot that can be replaced for more efficient items....
    Last edited by DynaTheCat; 09-18-2012 at 08:37 PM.

  17. #17
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    Quote Originally Posted by DynaTheCat View Post
    Maybe, It would be nice to get another +3 spell pen if it fits.



    Mmm.. I have considered green blade before and it is a nice alt.

    Would get that Spell Pen 9 in (Epic Green Blade) and a greater arcane. But would lose Maximize -4 sp. But -4 sp is not a big deal. Maybe a great alternative to skiver. Skiver simply adds -2 sp empower.

    And, we would simply swap ornamented in each time we want to trigger the free maximize.

    Recap 3-1hand alts
    Ornament Dagger: yellow slot, Maximize - 4sp, arcane lore
    Skiver: Greater Arcane Lore, Efficient Metamagic - Extend I (albeit wizards should not waste feat on extend in my opinion), Efficient Metamagic - Empower II - 2sp
    Epic Green Blade: Spell Pen 9, Greater arcane Lore

    Ornamented dagger for maximize reduce and extra yellow slot or swap in for Free maximize, Skiver for Greater arcane and empower reduce, Green Blade for Spell pen if you need a +3 to lvl 9 spells. Cool.



    Yap, maybe negative dmg increase and void is nice, so your build -15% asf is to the green slot... may be good alt to Bucaneer. I.. personally can't stand this helm.




    I understand why this GS is nice for the min heavy fort, but... I cringe when there is not a nice proc from a dual affinity. But yeah, I leave GS to each their own.

    So you have T2-3 hp from Cloak and T2-3 sp from Boots.

    I feel as if you've sacrificed a valuable cloak spot for your GS cloak. You can't use P cloak (light resist, spell abs, blur, spell resistance), you can't use mabar cloak (ghostly, invis guard, nightmare guard, etc), and you can't use adamantine dragon (+2 spell mastery)

    The boots slot GS may be a good option but you won't be able to get unique abilities like perma fom Kundarak boots or Epic Stone boots Slippery.



    I still don't get it.... Wouldn't you rather have another nice GS? Also... a lot of colorless slots open in my build... can just socket if you want a con 6 or str 6. I personally would not take this belt.



    I get that you want the +8 con, but is a ring slot worth those 2 extra con? If you get rid of the lion belt, you can get a GS balance belt like I did



    I can see a greater enchantment ring as a swap if you don't have a focus item. Speaking of spell schools, where is your necromancy school focus? I can kinda tell you went evocation? Albeit... why? Because sorcs should definitely outclass us wizards in elemental damage?

    I don't understand why you need ring of the mire . Did you want it for the Greater spear block? Albeit, any general dr is better than a spear block...I don't think it'd be worth a ring slot.

    Circle of hate as a harm clickie, fine.





    So your +8 Intel... went into a random gen goggles and your robes are the +3 insight. So your triad is Googles, robe, Litany.



    I did consider alchemical shields as they have high blocking dr. It's nice to have the 90 stuff, but an EE ring can take care of most of your essences.

    Arcane Aug 9 is great for a shield and the +3 evocation.... I guess if you're an evo wizard.

    So, your build is for an evocation wizard not worried about any necromancy. I can dig it, but you have a 2 rand gen loot that can be replaced for more efficient items....
    Why would I be evocation specced you obviously skimmed my post and didnt read it. I have +3necro & +3 enchant spell pen 9 one handed weapons. Which leaves me open to wear alchemical heavy shield with +3 evo and arcane augmentation 9.
    Meaning I always have +3 necro and +3evo, +2 enchant or +3 enchant if I wish to switch weapons, along with+2 spell pen 9 +2 spell pen augmentation 9 always.
    Everything else is covered by at least +18 implement +90 spell power and 12% crit with oppertunity to switch weapons for 120s. My spell pen is one better then the amount from the staff of the necromancer spell pen 9 lesser augementation 9 with +1 more spell pen for level 8 and lower spells from epic torc.
    The ring of elemental essence costs you all those 12% crits the house p cloak is useless except for the light resistances which can be had on the pale rod and switched in when you have been dp dotted. con +4 is 50hps just from the con8 and exceptional con2 gloves, and if you would rather have a 1% proc like vacuum vs +2 dcs pretty much anytime something hits you from the shaken effect on lion headed belt buckle your playing a different game to me and shouldnt be a dc focused pale master. Im running around with just under 800hp with this setup and I still manage to die in EE so if your skimping on con and hp your better off just running EC and EN with EH when you want a challenge.
    Epic ring of the mire is for switching when I want to torc up and get back the most sp with the least incoming damage by putting on that ring and mabar robes while shield blocking with DP running I can handle about 10 archers without any shield mastery and my hp will still go positive from my death auras and the hp proc on the robes and consort bracers and dual conc op item and weapon.

    I cant see anywhere im wasting space at all ive looked my gear over 100s of times and reconfigured it to suit current game state everytime there are massive changes to casters in ddo. Im getting the most hp possible from all sources leaving space to roll ones and account for lag and things going wrong, as much sustainable dc as is possible for a human pm wizard (55-56 necro dc without surge) 90-120 spell power to every spell that I could want to cast, maximum incoming healing from high spell power/crit chance auras. Maximum enchant dc without wasting feats on it (50-51 without surging). Multiple items for spell regen chance without requiring burst healing wasting the sp that your trying to get back plus numerous things like bauble, epic twisted talisman, normal twisted talisman and multiple sets of abbot gloves.
    Last edited by K_0tiC; 09-19-2012 at 01:52 AM.
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  18. #18
    Community Member DynaTheCat's Avatar
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    Quote Originally Posted by K_0tiC View Post
    Why would I be evocation specced you obviously skimmed my post and didnt read it. I have +3necro & +3 enchant spell pen 9 one handed weapons. Which leaves me open to wear alchemical heavy shield with +3 evo and arcane augmentation 9.
    Meaning I always have +3 necro and +3evo, +2 enchant or +3 enchant if I wish to switch weapons, along with+2 spell pen 9 +2 spell pen augmentation 9 always.
    Everything else is covered by at least +18 implement +90 spell power and 12% crit with oppertunity to switch weapons for 120s. My spell pen is one better then the amount from the staff of the necromancer spell pen 9 lesser augementation 9 with +1 more spell pen for level 8 and lower spells from epic torc.
    The ring of elemental essence costs you all those 12% crits the house p cloak is useless except for the light resistances which can be had on the pale rod and switched in when you have been dp dotted. con +4 is 50hps just from the con8 and exceptional con2 gloves, and if you would rather have a 1% proc like vacuum vs +2 dcs pretty much anytime something hits you from the shaken effect on lion headed belt buckle your playing a different game to me and shouldnt be a dc focused pale master. Im running around with just under 800hp with this setup and I still manage to die in EE so if your skimping on con and hp your better off just running EC and EN with EH when you want a challenge.
    Epic ring of the mire is for switching when I want to torc up and get back the most sp with the least incoming damage by putting on that ring and mabar robes while shield blocking with DP running I can handle about 10 archers without any shield mastery and my hp will still go positive from my death auras and the hp proc on the robes and consort bracers and dual conc op item and weapon.

    I cant see anywhere im wasting space at all ive looked my gear over 100s of times and reconfigured it to suit current game state everytime there are massive changes to casters in ddo. Im getting the most hp possible from all sources leaving space to roll ones and account for lag and things going wrong, as much sustainable dc as is possible for a human pm wizard (55-56 necro dc without surge) 90-120 spell power to every spell that I could want to cast, maximum incoming healing from high spell power/crit chance auras. Maximum enchant dc without wasting feats on it (50-51 without surging). Multiple items for spell regen chance without requiring burst healing wasting the sp that your trying to get back plus numerous things like bauble, epic twisted talisman, normal twisted talisman and multiple sets of abbot gloves.
    Well... didn't skim your post. But there was a lot of random gen items in your build. And, a lot of things I didn't quite understand. You really didn't give me a build. You just listed a few items that could go into some slots.

    Let's review then.

    2x 90-120 spell power items (2x 1 handers/lob caster stick)
    2x lore of those elements (2x 1 handers/lob caster stick)
    90+ nullification item (holy symbol, lob caster stick
    spell implement item (addy dragon cloak, post u14 caster sticks)
    max or close to max int (litany+ins 3 item+8 int item)
    max or close to max spell pen (lesser/arcane augmentation 9, greater spell pen 9-+6 caster sticks/lob caster sticks, lesser is on mabar robes but since trinket is taken by litany that falls to spidersilk for +3 ins int, so no go. Hence, weapon slots)
    +2/3 dc items for necro and either enchant, conjuration, or more (addy dragon cloak, spectacles, +6 caster random gen, other)
    heavy fort (eDarkstorm helm, ebelt of mroranon)
    toughness (spidersilk, ebelt of the moraranon)
    gfl (ebelt of the mroranon, ebracers of demon consort, ebelt buckle)
    6+ con item (pdk helm, ebelt buckle, etorc)
    hp gs (i have conop hp)
    sp gs (i have pos3 +6cha skills sp)
    torc
    bracers
    2x 90-120 spell power items (2x 1 handers/lob caster stick)
    2x lore of those elements (2x 1 handers/lob caster stick)

    +2/3 dc items for necro and either enchant, conjuration, or more (addy dragon cloak, spectacles, +6 caster random gen, other)

    So... You have 2 rand gen 1-hands that give spell power and lore to two elements? And your Cloak is a Addy dragon for +2 all dc?

    So if you have 2 rand gen items with lore (assuming mastery items). Then how do you wear your alchemical shield? Or, where exactly is your "+3necro & +3 enchant spell pen 9 one handed weapons"; I don't know of such a weapon.

    Are you telling me all swappable weapons?

    Because I'm really trying to build a static pale master set here. Any swappables should be seondary and mentioned on the side. Please pick 1 item and tell me your core.

    If we get into swappables, you can have infinite combinations that you feel would be best.





    90+ nullification item (holy symbol, lob caster stick


    So your trinket is Lolth symbol to provide you 90 null

    spell implement item (addy dragon cloak, post u14 caster sticks)

    I don't get this. You're counting into implements? Don't need to show. Just let me know each slot's items.

    max or close to max int (litany+ins 3 item+8 int item)

    How can you have litany if your trinket is Lolth symbol for the 90 null? Where exactly is your +8 item? Is it a ring or something?

    max or close to max spell pen (lesser/arcane augmentation 9, greater spell pen 9-+6 caster sticks/lob caster sticks, lesser is on mabar robes but since trinket is taken by litany that falls to spidersilk for +3 ins int, so no go. Hence, weapon slots)

    okay, so what provides your arcane aug 9? Because your Rand Gen 1-hands cover your 2 element lore/spellpower right? Where is your greater spell pen coming from? What do you mean by "+6 caster sticks/lob caster sticks"

    heavy fort (eDarkstorm helm, ebelt of mroranon)

    So, your epic darkstorm is covering your Null and void lore, not your symbol of lolth. This means that your trinket is litany and your robe is +3 int spidersilk? And you wear an Mroranon belt for fort.

    toughness (spidersilk, ebelt of the Mroranon)

    Redundant toughness from spidersilk and belt

    gfl (ebelt of the Mroranon, ebracers of demon consort, ebelt buckle)

    What is Gfl? And you can't use Mroranon belt if your belt is... lion buckle belt?

    6+ con item (pdk helm, ebelt buckle, etorc)

    Pdk helm.... but you're wearing an epic darkstorm for the null / void right? You are also wearing the Mroranon for the fort right? Or do you mean you're slotting a heavy fort into a dark storm helm's green augment slot and wearing lion buckle instead? Then that also clears up your redundant toughness skill from spider silk and opens up a colorless for torc.

    But that would be impossible right?

    Because your epic darkstorm's green slot is carrying your -15% asf for your alchemical shield correct? So, where is your heavy fort item then? Or are you hiding a reduce ASF somewhere?


    hp gs (i have conop hp)

    And what exactly gives you the HP? you went constitution positive? what is your negative attrib? Exactly what slot is this conc opp item in again? Your... boot? Your...googles?

    sp gs (i have pos3 +6cha skills sp)

    So for your 2nd Gs you didn't take a dual affinity proc at all and just went straight positive Cha for all 3 sp? Then you're missing an HP tier in your concord opp GS from the 1 negative tier you need. Again, what item slot is this?

    torc

    okay torc on neck, we all agree that's the best

    bracers

    okay bracer of consort, that's been agreed on


    So.... yeah, pretty much I tried to understand your build..... But... Was a bit confused. Would you like to clarify and provide a more concrete build?
    Last edited by DynaTheCat; 09-19-2012 at 08:24 PM.

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    First off, Im confused about a few things.
    Your thread title has a few words that don't seem to apply, namely, "Endgame items" and "Archmage".

    Where does the Archmage come into this thread as most of the conversation seems to centered around PMs.
    Did I miss a post where you switched from AM to PM ? You running as a Human AM ?
    Trying to combine gear setup for AM & PM just doesn't seem to work very well, since most AMs will be WF.

    Endgame gear - I just don't get it, people keep referencing staffs as their primary weapon.
    Those are great for buffing ie Planar Focus combo or Petitioner for saving SP, but running around with ? Just don't get it.

    LOB Stick / Shield and +6 1 hand stick with +3 Neco or whatever focus and SP 9 are going to be your best option
    for running around with. Not to mention the fact that I wouldn't think of taking a Twilight Staff away from a FVS / Druid.

    The random loot gen items are some of the best items for slots now so don't get hung up on the fact
    that they are loot gen. (+8 Int, +8 con, and 1 handers with +3 necro/SP 9 are great items)


    Pretty sure everyone should have Litany in their Endgame gear, +1 Int, +1 Con, +1 Dex are great stats to
    gain that extra dc/sp, hp, and reflex save.


    Quote Originally Posted by DynaTheCat View Post
    So, your build is for an evocation wizard not worried about any necromancy. I can dig it, but you have a 2 rand gen loot that can be replaced for more efficient items....
    This comment was priceless...I about p*****my pants.
    Last edited by DragonMageT; 09-21-2012 at 02:49 PM.

  20. #20

    Default

    Quote Originally Posted by DragonMageT View Post
    Pretty sure everyone should have Litany in their Endgame gear, +1 Int, +1 Con, +1 Dex are great stats to
    gain that extra dc/sp, hp, and reflex save.
    Many wizards get reflex save from int, not dex.


    Quote Originally Posted by thx.janus View Post
    [*]Armor: Epic Robe of Shadows slotted with heavy fort
    Sadly there is no epic augment slot on the Epic Robe of Shadows. Though the devs hinted that the epic mabar gear has upgrades coming this Halloween.

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