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  1. #1
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    Default Proposed Solution to Arrows as Ingredients

    Some of you may remember this thread - http://forums.ddo.com/showthread.php?t=352193

    I know for a lot of people the bane and slayer arrows as ingredients are extremely annoying because there simply is no way to intentionally go out and get these ingredients like you can with say bruised spore pods, LDS, or demon blood.

    I think the answer to this lies in the new monster manual release.

    My proposed solution is to add an NPC who is a purveyor of a wide assortment of monster lore and tracking/hunting equipment (like slayer/bane arrows). However, this NPC won't deal with just anyone, he is looking for individuals who have shown an interest and ability to track down a wide assortment of monsters.

    In short, he is looking for someone who has unlocked a certain amount of the deeds in the MM. Now the details on if this should be account or character deeds, how many deeds, and of course if he will just sell the arrows or have a barter interface that requires you to bring him (intentionally farmable) ingredients in trade to make the arrows, are all entirely debatable.

    The main point is that the Monster Manual and its focus on a wide assortment of monsters makes it the ideal way to introduce this sort of thing. Not to mention the fact that it makes a fantastic amount of sense as you will have a tremendous number of rangers hunting down the various critters for access to the assorted bane arrows to keep in their quivers.

    Thoughts?

  2. #2
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    This makes sense and is a very good idea imo. I would go for having it be a barter interface of some sort
    and the resulting arrows be unbound. Since I don't quite agree with having a mostly pay only way to get the
    arrows (as you don't get the mm for free unless you're a VIP) I would make the farmable ingredients
    decently annoying but not insane (say along the lines of the 50 adamantine ores that's annoying even if easy), I
    would even say make it hardish but not grindy as there's more then enough grind in just getting the mm entries
    filled and stuff.

  3. #3
    Community Member Duke-H-'s Avatar
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    +1
    Devourer ate my characters.

  4. #4
    Community Member parowan's Avatar
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    Not a bad idea. I can think of quite a few collectable traders I wouldn't mind dropping in favor of a trader like this.
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  5. #5
    Community Member Zorth's Avatar
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    Thumbs up Neat Idea

    Improvment to The Infrastructure of the game is always good.

    This creates a rare opportunity to explore the possibilites of ,Underground Markets', into the game.
    The Blood of the Red Dragon

  6. #6
    Hero Marcus-Hawkeye's Avatar
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    /signed

  7. #7
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    I'll support anything that makes it possible to get those arrows. I've never seen a single pile of arrows ued in crafting, and I open a lot more chests than most people(50+ tier of dahkaan runs and going on 90+ lords of dust).

  8. #8

  9. #9
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    I like the OP, I disagrree with the post that followed. Bound to Character only. I am tired of so many things that are a grind to get now easy. I don't think and don't want crafting to be an easy thing for people to get. I like it challenging.

    I think that once you open up the second or third exterminator on each type of monster then the trader will be available. Should be 1000 kills of that mob something that takes a little effort.

    OR the easier solution would be to make the crafting be either bolts or arrows and should also apply to greater slaying.

  10. #10
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    Quote Originally Posted by zeichen-thest View Post
    I like the OP, I disagrree with the post that followed. Bound to Character only. I am tired of so many things that are a grind to get now easy. I don't think and don't want crafting to be an easy thing for people to get. I like it challenging.

    I think that once you open up the second or third exterminator on each type of monster then the trader will be available. Should be 1000 kills of that mob something that takes a little effort.

    OR the easier solution would be to make the crafting be either bolts or arrows and should also apply to greater slaying.
    I definitely agree that this should not just be trivial for anyone to get these arrows. However, given that I think it is likely to be implemented with a trade/barter window I'd be fine with them being BtA. Of course as long as the ingredients you trade to him are unbound or at least BtA, BtC arrows would not be the end of the world.

  11. #11
    Hero DanteEnFuego's Avatar
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    +1. Creative.
    "The lion cannot protect himself from traps, and the fox cannot defend himself from wolves. One must therefore be a fox to recognize traps, and a lion to frighten wolves." Niccolò Machiavelli
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  12. #12
    The Hatchery Galeria's Avatar
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    /signed

    Especially as I actually picked up some Undead Slaying arrows last week and forgot to lock them. Vendored... didn't remember until they had expired to go buy them back.

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  13. #13
    The Hatchery bigolbear's Avatar
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    or you could just have the house denieth specialist arrow vendor sell them. that would make a lot more sense.

    And puts the onus for special crafing ingredients on favour as it is with house cannith and the yugoloth.
    Ex Euro player from devourer: Charaters on orien(Officer of Under Estimated & Nightfox): Wrothgar, Cobolt, Shadeweaver, TheMetal, Metaphysical, Allfred, Razortusk and many more.
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  14. #14
    Community Member herzkos's Avatar
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    think i'm going to have to stick with my response from this thread.

    pertinent part:
    Ingredients: way too many ingredients. Cut it back down to something approaching sanity.
    You want to craft bane weapons , make it 3 tiers of reward for the monster manual. No soul gems, no special
    arrows. (This would probably take a long time due to the incompleteness of the MM).
    The Office of the Exchequer. 1750 on all live servers via Pure pugging. Thank you very much to all who helped carry a gimp . (wayfinder was a soloist build)


  15. #15
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    Anything to get around those silly ingredients.
    It's definitely an N-word.

  16. #16
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    Quote Originally Posted by zeichen-thest View Post
    I like the OP, I disagrree with the post that followed. Bound to Character only. I am tired of so many things that are a grind to get now easy. I don't think and don't want crafting to be an easy thing for people to get. I like it challenging.

    I think that once you open up the second or third exterminator on each type of monster then the trader will be available. Should be 1000 kills of that mob something that takes a little effort.

    OR the easier solution would be to make the crafting be either bolts or arrows and should also apply to greater slaying.
    My issue with them being BTC or BTA is that it feels somewhat unfair to premium/f2p players.

  17. #17
    Community Member donfilibuster's Avatar
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    /signed on the basis that the monster manual has much potential to be used for lots of things.

  18. #18
    Community Member brian14's Avatar
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    /signed

    Yes, it would make Monster Manual much more useful
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  19. #19

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    Quote Originally Posted by Rawel_San View Post
    My issue with them being BTC or BTA is that it feels somewhat unfair to premium/f2p players.
    Like all TP-specific crafting ingredients, they should be BTA.

    The following crafting ingredients are used in high-end recipes, and while you aren't technically forced to spend TP on adventure packs to get them it really is the best way by far:

    Mark of the Yugoloth (for attack +4)
    Mark of the Silver Flame (for holy burst)
    Mark of House Cannith (for masterful)

    The following crafting ingredients are also used in high-end recipes, and they flat-out require TP in some form, either by buying adventure packs or getting friends to buy you guest passes. They are BTA, and there is literally no other way to get them:

    Mystical Goblet (for heavy fortification, GCOB)
    Mystical Urn (for greater false life, vampirism)
    Mystical Vessel (for resistance +5)
    Mystical Bottle (for metalline)
    Mystical Plant (for attack +4, GLOB, and dodge 2%)

    So it's quite normal for high-end crafting recipes to require spending TP in order to make. Tying in the monster manual to greater banes just makes sense, and keeps consistent with the model they already have in place.

  20. #20
    Community Member hermespan's Avatar
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    Quote Originally Posted by HunterjWizzard View Post
    I'll support anything that makes it possible to get those arrows. I've never seen a single pile of arrows ued in crafting, and I open a lot more chests than most people(50+ tier of dahkaan runs and going on 90+ lords of dust).
    slaying arrows are level 8, so that means you need to farm level 10 chests, or is that not the case now?

    I actually found this thread looking for this answer of where best to farm slaying arrows before I go out and figure it out the hard way.

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