Ok, yeah, it's a Thrower (flavor) build. Sue me if you don't like it!
Now that we've gotten that out of the way...
For over the 6.5 yrs I've been playing DDO, I've always seen someone over the years make light of thrower builds, especially halfling thrower builds. I've always been sort of intrigued by them but I hate halflings so I NEVER even once seriously considered making a thrower...until a couple of days ago.
First, a Noxious Fang Seal dropped for me in The Snitch (I've had the base item and 2 shards for quite some time) AND I was fortunate enough to make an easy trade with Smithers for the scroll so I finally had all the elements I needed for an Epic Noxious Fang which I sort of always saw as a "novel" ranged weapon.
Second, I took a good look at the Shiradi Champion Epic Destiny. I remembered reading a couple of interesing things about it, most notably Double Rainbow, from a few DDO Forum posts and I also noticed "Audience with the Queen" was a Diplomacy check which, if I remember reading correctly from another DDO Forum post, can add +10 to all stats for a time if your Diplomacy check was high enough. Of course there was all sorts of other Shiradi goodness that applied to thrown weapons as well as Bows.
So I decided to take a look around for other Thrower builds but I had a hard time finding any recent ones (Sigtrent had a build from 2008) so I decided to come up with my own.
As I mentioned previously, I hate halflings and I knew I also wanted to use Brutal Throw so I didn't have to pump BOTH STR and DEX up so I was definitely going for a Strength-based build. Half-Orc seemed like a logical choice but since I was also aiming for a high Diplomacy score, I didn't want to suffer a CHA penalty. I wanted to self-heal well but didn't want to devote a lot of skill points to UMD so I finally settled on a Half-Elf Favored Soul Dillettante.
The level breakdown is:
12 Fighter (need lots of feats and the Kensei PrE allowed me to take a bunch of enhancements to do some extra damage)
6 Ranger (I took this for two spells - Ram's Might and Longstrider, two favored enemies - Evil Outsiders and Dragons (might change this to Elementals or Elves for all the Drow content), a few ranged feats, and the Deepwood Sniper PrE)
2 Paladin (I took these so I could get my Diplomacy to the full 23 ranks and also for the CHA bonus to saves)
5 Epic (Shiradi Champion will be the primary ED with a few twists from Legendary Dreadnaught including the 3 extra action boosts power)
I planned out all the equipment and without ship buffs, my Diplomacy skill will be just over 50, and my STR will be 42 or 44 depending on whether I decide to save a few Action Points by dropping Fighter Strength III and the second HElf-Human stat point (Human Adaptability?).
My To-Hit should be pretty dang good with a 42-44 STR and all the Weapon Focus Feats/Kensei enhancements and my Hit Points should be north of 600 at 25th level so I'm ok there. My saves will be nice (especially with the +9 to all saves from my Paladin levels and a +6 Resistance item).
My rate of fire with the Epic Noxious Fang (slotted with Heaven's Light Red Augment Crystal or a Devil's/Demon's Ruin Red Augment Crystal depending on what I feel like concentrating on) will be decent (+30% from Quick Draw and Rapid Shot + 60% from Whirling Wrists (Shiradi Champion) + another 30% from Fighter Haste Boost IV) and a whole host of Cannith Crafted specialty returning throwing daggers so breaking DR won't be a problem.
Not a whole lot of details given here I know but you should get the general idea.
I was wondering a) if anyone knew any details of what a sufficient Diplomacy skill might be needed to get the +10 to each stat result from the "Audience with the Queen" ED power, and b) what anyone might have to say about the build/idea?
I know it's not going to be the highest DPS build out there but I was thinking it could be fun.
Also, do you think this build would benefit by getting "Shot on the Run"? Just from one of the descriptions I read, all that feat does is get rid of the -4 to-hit penalty while moving but I seem to remember hearing it does something else in addition but I can't remember exactly what now but I seem to remember it sounding fairly cool. Can anyone shed some light on that? If all it does is remove the -4 penalty, I'll drop that feat, Dodge and Mobility and take a look at other feats including Skill Focus: Diplomacy and Negotiator to build up my Diplomacy skill and Power Critical to make my critical hits more effective.
Thanks for any comments or suggestions.