It's always bugged me when I played my ranger monk unarmed. It seemed that I was loosing something from Tempest by not weilding two weapons. So, I LR'ed into a version of the following build. It's working out fairly well so far. I'm posting the build here for feedback on possible improvements should I decide to LR again or reroll.
The goals of the build are to (1) be able to solo as much as possible without being auto-declined by groups, (2) be fairly versitile toon (be able to handle traps, melee, range), and (3) to be as self-sufficient as possible given the previous goals.
Code:Character Plan by DDO Character Planner Version 03.14.02 DDO Character Planner Home Page Level 20 Lawful Neutral Half-Elf Male (6 Monk \ 2 Rogue \ 12 Ranger) Hit Points: 278 Spell Points: 182 BAB: 17\17\22\27\27 Fortitude: 15 Reflex: 19 Will: 11 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 16 22 Dexterity 14 16 Constitution 14 15 Intelligence 12 12 Wisdom 14 14 Charisma 8 8 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 20 Bluff -1 -1 Concentration 4 27 Diplomacy -1 -1 Disable Device 5 24 Haggle -1 -1 Heal 2 2 Hide 5 8 Intimidate -1 -1 Jump 7 12 Listen 2 2 Move Silently 6 9 Open Lock 6 7 Perform n/a n/a Repair 1 1 Search 5 24 Spot 6 25 Swim 3 6 Tumble 3 6 Use Magic Device n/a n/a Level 1 (Rogue) Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric Feat: (Selected) Toughness Level 2 (Ranger) Feat: (Favored Enemy) Favored Enemy: Undead Level 3 (Ranger) Feat: (Selected) Weapon Focus: Slashing Weapons Level 4 (Monk) Feat: (Monk Bonus) Whirling Steel Strike Level 5 (Monk) Feat: (Monk Bonus) Dodge Level 6 (Ranger) Feat: (Selected) Mobility Level 7 (Ranger) Level 8 (Ranger) Feat: (Favored Enemy) Favored Enemy: Aberration Level 9 (Ranger) Feat: (Selected) Spring Attack Level 10 (Ranger) Level 11 (Ranger) Level 12 (Ranger) Feat: (Selected) Improved Critical: Slashing Weapons Level 13 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Level 14 (Ranger) Level 15 (Monk) Feat: (Selected) Maximize Spell Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Level 16 (Monk) Level 17 (Monk) Level 18 (Monk) Feat: (Selected) Cleave Feat: (Monk Bonus) Power Attack Level 19 (Ranger) Level 20 (Rogue) Enhancement: Rogue Haste Boost I Enhancement: Ranger Sprint Boost I Enhancement: Improved Cleric Dilettante I Enhancement: Improved Cleric Dilettante II Enhancement: Improved Cleric Dilettante III Enhancement: Human Adaptability Constitution I Enhancement: Human Greater Adaptability Strength I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Human Versatility III Enhancement: Human Versatility IV Enhancement: Static Charge Enhancement: Way of the Patient Tortoise I Enhancement: Way of the Patient Tortoise II Enhancement: Monk Improved Recovery I Enhancement: Monk Ninja Spy I Enhancement: Adept of Wind Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Damage II Enhancement: Ranger Tempest I Enhancement: Ranger Tempest II Enhancement: Rogue Sneak Attack Training I Enhancement: Improved Jump I Enhancement: Improved Jump II Enhancement: Improved Tumble I Enhancement: Improved Tumble II Enhancement: Ranger Devotion I Enhancement: Ranger Devotion II Enhancement: Ranger Devotion III Enhancement: Ranger Devotion IV Enhancement: Ranger Dexterity I Enhancement: Ranger Dexterity II Enhancement: Rogue Wand and Scroll Mastery I