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  1. #1
    Quality Assurance KookieKobold's Avatar
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    Default Update 15, Patch 1: Online!

    We've just updated Lamannia with the first part of U15, Patch 1!


    You can check out the release notes here:
    http://forums.ddo.com/showthread.php?t=376774

    You can find the known issues here:
    http://forums.ddo.com/showthread.php?t=376772


    Keep your eyes on this thread for information on upcoming Dev events!

    **We did not do a character wipe, so there will be leveling and gearing events at some point in the near future**

  2. #2
    The Front Side Gratch's Avatar
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    Ooh - nice set of fixes.

    Now just fix UMD-recalc-lag, and at-the-minimum add a 2:1 ingred swapper recipe for Evenstar Challenge Ingredients (and/or make them BTA). K thx.

    Also... I see the Mabar event scales to 25... is there also a new ~L24 item tier to craft or even wholly new items?
    Last edited by Gratch; 09-04-2012 at 02:09 PM.
    Quote Originally Posted by Cordovan View Post
    DO NOT DO THIS. We are investigating.

  3. #3
    Hatchery Founder Glenalth's Avatar
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    Quote Originally Posted by Gratch View Post
    Also... I see the Mabar event scales to 25... is there also a new ~L24 item tier to craft or even wholly new items?
    That is an interesting question.

    It will also be interesting to see how fast a pack of mobs spawned by a group of 25s can kill off a group of lowbies.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
    AoK @ Argonnessen

  4. #4
    Developer Eladrin's Avatar
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    Quote Originally Posted by Gratch View Post
    Now just fix UMD-recalc-lag
    Working on it.

    Edit:
    Actually, I'm not working on it. But one of those guys over there is.

  5. #5
    Community Member ferd's Avatar
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    Quote Originally Posted by Eladrin View Post
    Working on it.

    Edit:
    Actually, I'm not working on it. But one of those guys over there is.
    You do realize, this is signature quote worthy?




  6. #6
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    Quote Originally Posted by Eladrin View Post
    Working on it.

    Edit:
    Actually, I'm not working on it. But one of those guys over there is.
    Thank you!!! This could be the greatest patch ever if that's fixed.
    Personal d000m level: 83%

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  7. #7
    Developer Eladrin's Avatar
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    Quote Originally Posted by Ape_Man View Post
    Thank you!!! This could be the greatest patch ever if that's fixed.
    It won't be done for this patch, since I'm asking them to do some major recoding of how UMD works behind the scenes. (Perform UMD checks only on dungeon entrance, on equip, on activate, and on rest instead of continuously.)

  8. #8
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    Quote Originally Posted by Eladrin View Post
    It won't be done for this patch, since I'm asking them to do some major recoding of how UMD works behind the scenes. (Perform UMD checks only on dungeon entrance, on equip, on activate, and on rest instead of continuously.)
    It's still nice to see the issue being acknowledged and worked on.
    Personal d000m level: 83%

    Quote Originally Posted by zwiebelring View Post
    Ape_Man does clever trolling nothing more. Don't feed him/her.

  9. #9
    Community Member Dragavon's Avatar
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    Quote Originally Posted by Eladrin View Post
    It won't be done for this patch, since I'm asking them to do some major recoding of how UMD works behind the scenes. (Perform UMD checks only on dungeon entrance, on equip, on activate, and on rest instead of continuously.)
    Thank god.

    About time someone at Turbine realised this way of checking UMD all the time is a gamebreaker.

  10. #10
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    Quote Originally Posted by Eladrin View Post
    It won't be done for this patch, since I'm asking them to do some major recoding of how UMD works behind the scenes. (Perform UMD checks only on dungeon entrance, on equip, on activate, and on rest instead of continuously.)
    Nice!

  11. #11

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    Quote Originally Posted by Eladrin View Post
    It won't be done for this patch, since I'm asking them to do some major recoding of how UMD works behind the scenes. (Perform UMD checks only on dungeon entrance, on equip, on activate, and on rest instead of continuously.)
    Wow! That is some significant refactoring. I'd bet they find a few nooks and crannies that haven't seen daylight in years. Best of luck with that.

  12. #12
    The Hatchery Scraap's Avatar
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    Quote Originally Posted by Eladrin View Post
    It won't be done for this patch, since I'm asking them to do some major recoding of how UMD works behind the scenes. (Perform UMD checks only on dungeon entrance, on equip, on activate, and on rest instead of continuously.)
    Much obliged. The results and side effects of the findings should prove... interesting, I'd bet.

  13. #13
    Community Member Munkenmo's Avatar
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    Quote Originally Posted by Eladrin View Post
    It won't be done for this patch, since I'm asking them to do some major recoding of how UMD works behind the scenes. (Perform UMD checks only on dungeon entrance, on equip, on activate, and on rest instead of continuously.)
    how's this going to work with disjunction orbs (eg. in epic against the demon queen)?

  14. #14
    Community Member EustaceTrevelyan's Avatar
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    Quote Originally Posted by Eladrin View Post
    It won't be done for this patch, since I'm asking them to do some major recoding of how UMD works behind the scenes. (Perform UMD checks only on dungeon entrance, on equip, on activate, and on rest instead of continuously.)

    Hey, this is majorly cool. I don't see login in that list, so we won't have to do the shuffle on login anymore? (Course, dungeon entrance would suck if it unequips everything that needs umd.)

  15. #15
    The Hatchery danotmano1998's Avatar
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    Quote Originally Posted by Eladrin View Post
    It won't be done for this patch, since I'm asking them to do some major recoding of how UMD works behind the scenes. (Perform UMD checks only on dungeon entrance, on equip, on activate, and on rest instead of continuously.)
    Missed this post when it happened. But better late than never!

    Awesome news, +1!
    (Thank you, AND that guy over there too.)
    <-Curelite Bottling Company->

    Quote Originally Posted by Chilldude
    Dude, did you see they way that guy just pressed button 1? It was amazing! A display of skill unseen since the 1984 World Games where in the men's room, between events, a man washed his hands with such unbridled majesty that people were claiming the faucet he used was OP.

  16. #16
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    Quote Originally Posted by Eladrin View Post
    Working on it.

    Edit:
    Actually, I'm not working on it. But one of those guys over there is.
    Oh my, thank goodness. HURRAY! Cheers for the info, so glad to hear it's being worked on.

    I might even take UMD again on my next LR/TR... wheeeeeee.

  17. #17
    Founder Lifespawn's Avatar
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    Quote Originally Posted by slimkj View Post
    Oh my, thank goodness. HURRAY! Cheers for the info, so glad to hear it's being worked on.

    I might even take UMD again on my next LR/TR... wheeeeeee.
    just make sure it's not a ranged toon because it will just be nerfed into oblivion
    Quote Originally Posted by MadFloyd View Post
    Fernando has yet to even suggest a nerf of anything.
    Oh and by the way (referring to your sig), we aren't nerfing the Torc.

  18. #18
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    Quote Originally Posted by slimkj View Post
    I might even take UMD again on my next LR/TR... wheeeeeee.
    you get to roll the dice to see if your toon loses tomes or loses epic destiny xp or both :P

  19. #19
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    Quote Originally Posted by mystafyi View Post
    you get to roll the dice to see if your toon loses tomes or loses epic destiny xp or both :P
    I've LRed all my >20 chars now, and none of them have bugged out at all. Guess I'm lucky.

  20. #20
    Community Member sacredguyver's Avatar
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    Quote Originally Posted by Tolero View Post
    • NPC links to Menace of the Underdark content now function correctly, and notify players that they can purchase adventure pack content by purchasing one of the Menace of the Underdark bundles.
    Will the MotU packs be available individually any time soon?
    Quote Originally Posted by macubrae View Post
    A Dwarf's beard should be thick, strong and long enough to tuck under your belt (to keep kobolds from swinging on it and giants from swinging us by them).


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