hey just come out and say you don't want any ranged combat and then take bows out of the game so some of us stop trying to make builds that aren't cookie cutter.
Another ranged nerf. Yet another reason for me to never spend another penny on turbine. Yet another reason for me to log in less and less
But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’
I hope events will either be posted in a separate message (so I can see them on the dev tracker) or posted inside the first message. If the first message is changed I suggest changing the title.
If its just going to be among the long responses to this thread I'll likely miss it.
And I am VERY happy that there was no character wipe. I am so tired of redoing them over and over.....
Turbine, you are the killer of ddo, not another game. Sad when you are your own worst enemy...
Intolerant Blow was an interesting ability to cycle in along with Intimidate in order to grab aggro of a crowd, and was rather useful on creatures that were unaffected by Intimidate, such as spiders (prevalent in the new content). Changing it to a straight threat generation bonus is both rather dull, and completely removes the previously unique functionality that it afforded.
PLEASE REVERT THIS CHANGE!
As for Adrenaline no longer working with ranged attacks, what's the justification for this? If it's considered to be too powerful getting Adrenaline on all 4 arrows of a Manyshot volley, then do the coding legwork to have Adrenaline only affect one of the arrows in the volley. There are already too many abilities in the game that don't work with ranged combat without adding yet another one. That this is a core ability for an entire destiny, which already only barely worked with ranged combat should lend even more weight to not making it entirely unusable. You already can't regenerate Adrenaline with ranged combat, so such characters are either limited to the base number of Adrenaline granted by Fury levels, or are forced to swap to melee, which they often are forced to anyway, which is a problem.
with this change they can get 70k/140k threat in a single attack and should thus be safe to put a weight on the block button and afk the rest of the bossfight.
Then again, adrenaline ms is kinda crazy broken, same as overload smiting. The sensible thing to do would be to remove the +range from adrenaline and up the numer/frequencies of uses and/or the base damage increase.
Ty for information!
Is there any chance you could fix Overwhelming Force with this patch, too? The duration is bugged and only lasts 2 seconds no matter how many ranks you have in it. :\
is anyone else having issues getting the character copy at my.ddo.com/charactercopy to open and stay open. I mean I have an adblock on so I want to make sure it's not just me.
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