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  1. #21
    The Hatchery danotmano1998's Avatar
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    Quote Originally Posted by Cordovan View Post
    One way to mitigate this louder-than-intended sound is to limit the number of chat windows that are set to receive /tells. This can be done by right-clicking on the tab, and selecting "Set Incoming Text Types" then de-checking /tell. This is just a temporary workaround until we can get this more permanently fixed.

    I would never in a lifetime have considered this as a solution. On some level, it makes perfect sense now that you brought it to our attention.

    Thanks for the tip, I'll give this a try when I get home.

    P.S. Other posters are exactly right. Set party chat volume to max. Set every other sound in the game to .01ish.

    If you guys wanted us to enjoy the sounds in the game, you may want to continue to work on this. Oh, and volume sliders for party members, yes. Just a volume DOWN would be a huge improvement. At least then I could attempt to balance the whisperer with the guy swallowing his microphone!

    Quote Originally Posted by eris2323 View Post
    Wait... you set your volume on each tell?
    Well hey, at least now we know that they CAN get things to stack. Unfortunately, it's not the things we would choose to do so with. :P
    Last edited by danotmano1998; 08-31-2012 at 05:14 PM.
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    Quote Originally Posted by Chilldude
    Dude, did you see they way that guy just pressed button 1? It was amazing! A display of skill unseen since the 1984 World Games where in the men's room, between events, a man washed his hands with such unbridled majesty that people were claiming the faucet he used was OP.

  2. #22
    Founder & Hero cdbd3rd's Avatar
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    Ditto.
    About knocked me outta my chair first time I got hit with that!

    ...afterthought was being thankful I don't wear earphones.
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  3. #23
    Community Member fco-karatekid's Avatar
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    Quote Originally Posted by danotmano1998 View Post

    I would never in a lifetime have considered this as a solution. On some level, it makes perfect sense now that you brought it to our attention.

    Thanks for the tip, I'll give this a try when I get home.

    P.S. Other posters are exactly right. Set party chat volume to max. Set every other sound in the game to .01ish.

    If you guys wanted us to enjoy the sounds in the game, you may want to continue to work on this. Oh, and volume sliders for party members, yes. Just a volume DOWN would be a huge improvement. At least then I could attempt to balance the whisperer with the guy swallowing his microphone!


    Well hey, at least now we know that they CAN get things to stack. Unfortunately, it's not the things we would choose to do so with. :P
    It makes perfect sense, but now I want them to just swap this "mistake" with party chat - THAT would be a handy way to make sure we can differentiate.

  4. #24
    Community Member fco-karatekid's Avatar
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    Quote Originally Posted by eris2323 View Post
    Wait... you set your volume on each tell?

    So... multiple tells will have multiple additions to volume?

    Erm. Really?

    Seriously guys, you gotta do something about that code.
    No, they're playing %number of chat windows you have open that allow tells to display% all at the same time. Has essentially the same effect as increasing the volume 2-3 db (where 3db is a relative doubling of the original sound volume) per tell being played simultaneously.

  5. #25
    Founder & Hero Samir_Bennal's Avatar
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    Quote Originally Posted by Cordovan View Post
    We've been looking into this issue, and it looks like what's happening is that the sound is being amplified if you have multiple chat windows set to receive /tells. One way to mitigate this louder-than-intended sound is to limit the number of chat windows that are set to receive /tells. This can be done by right-clicking on the tab, and selecting "Set Incoming Text Types" then de-checking /tell. This is just a temporary workaround until we can get this more permanently fixed.
    Is it a matter of just adjusting the decibel level of the ding? Like dropping it a few hundred decibels? Do you have backup copies of codes from before patches are implemented? Could looking at what the code looked like before the patch and comparing to what is looks like now give any clues?
    Main - Dinomyte, Leader of the Cult of the Onyx Pikachu
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  6. #26
    Community Member AnYtHiNg23's Avatar
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    This problem also occurs when summoning Hirelings - an extremely loud ding, i think its exactly the same as the /tell notification.

    Is this the same problem?

    (only been a problem for the last week or two...what did you break this time?)
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  7. #27
    Community Member Phemt81's Avatar
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    Diiiiiiiiiiiiiiiing !!!!!!!!
    How to revamp past life reward system <--- working again
    Quote Originally Posted by Vargouille View Post
    We absolutely planned for Fighter to still have Haste Boost. It's absolutely a bug. Any similar issues that look "wrong" to any player should be bugged.
    Developers should fix this

  8. #28
    The Hatchery
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    If you have Windows Vista or above you can also set the overall volume of DDO through the Windows volume manager. This gets rid of the loud ding, at least for me.
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