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  1. #121
    Community Member tygara's Avatar
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    Quote Originally Posted by JustMe_ca View Post
    I did two barbarian past lives with a 12 barbarian/7 druid/1 rogue as a way to deal with the lack of self sufficiency of barbarian. My order was slightly different - 1 rogue, 1 barbarian, then all the druid to get access to the druid goodness in the levels it will actually help, then finish with barbarian.

    I found it a lot of fun at the low levels - extremely self sufficient, but I also found that reaving roar was more useful in getting more kills On the downside - her healing ability was a little too light to make it really self sufficient at level 18 (this is with 3 pally past lives... and other healing amp enhancements).

    As a whole, it was a very fun way to get through a barbarian past life, though mitwo would likely say it was a gimp.
    You got that right
    Anything you make is gimp
    Jk, I actually have been thinking of something in the same kind of way to do 2 more barb past lifes
    Since ya cant splash it with monks, I find those the more annoying past lifes to get done myself, since I dont really have any good leveling weapons next to handwraps, and the self sufficiency just isnt the same as that of monks
    Server: Orien
    Mitu - Wizard (16th life)
    Mitwo - Rogue Shadar-Kai (30th life) - completionist
    Swiing - Artificer (10th life) Supherring - Sorcerer (6th life)

  2. #122
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    that build is fun. I made a dude a long time ago was also super fas tattack speed, just a flavor build but I am going to retry it now with a few mods.

    The first time I did 12 monk 6 rogue (acrobat) 2 fighter and I would use a staff and be in wind stance with the acrobat clicky, man I would attack fast. but now I wanna try it with 7 monk 7 druid 6 rogue and go wind stance, fatal harrier, acrobat clicky, amg it would be fast I think. Or maybe 12 rogue 7 druid 1 monk, not sure I got to hit the builder, but I think I got a staff that has a super high base damage, not sure I think it called ironwood or some *****. anyway someone help me figure out which of those builds would be the fastest attacker lmao!

  3. #123
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    The one thing I can not figure out on this build is how you get in Master's Blitz. I thought u needed to do combat tactic feats to build up to Master's Blitz, and monk stunning fist does not build the counter, so you use shatter/sunder and trip to build up to Master's Blitz?

    I am not giving a hard time, it is clear I am missing something here and would like to be informed because I am about to TR into this build

  4. #124
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    Quote Originally Posted by Silvias View Post
    The one thing I can not figure out on this build is how you get in Master's Blitz. I thought u needed to do combat tactic feats to build up to Master's Blitz, and monk stunning fist does not build the counter, so you use shatter/sunder and trip to build up to Master's Blitz?

    I am not giving a hard time, it is clear I am missing something here and would like to be informed because I am about to TR into this build
    Cleave is considered tactical feat, so you can just spam it while running to get your stacks up. No need to hit anything.

  5. #125
    Community Member eden2760's Avatar
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    Tygara,

    Thanks for posting the build. It looks like a LOT of fun. I wonder if you could critique this rendition. I read through the thread, and figured I would try this with 1 arti, vs 1 rogue. I don't have many past lives to speak of, but have 3 monk. I'm steering away from the trap-skills a bit, as I figure without the relevant past-lives I might not make the cut even in EH.

    With that said, I'd like your feedback on the skills/enhancements in particular.

    Thanks!

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Dragonnbaito Storm
    Level 25 Lawful Neutral Half-Elf Male
    (12 Monk \ 1 Artificer \ 7 Druid \ 5 Epic) 
    Hit Points: 410
    Spell Points: 853 
    BAB: 14\14\19\24
    Fortitude: 17
    Reflex: 14
    Will: 23
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 25)
    Strength             16                    25
    Dexterity            14                    18
    Constitution         14                    18
    Intelligence          9                    13
    Wisdom               17                    27
    Charisma              8                    12
    
    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    +3 Tome of Strength used at level 10
    +3 Tome of Dexterity used at level 10
    +3 Tome of Constitution used at level 10
    +3 Tome of Intelligence used at level 10
    +3 Tome of Wisdom used at level 10
    +3 Tome of Charisma used at level 10
    +4 Tome of Strength used at level 14
    +4 Tome of Dexterity used at level 14
    +4 Tome of Constitution used at level 14
    +4 Tome of Intelligence used at level 14
    +4 Tome of Wisdom used at level 14
    +4 Tome of Charisma used at level 14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 25)
    Balance               2                    29
    Bluff                -1                     6
    Concentration         6                    37
    Diplomacy            -1                     6
    Disable Device       n/a                    n/a
    Haggle               -1                     6
    Heal                  3                    13
    Hide                  2                    13
    Intimidate           -1                     6
    Jump                  3                    14
    Listen                3                    13
    Move Silently         2                    13
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     6
    Search               -1                     6
    Spot                  7                    29
    Swim                  3                    12
    Tumble                n/a                  11
    Use Magic Device      3                    29
    
    Level 1 (Artificer)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Selected) Power Attack
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 3 (Monk)
    Feat: (Selected) Cleave
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 4 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Selected) Past Life: Disciple of the Fist
    
    
    Level 7 (Monk)
    Feat: (Monk Bonus) Dodge
    
    
    Level 8 (Monk)
    
    
    Level 9 (Monk)
    Feat: (Selected) Toughness
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 13 (Monk)
    
    
    Level 14 (Druid)
    
    
    Level 15 (Druid)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 16 (Druid)
    
    
    Level 17 (Druid)
    
    
    Level 18 (Druid)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Druid)
    
    
    Level 20 (Druid)
    Enhancement: Druid Beastial Nature I
    Enhancement: Druid Fatal Harrier
    Enhancement: Druid Nature's Warrior I
    Enhancement: Druid Shifting Rake I
    Enhancement: Druid Shifting Rake II
    Enhancement: Druid Vengeful Hunter I
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Static Charge
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Way of the Patient Tortoise III
    Enhancement: Touch of Death
    Enhancement: Porous Soul
    Enhancement: All-Consuming Flame
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Ninja Spy I
    Enhancement: Monk Ninja Spy II
    Enhancement: Winter's Touch
    Enhancement: Adept of Wind
    Enhancement: Master of Thunder
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Druid Strength I
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Druid Toughness I
    Enhancement: Druid Toughness II
    
    
    Level 21 (Druid)
    Feat: (Selected) Vorpal Strikes
    
    
    Level 22 (Druid)
    
    
    Level 23 (Druid)
    
    
    Level 24 (Druid)
    Feat: (Selected) Improved Martial Arts
    
    
    Level 25 (Druid)
    Orien Characters
    Kierkan - Bladeforged 12/6/2 Shiradi Favored Soul/Wizard/Monk| Dragonnbaito - Half-Elf Legendary Dreadnought 12 Monk/6 Paladin/2 Fighter

  6. #126
    Community Member Miow's Avatar
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    Any update on how the new enhancements will affect this build?

  7. #127
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    The druid part of the build will be what's in trouble. One of the reasons for the 7 druid levels were for reaving roar while leveling and fetal harrier at higher levels (least the way I lvled the build).

    Last I checked on the new enhancements both of those were nerfed pretty hard. Damage on roar is way down and the duration of fetal harrier was hit pretty hard. On live some quests I had trouble keeping fetal harrier going, can't even think how annoying it will be when the duration is about half that for the new enhancements.

    The other aspects of the druid are still good. Class with sp based on wis paired with monk a wis based class so you have a decent sp pool for cocoon and some good spells like rams might, freedom of movement and ice storm. Still have a puppy to pull levers for the few quests it's needed.

    I personally wont be using the build anymore cause of the reaving roar/fetal harrier changes. If I take 6 ranger levels instead I still get a fair amount of sp for cocoon, still have rams might, and FoM is on equipment when I need it. Also get all the free feats from ranger for twfing and many shot (blitzed many shot is fun to see).

    It has been a fair amount of time since I checked the enhancements though so not 100% sure reaving roar and fetal harrier are still in bad shape.
    Last edited by Xorlandu; 08-06-2013 at 09:45 PM.

  8. #128
    Community Member brlftz's Avatar
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    so, any update on how badly screwed this build is with the new enhancements?

  9. #129
    Community Member korsat's Avatar
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    Quote Originally Posted by brlftz View Post
    so, any update on how badly screwed this build is with the new enhancements?
    yes, dwarf 15m/3druid/2fighter
    Avenlight - Human - 12Fvs/6Monk/2Pal/8Epic
    Avenlight - Human - 17Cleric/2Monk/1Fighter/8Epic
    Korsat - Dwarf - 18Wizard/2Monk/8Epic
    Zendark - Halfelf - 12Monk/6Ranger/2Fighter/8Epic

    Korsat's Build Index

    ROS, Argonessen.

  10. #130
    Community Member Nightmanis's Avatar
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    Quote Originally Posted by korsat View Post
    yes, dwarf 15m/3druid/2fighter
    This. Bout all I can tell you. Still build for stuns, but hey now you can abuse the living hell out of QP alongside it. So bash a few enemies, quiver a couple, stun some and just keep running out like a stabbed rat killing everything.

  11. #131
    Community Member
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    Mar 2010
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    9

    Default Build update

    Hi all,
    I made my personal revision of that buid and I got two results. Both are made to go with a staff and max attack speed, doublestrike and critical hits.
    The drawback from both is the lack of a powerfull selfhealing, much appreciated lately.

    Here you have, both base 32 pts builds with just a +1 Stat tome, the difference is just on enhancements, so I just post the 2nd build enhancement details.
    Comments appreciated!:

    Code:
    Character Plan by DDO Character Planner Version 04.19.02
    DDO Character Planner Home Page
    
    Level 28 Lawful Neutral Half-Elf Male
    (14 Monk \ 3 Rogue \ 3 Druid \ 8 Epic) 
    Hit Points: 348
    Spell Points: 685 
    BAB: 14\14\19\24
    Fortitude: 16
    Reflex: 18
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 28)
    Strength             14                    15
    Dexterity            14                    15
    Constitution         16                    16
    Intelligence          8                     8
    Wisdom               16                    23
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Wisdom used at level 3
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               2                    16
    Bluff                -1                     7
    Concentration         3                    14
    Diplomacy            -1                     7
    Disable Device       n/a                    n/a
    Haggle               -1                     7
    Heal                  3                    14
    Hide                  2                    10
    Intimidate           -1                     7
    Jump                  2                    16
    Listen                3                    14
    Move Silently         2                    10
    Open Lock             n/a                  n/a
    Perform              n/a                    n/a
    Repair               -1                     7
    Search               -1                     7
    Spellcraft           -1                     7
    Spot                  3                    14
    Swim                  n/a                  n/a
    Tumble                n/a                  n/a
    Use Magic Device     -1                     7
    
    Level 1 (Monk)
    Feat: (Selected) Cleave
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Monk Bonus) Power Attack
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Dodge
    
    
    Level 3 (Monk)
    Feat: (Selected) Mobility
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 4 (Monk)
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Selected) Great Cleave
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Spring Attack
    
    
    Level 10 (Druid)
    
    
    Level 11 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Ten Thousand Stars
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Grand Master of Forms
    
    
    Level 19 (Monk)
    
    
    Level 20 (Druid)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Improved Martial Arts
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Epic: Vorpal Strikes
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Holy Strike
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic Destiny: Epic Mage Armor
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Forced Escape
    
    Enhancement: Half-Elf - Half-Elven Versatile Nature (Rank 1)
    Enhancement: Half-Elf - Human Adaptability: Strength (Rank 1)
    Enhancement: Half-Elf - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Half-Elf - Human Greater Adaptability: Constitution (Rank 1)
    Enhancement: Half-Elf - Human Versatility: Defense Boost (Rank 1)
    Enhancement: Half-Elf - Improved Dilettante (Rogue) (Rank 1)
    Enhancement: Half-Elf - Improved Recovery (Rank 1)
    Enhancement: Half-Elf - Improved Dilettante (Rogue) (Rank 1)
    Enhancement: Half-Elf - Action Surge: Strength (Rank 1)
    Enhancement: Half-Elf - Dilettante: Dexterity (Rank 1)
    Enhancement: Half-Elf - Improved Dilettante (Rogue) (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Way of the Patient Tortoise (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Quick Strike (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Quick Strike (Rank 2)
    Enhancement: Henshin Mystic (Mnk) - Quick Strike (Rank 3)
    Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Shadow Dodge (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Shadow Dodge (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Shadow Dodge (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Nature's Warrior (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Shifting Rake (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Shifting Rake (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Shifting Rake (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Flight (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Flight (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 3)
    and

    Code:
    Character Plan by DDO Character Planner Version 04.19.02
    DDO Character Planner Home Page
    
    Enhancement: Half-Elf - Half-Elven Versatile Nature (Rank 1)
    Enhancement: Half-Elf - Human Adaptability: Wisdom (Rank 1)
    Enhancement: Half-Elf - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Half-Elf - Improved Dilettante (Rogue) (Rank 1)
    Enhancement: Half-Elf - Improved Recovery (Rank 1)
    Enhancement: Half-Elf - Improved Dilettante (Rogue) (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Poisoned Darts (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Wave of Despair (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Poisoned Soul (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Poison Exploit (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sting of the Ninja (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Impending Doom (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Deadly Exploits (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Deadly Exploits (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Deadly Exploits (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Touch of Death (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Double (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Stick Fighting (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Nature's Warrior (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Shifting Rake (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Shifting Rake (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Shifting Rake (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Athletic (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Hide of the Crocodile (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Hide of the Crocodile (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 3)
    Both have Vorpal, improved martial arts, Zen archery and 10K Stars. The first one has little more sneak and base damage, and the secon one is a deep ninja with Touch of death and shadow double (6 secs. 100% doublestrike? cool)

    The point is:
    A) 15% attack speed from rogue, +15% Grand air stance, 30% rogue boost, +5/25% Fatal harrier = +30/+85% attack speed.
    B) 25% Doublestrike (Quick strike), +10% Grand air stance = +35% or 100% (shadow double) doublestrike.
    C) 5d6 Sneak attack + ninja poison line.

    Thanks all

  12. #132
    Community Member Lonnbeimnech's Avatar
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    Quote Originally Posted by moneman View Post
    B) 25% Doublestrike (Quick strike), +10% Grand air stance = +35% or 100% (shadow double) doublestrike.
    dont forget

    Lightning Mace: Active Ability: (Cooldown 12 seconds) Melee Attack On Hit 100 Electrical damage. On Critical Gain +15% enhancement bonus to melee doublestrike for 6 seconds. On Vorpal Target takes 10d100 Electrical damage. Requires a Club, Greatclub, Heavy Mace, Light Mace, Morningstar, or Quarterstaff to be equipped in your main hand.

  13. #133
    Build Constructionist unbongwah's Avatar
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    Jul 2009
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    12,730

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    Quote Originally Posted by korsat View Post
    yes, dwarf 15m/3druid/2fighter
    With the nerfs to RR/FH, I was thinking monk 16 / druid 2 / ftr 2. The extra monk lvl gets you +0.5[W], adamantine ki strike, and +1 monk DCs; while druid 2 still lets you get doublestrike action boost & Vengeful Hunter, as well as Ram's Might, Heal skill & Emp Heal (for Rejuv Cocoon). As always, either Wind stance for doublestrike & atk speed or Earth stance for +1 crit multiplier, PRR, and threat amp.

    Something like this:
    Code:
    Character Plan by DDO Character Planner Version 04.19.02
    DDO Character Planner Home Page
    
    Level 28 Lawful Neutral Dwarf Female
    (2 Fighter \ 16 Monk \ 2 Druid \ 8 Epic) 
    Hit Points: 434
    Spell Points: 1500208 
    BAB: 15\15\20\25\25
    Fortitude: 21
    Reflex: 14
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 28)
    Strength             14                    16
    Dexterity            15                    17
    Constitution         16                    20
    Intelligence         10                    12
    Wisdom               16                    27
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
    Level 1 (Monk)
    Feat: (Selected) Cleave
    Feat: (Monk Bonus) Power Attack
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 3 (Druid)
    Feat: (Selected) Stunning Blow (swap for Quicken Spell in epics)
    
    
    Level 4 (Monk)
    Ability Raise: WIS
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 5 (Monk)
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    Feat: (Selected) Improved Sunder
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    Ability Raise: WIS
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Ability Raise: WIS
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Fighter)
    Feat: (Selected) Empower Healing Spell
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    Ability Raise: WIS
    
    
    Level 17 (Monk)
    
    
    Level 18 (Druid)
    Feat: (Selected) Grand Master of Forms
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Ability Raise: WIS
    Enhancement: Dwarf - Dwarven Toughness (Rank 1)
    Enhancement: Dwarf - Dwarven Constitution (Rank 1)
    Enhancement: Dwarf - Dwarven Toughness (Rank 1)
    Enhancement: Dwarf - Dwarven Constitution (Rank 1)
    Enhancement: Dwarf - Dwarven Tactics (Rank 1)
    Enhancement: Dwarf - Dwarven Tactics (Rank 2)
    Enhancement: Dwarf - Dwarven Tactics (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Focus: Martial Arts (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Martial Arts (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Tactics (Rank 1)
    Enhancement: Kensei (Ftr) - Tactics (Rank 2)
    Enhancement: Kensei (Ftr) - Tactics (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Nature's Warrior (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Aggravate (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Aggravate (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Aggravate (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 3)
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Hand (Rank 1)
    Enhancement: Shintao (Mnk) - Argent Fist (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
    Enhancement: Shintao (Mnk) - Smite Tainted Creature (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 3)
    Enhancement: Shintao (Mnk) - Fists of Iron (Rank 1)
    Enhancement: Shintao (Mnk) - Jade Strike (Rank 1)
    Enhancement: Shintao (Mnk) - Dismissing Strike (Rank 1)
    Enhancement: Shintao (Mnk) - Wisdom (Rank 1)
    Enhancement: Shintao (Mnk) - Instinctive Defense (Rank 1)
    Enhancement: Shintao (Mnk) - Wisdom (Rank 1)
    Enhancement: Shintao (Mnk) - Violence Begets Violence (Rank 1)
    Enhancement: Shintao (Mnk) - Empty Hand Mastery (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Improved Martial Arts
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: WIS
    Feat: (Selected) Epic: Vorpal Strikes
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Epic Damage Reduction (or Blinding Speed)
    
    
    Level 28 (Epic)
    Ability Raise: WIS
    Feat: (Epic Destiny) Epic Destiny: Tactician

  14. #134
    Community Member Diyon's Avatar
    Join Date
    Nov 2009
    Posts
    2,924

    Default

    Quote Originally Posted by moneman View Post
    The point is:
    A) 15% attack speed from rogue, +15% Grand air stance, 30% rogue boost, +5/25% Fatal harrier = +30/+85% attack speed.
    B) 25% Doublestrike (Quick strike), +10% Grand air stance = +35% or 100% (shadow double) doublestrike.
    C) 5d6 Sneak attack + ninja poison line.

    Thanks all
    I'm afraid I'm going to have to give you a speeding ticket. Fatal Harrier is the same bonuse as air stance, they don't stack (nor with haste). And because of the duration nerf to harrier, I don't bother with it. People for some reason keep thinking they stack but they've been that way since release.

    Quote Originally Posted by Lonnbeimnech View Post
    dont forget

    Lightning Mace: Active Ability: (Cooldown 12 seconds) Melee Attack On Hit 100 Electrical damage. On Critical Gain +15% enhancement bonus to melee doublestrike for 6 seconds. On Vorpal Target takes 10d100 Electrical damage. Requires a Club, Greatclub, Heavy Mace, Light Mace, Morningstar, or Quarterstaff to be equipped in your main hand.
    Something to note. Lightning Mace by description won't stack with normal item doublestrike (which is now apparently an enhancement bonus rather than it's old morale status). I've tested this on my druid. 50% doublestrike standing (6% on item), activate Celerity for 50% enhancement. Total=94% doublestrike.
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  15. #135
    Community Member
    Join Date
    Mar 2010
    Posts
    9

    Default Damm not stacking stuff

    Quote Originally Posted by Diyon View Post
    I'm afraid I'm going to have to give you a speeding ticket. Fatal Harrier is the same bonuse as air stance, they don't stack (nor with haste). And because of the duration nerf to harrier, I don't bother with it. People for some reason keep thinking they stack but they've been that way since release.
    Oooo, bad luck, so 1 less level of druid. Final recount 15/2/3 ?
    I would suggest ignoring druid, a reason to keep it is +6 Dmg on crits and the beautifull goodie: Spell "Shillelagh" +1[W] on my staff, is it worth?
    The 15th monk level means: Quivering Palm

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